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creation_tools_ops.py
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creation_tools_ops.py
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# MB-Lab
# MB-Lab fork website : https://github.com/animate1978/MB-Lab
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 3
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
#
# Teto, for MB-Lab
import logging
import json
import os
import bpy
import numpy
from . import algorithms
from . import file_ops
from . import numpy_ops
from . import utils
#from . import
logger = logging.getLogger(__name__)
forbidden_directories = ["__pycache__", "data", "mb-lab_updater", "animations", "anthropometry",
"bboxes", "expressions_comb", "expressions_morphs", "face_rig", "Hair_Data", "joints",
"measures", "morphs", "Particle_Hair", "pgroups", "phenotypes", "poses", "presets",
"textures", "transformations", "vertices", "vgroups", "hu_f_anthropometry",
"hu_m_anthropometry", "anime_expressions", "human_expressions", "female_poses",
"male_poses", "rest_poses"]
forbidden_names = ["human", "humans", "anime", "male", "female", "anthropometry", "bbox", "expressions",
"exprs", "Expression", "morphs", "hair", "joints", "offset", "measures", "extra", "polygs", "ptypes",
"poses", "rest", "specialtype", "anyme", "style", "type", "base", "transf", "verts",
"vgroups", "muscles", "none"]
needed_directories = ["animations", "anthropometry", "bboxes", "expressions_comb",
"expressions_morphs", "face_rig", "Hair_Data", "joints", "measures", "morphs",
"Particle_Hair", "pgroups", "phenotypes", "poses", "presets", "textures", "transformations",
"vertices", "vgroups"]
static_names = {
"human": ["human", "hu"],
"anime": ["anime", "an"],
"male": ["male", "m_"],
"female": ["female", "f_"],
#"": [],
}
#with complete name, short name.
static_genders = [("male", "male", "m_"),
("female", "female", "f_"),
("undefined", "undefined", "u_")]
# The content of the config file
config_content = {"templates_list": [], "character_list": [], "data_directory": ""}
# The content of blend file associated to project.
blend_file_content = None
blend_file_content_loaded = False
loaded_project = False
#--------------------------------------
def get_forbidden_directories():
return forbidden_directories
def is_forbidden_directory(dir):
return dir.lower() in forbidden_directories
def get_forbidden_names():
return forbidden_names
def is_forbidden_name(name):
return name.lower() in forbidden_names
def get_static_names():
return static_names
def get_static_genders():
return static_genders
#--------------------------------------
def create_needed_directories(name=""):
if name == None or name == "":
logger.critical("!WARNING! Name doesn't exist.")
return
elif is_forbidden_name(name):
logger.critical("!WARNING! Name is forbidden.")
return
path = os.path.join(os.path.dirname(os.path.realpath(__file__)), name)
if os.path.exists(path):
logger.critical("!WARNING! Directory already exists.")
for sub_dir in needed_directories:
try:
os.makedirs(os.path.join(path, sub_dir), mode=0o777)
except FileExistsError:
logger.warning("Directory " + sub_dir + " already exists. Skipped.")
def set_data_directory(dir):
global config_content
config_content["data_directory"] = dir
def get_data_directory():
global config_content
return config_content["data_directory"]
def get_project_directory():
global config_content
addon_directory = os.path.dirname(os.path.realpath(__file__))
return os.path.join(addon_directory, config_content["data_directory"])
def save_config():
global config_content
if config_content["data_directory"] == "" or config_content["data_directory"] == "data":
return
addon_directory = os.path.dirname(os.path.realpath(__file__))
file_name = os.path.join(addon_directory, config_content["data_directory"], config_content["data_directory"] + "_config.json")
# Save of the content, except data directory
temp = config_content.copy()
del temp["data_directory"]
with open(file_name, "w") as j_file:
json.dump(temp, j_file, indent=2)
def load_config(config_name):
global loaded_project
global config_content
path = os.path.join(os.path.dirname(os.path.realpath(__file__)), config_name)
if os.path.exists(path):
file_name = os.path.join(path, config_name + "_config.json")
config_content = file_ops.load_json_data(file_name, "Load config file")
config_content["data_directory"] = config_name
loaded_project = True
# User never add a complete content. He always add a single value led
# by a key.
# Important : Before adding content in a base (like "human_female_base")
# or an body type (like "f_ca01"), the key must be added in
# "templates_list" or "character_list" before.
def add_content(key, key_in, content):
global config_content
if key == "":
return
# Now we figure out what we're talking about.
if key == "data_directory":
pass
elif key == "templates_list" or key == "character_list":
if not content in config_content[key]:
config_content[key].append(content)
elif key in config_content["templates_list"]:
if not key in config_content:
config_content[key] = {
"description": "", "template_model": "",
"template_polygons": "", "name": key,
"vertices": 0, "faces": 0, "label": ""}
if key_in != None:
config_content[key][key_in] = content
elif key in config_content["character_list"]:
if not key in config_content:
config_content[key] = {
"description": "", "template_model": "", "name": key,
"label": "", "texture_albedo": "", "texture_bump": "",
"texture_displacement": "", "texture_eyes": "",
"texture_tongue_albedo": "", "texture_teeth_albedo": "",
"texture_nails_albedo": "", "texture_eyelash_albedo": "",
"texture_frecklemask": "", "texture_blush": "",
"texture_sebum": "", "texture_lipmap": "",
"texture_roughness": "", "texture_melanin": "",
"texture_sclera_color": "", "texture_thickness":"",
"texture_translucent_mask": "", "texture_sclera_mask": "",
"morphs_extra_file": "", "shared_morphs_file": "",
"shared_morphs_extra_file": "", "bounding_boxes_file": "",
"proportions_folder": "", "joints_base_file": "",
"joints_offset_file": "", "measures_file": "",
"presets_folder": "", "transformations_file": "",
"vertexgroup_base_file": "", "vertexgroup_muscle_file": ""}
if not key_in in config_content[key]:
config_content[key][key_in] = content
elif key_in != None:
config_content[key][key_in] = content
def set_content(key, content):
global config_content
if key == None or key == "":
return
config_content[key] = content
def delete_content(key):
global config_content
if key == None or key == "":
return
del config_content[key]
def get_content(key, key_in):
global config_content
if key == None:
return ""
if key in config_content["templates_list"] or key in config_content["character_list"]:
if not key in config_content:
add_content(key, None, "")
if key in config_content:
content = config_content[key]
if type(content) is dict and key_in != None:
return content[key_in]
else:
return content
return ""
def init_config():
global config_content
global loaded_project
global blend_file_content_loaded
# init collection
c = bpy.data.collections.get('MB_LAB_Character')
if c is not None and blend_file_content != None:
for name in blend_file_content[1]:
obj = algorithms.get_object_by_name(name)
bpy.data.objects.remove(obj)
bpy.data.collections.remove(c)
# Init variables
config_content = {"templates_list": [], "character_list": [], "data_directory": ""}
loaded_project = False
blend_file_content_loaded = False
def is_project_loaded():
global loaded_project
return loaded_project
def is_directories_created():
global config_content
addon_directory = os.path.dirname(os.path.realpath(__file__))
dirpath = os.path.join(addon_directory, config_content["data_directory"])
if os.path.isdir(dirpath):
return True
return False
def is_config_created():
global config_content
dirpath = os.path.join(get_project_directory(), config_content["data_directory"] + "_config.json")
if os.path.isfile(dirpath):
return True
return False
def delete_template(name):
global config_content
if name in config_content:
del config_content[name]
if name in config_content["templates_list"]:
config_content["templates_list"].remove(name)
def delete_character(name):
global config_content
if name in config_content:
del config_content[name]
if name in config_content["character_list"]:
config_content["character_list"].remove(name)
def get_file_list(dir, file_type="json"):
path = os.path.join(
os.path.dirname(os.path.realpath(__file__)),
get_data_directory(), dir)
return [('NONE', 'Unknown', 'Unknown file for the moment')] + file_ops.get_items_list(path, file_type, with_type=True)
def get_presets_folder_list():
dir_list = get_content("templates_list", None)
if len(dir_list) < 1:
dir_list["Please create templates"]
return [('NONE', 'Unknown', 'Unknown folder for the moment')] + algorithms.create_enum_property_items(dir_list, tip_length=20)
# ------------------------------------------------------------------------
# All methods dedicated to the content of blend file
# ------------------------------------------------------------------------
def is_blend_file_exist():
global config_content
if len(config_content["data_directory"]) < 1:
return False
dirpath = os.path.join(get_project_directory(), "humanoid_library.blend")
if os.path.isfile(dirpath):
return True
return False
def get_blend_file_pathname():
return os.path.join(get_project_directory(), "humanoid_library.blend")
def get_blend_file_name():
return "humanoid_library.blend"
def load_blend_file():
global blend_file_content
global blend_file_content_loaded
if blend_file_content_loaded:
return blend_file_content
if is_blend_file_exist():
lib_filepath = get_blend_file_pathname()
else:
logger.critical("Blend file does not exist or is not under /" + get_project_directory() + "/")
return []
# Import objects name from library
with bpy.data.libraries.load(lib_filepath) as (data_from, data_to):
blend_file_content = [data_from, data_from.objects, data_from.meshes]
# Import objects name from library
file_ops.append_object_from_library(lib_filepath, data_from.objects)
blend_file_content_loaded = True
return blend_file_content
def blend_is_loaded():
global blend_file_content_loaded
return blend_file_content_loaded
def get_meshes_names():
global blend_file_content
global blend_file_content_loaded
if blend_file_content_loaded:
return blend_file_content[2]
return []
def get_objects_names():
global blend_file_content
global blend_file_content_loaded
if blend_file_content_loaded:
return blend_file_content[1]
return []
def get_vertices_faces_count(model_name):
global blend_file_content
global blend_file_content_loaded
if not blend_file_content_loaded:
return 0, 0
obj = bpy.data.meshes[model_name]
return len(obj.vertices.values()), len(obj.polygons.values())
# ------------------------------------------------------------------------
# All methods to return tuples for drop-down lists
# ------------------------------------------------------------------------
def get_templates_list():
global config_content
return_list = [("NEW", "New template...", "Create a new template")]
if len(config_content["templates_list"]) < 1:
return return_list
for tl in config_content["templates_list"]:
return_list.append((tl, tl, tl))
return return_list
def get_character_list(with_new=True):
global config_content
return_list = []
if with_new:
return_list = [("NEW", "New character...", "Create a new character")]
elif len(config_content["character_list"]) < 1:
return [('NONE', "No character", "No character created")]
for cl in config_content["character_list"]:
return_list.append((cl, cl, cl))
return return_list
def get_meshes_list():
global blend_file_content
global blend_file_content_loaded
if not blend_file_content_loaded:
return [("NONE", "No blend file", "Must load a blend file to work")]
return_list = []
for mesh in blend_file_content[2]:
return_list.append((mesh, mesh, "mesh : " + mesh))
return return_list
def is_mesh_compatible(mesh, chara_name="", model_name=""):
if mesh == None:
return False
length = len(mesh.data.vertices)
final_name = model_name
if len(chara_name) > 0:
content = get_content(chara_name, "template_model")
for temp in get_content("templates_list", None):
sub_content = get_content(temp, "template_model")
if sub_content == content:
final_name = temp
break
if len(final_name) > 0:
content = get_content(final_name, "vertices")
if content == length:
return True
return False
return False