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feat(soba/misc): injectDepthBuffer returns DepthTexture instead of Signal
Due to change to `injectFBO`, `injectDepthBuffer` no longer returns a
`Signal` (because there is no need to)
BREAKING CHANGE: `injectDepthBuffer` returns `DepthTexture | null`
instead of `Signal<DepthTexture | null>`. Consumers should update
accordingly
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