fix(youtube-player): unable to bind to events after initialization#18996
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The `youtube-player` component is set up so that it won't bind any events if there aren't any listeners at the time the player is created. This makes it impossible to bind an event by getting a reference to the player using `ViewChild` and subscribing to it. These changes fix the issue using a lazy observable which binds any events once the user subscribes and transfers them between players.
crisbeto
commented
Apr 5, 2020
| @@ -1,15 +1,15 @@ | |||
| export declare class YouTubePlayer implements AfterViewInit, OnDestroy, OnInit { | |||
| apiChange: EventEmitter<YT.PlayerEvent>; | |||
| apiChange: Observable<YT.PlayerEvent>; | |||
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This is technically a public API change, but Observable and EventEmitter have the same signature, aside from emit which people shouldn't be accessing on our outputs anyway.
jelbourn
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Apr 24, 2020
…18996) The `youtube-player` component is set up so that it won't bind any events if there aren't any listeners at the time the player is created. This makes it impossible to bind an event by getting a reference to the player using `ViewChild` and subscribing to it. These changes fix the issue using a lazy observable which binds any events once the user subscribes and transfers them between players.
soro-google
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to soro-google/components
that referenced
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Apr 24, 2020
…ngular#18996) The `youtube-player` component is set up so that it won't bind any events if there aren't any listeners at the time the player is created. This makes it impossible to bind an event by getting a reference to the player using `ViewChild` and subscribing to it. These changes fix the issue using a lazy observable which binds any events once the user subscribes and transfers them between players.
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The
youtube-playercomponent is set up so that it won't bind any events if there aren't any listeners at the time the player is created. This makes it impossible to bind an event by getting a reference to the player usingViewChildand subscribing to it. These changes fix the issue using a lazy observable which binds any events once the user subscribes and transfers them between players.