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The proposed API is as follows: add a WithLink method to the Builder and specify the behavior with an enum called LinkBehaviour. This internally uses the MotionHandleLinker component. LMotion.Create(0f, 1f, 10f)
.WithLink(gameObject, LinkBehaviour.CancelOnDisable)
.BindToPositionX(transform); |
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Isn't ’Discussions’ the best place to talk about this? |
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Since AddTo is only for OnDestory, it cannot handle complex requirements; a feature like DOTween's SetLink may be needed.
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