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//
// GearRefreshControl.swift
// GearRefreshControl
//
// Created by Andrea Mazzini on 04/04/15.
// Copyright (c) 2015 Fancy Pixel. All rights reserved.
//
import UIKit
/**
Defines a custom `UIRefreshControl` with spinning gears.
*/
open class GearRefreshControl: UIRefreshControl {
/**
Tells if the control is currently animating
*/
open fileprivate(set) var isRefreshControlAnimating = false
/**
Tint color for the control. Set the color of the main gear, the other ones are computed automatically
*/
dynamic open var gearTintColor: UIColor? {
get { return self.centerGear.tintColor }
set {
centerGear.tintColor = newValue
topGear.tintColor = newValue?.darkerColor(0.85)
rightGear.tintColor = newValue?.darkerColor(0.75)
bottomGear.tintColor = newValue?.darkerColor(0.85)
leftGear.tintColor = newValue?.darkerColor(0.75)
refreshContainerView.backgroundColor = newValue?.darkerColor(0.5)
}
}
fileprivate var refreshContainerView: UIView!
fileprivate var overlayView: UIView!
fileprivate var shadowView: ShadowView = {
let view = ShadowView()
view.shadowPercentage = 0.2
return view
}()
fileprivate var centerGear: MainGear = {
let view = MainGear()
view.frame = CGRect(x: 0, y: 0, width: 48, height: 48)
view.backgroundColor = .clear
return view
}()
fileprivate var topGear: BigGear = { // cue Jessica from the Allman brothers
let view = BigGear()
view.frame = CGRect(x: 0, y: 0, width: 92, height: 92)
view.backgroundColor = .clear
return view
}()
fileprivate var rightGear: BigGear = {
let view = BigGear()
view.frame = CGRect(x: 0, y: 0, width: 92, height: 92)
view.backgroundColor = .clear
return view
}()
fileprivate var bottomGear: BigGear = {
let view = BigGear()
view.frame = CGRect(x: 0, y: 0, width: 88, height: 88)
view.backgroundColor = .clear
return view
}()
fileprivate var leftGear: BigGear = {
let view = BigGear()
view.frame = CGRect(x: 0, y: 0, width: 92, height: 92)
view.backgroundColor = .clear
return view
}()
/**
Use init(frame:) instead
*/
required override public init() {
fatalError("use init(frame:) instead")
}
/**
Use init(frame:) instead
*/
required public init(coder aDecoder: NSCoder) {
fatalError("use init(frame:) instead")
}
/**
Initialize the gear refresh control
*/
required override public init(frame: CGRect) {
super.init()
bounds.size.width = frame.size.width
setupRefreshControl()
}
/**
Scroll update
Updates the scroll status of the gears.
- Parameter scrollView: The scrollview being observed
*/
open func scrollViewDidScroll(_ scrollView: UIScrollView) {
var refreshBounds = self.bounds;
// Distance the table has been pulled
let pullDistance = max(0.0, -self.frame.origin.y);
let pullRatio = min(max(pullDistance, 0.0), 140.0) / 140.0;
overlayView.alpha = 1 - pullRatio
shadowView.frame = self.bounds
centerGear.center = CGPoint(x: self.refreshContainerView.frame.midX, y: pullDistance / 2)
topGear.center = CGPoint(x: self.refreshContainerView.frame.midX + 48, y: pullDistance / 2 - 49)
rightGear.center = CGPoint(x: self.refreshContainerView.frame.midX + 120, y: pullDistance / 2)
bottomGear.center = CGPoint(x: self.refreshContainerView.frame.midX - 47, y: pullDistance / 2 + 46)
leftGear.center = CGPoint(x: self.refreshContainerView.frame.midX - 105, y: pullDistance / 2 - 17)
refreshBounds.size.height = pullDistance;
[self.refreshContainerView, self.overlayView].forEach { $0.frame = refreshBounds }
// Don't rotate the gears if the refresh animation is playing
if !isRefreshing && !isRefreshControlAnimating {
centerGear.transform = CGAffineTransform(rotationAngle: (.pi / 2) * pullRatio)
topGear.transform = CGAffineTransform(rotationAngle: 0.025 - 0.9 * pullRatio)
rightGear.transform = CGAffineTransform(rotationAngle: -0.03 + 0.9 * pullRatio)
bottomGear.transform = CGAffineTransform(rotationAngle: 0.025 - 0.9 * pullRatio)
leftGear.transform = CGAffineTransform(rotationAngle: 0.025 + 0.9 * pullRatio)
}
// If we're refreshing and the animation is not playing, then play the animation
if isRefreshing && !isRefreshControlAnimating {
animateRefreshView()
}
}
}
private extension GearRefreshControl {
func setupRefreshControl() {
refreshContainerView = UIView(frame: self.bounds)
overlayView = UIView(frame: self.bounds)
overlayView.backgroundColor = UIColor.black.withAlphaComponent(0.3)
shadowView.frame = self.bounds
gearTintColor = UIColor(red:0.36, green:0.52, blue:0.92, alpha:1)
centerGear.center = CGPoint(x: self.refreshContainerView.frame.midX, y: self.refreshContainerView.frame.midY)
topGear.center = CGPoint(x: self.refreshContainerView.frame.midX + 48, y: self.refreshContainerView.frame.midY - 49)
rightGear.center = CGPoint(x: self.refreshContainerView.frame.midX + 120, y: self.refreshContainerView.frame.midY)
bottomGear.center = CGPoint(x: self.refreshContainerView.frame.midX - 48, y: self.refreshContainerView.frame.midY + 42)
leftGear.center = CGPoint(x: self.refreshContainerView.frame.midX - 110, y: self.refreshContainerView.frame.midY - 18)
[topGear, rightGear, bottomGear, leftGear, centerGear, shadowView, overlayView].forEach { self.refreshContainerView.addSubview($0) }
refreshContainerView.clipsToBounds = true
tintColor = UIColor.clear
addSubview(self.refreshContainerView)
}
func animateRefreshView() {
isRefreshControlAnimating = true
UIView.animate(withDuration: 0.3, delay: 0, options: .curveLinear, animations: {
self.centerGear.transform = self.centerGear.transform.rotated(by: .pi / 2)
self.topGear.transform = self.topGear.transform.rotated(by: -(.pi / 2))
self.rightGear.transform = self.rightGear.transform.rotated(by: .pi / 2)
self.bottomGear.transform = self.bottomGear.transform.rotated(by: -(.pi / 2))
self.leftGear.transform = self.leftGear.transform.rotated(by: .pi / 2)
}, completion: { finished in
// If still refreshing, keep spinning
if self.isRefreshing {
self.animateRefreshView()
} else {
self.isRefreshControlAnimating = false
}
})
}
}
private class ShadowView: UIView {
var gradient: CAGradientLayer!
var shadowPercentage = 0.0
override func layoutSubviews() {
clipsToBounds = true
var frame = self.frame
let offset = frame.size.height * CGFloat(shadowPercentage)
frame.size.height = offset
if gradient == nil {
gradient = CAGradientLayer()
gradient.frame = frame
gradient.colors = [
UIColor.black.withAlphaComponent(0.6).cgColor,
UIColor.black.withAlphaComponent(0.15).cgColor,
UIColor.clear.cgColor]
self.layer.insertSublayer(self.gradient, at: 0)
} else {
gradient.frame = frame
}
}
}
private extension UIColor {
func darkerColor(_ delta: CGFloat) -> UIColor {
var h = CGFloat(0)
var s = CGFloat(0)
var b = CGFloat(0)
var a = CGFloat(0)
self.getHue(&h, saturation: &s, brightness: &b, alpha: &a)
return UIColor(hue: h, saturation: s, brightness: b * delta, alpha: a)
}
}