forked from SwagSoftware/Kisak-Strike
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathservermanager.cpp
735 lines (606 loc) · 21 KB
/
servermanager.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
//========= Copyright © 1996-2009, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#ifndef _X360
#include "xbox/xboxstubs.h"
#endif
#include "mm_framework.h"
#if !defined( _X360 ) && !defined( NO_STEAM ) && !defined( SWDS )
#include "steam/matchmakingtypes.h"
#endif
#include "proto_oob.h"
#include "fmtstr.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
#pragma warning (disable : 4355 )
size_t const mm_filter_max_size = 128; // Maximum size of a filter key, it's key+value+3
static ConVar mm_server_search_update_interval( "mm_server_search_update_interval", "60", FCVAR_DEVELOPMENTONLY, "Interval between servers updates." );
static ConVar mm_server_search_inet_ping_interval( "mm_server_search_inet_ping_interval", "1.0", FCVAR_DEVELOPMENTONLY, "How long to wait between pinging internet server details." );
static ConVar mm_server_search_inet_ping_timeout( "mm_server_search_inet_ping_timeout", "3.0", FCVAR_DEVELOPMENTONLY, "How long to wait for internet server details." );
static ConVar mm_server_search_inet_ping_window( "mm_server_search_inet_ping_window", "10", FCVAR_DEVELOPMENTONLY, "How many servers can be pinged for server details in a batch." );
static ConVar mm_server_search_inet_ping_refresh( "mm_server_search_inet_ping_refresh", "15", FCVAR_DEVELOPMENTONLY, "How often to refresh a listed server." );
static ConVar mm_server_search_server_lifetime( "mm_server_search_server_lifetime", "180", FCVAR_DEVELOPMENTONLY, "How long until a server is no longer returned by the master till we remove it." );
static ConVar mm_server_search_lan_ping_interval( "mm_server_search_lan_ping_interval", "0.4", FCVAR_DEVELOPMENTONLY, "Interval between LAN discovery pings." );
static ConVar mm_server_search_lan_ping_duration( "mm_server_search_lan_ping_duration", "1.0", FCVAR_DEVELOPMENTONLY, "Duration of LAN discovery ping phase." );
static ConVar mm_server_search_lan_ports( "mm_server_search_lan_ports",
"27015,27016,27017,27018,27019,27020",
FCVAR_RELEASE | FCVAR_ARCHIVE,
"Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs." );
//
// Server implementation
//
class CServerPinging : public CServer
{
public:
CServerPinging() : m_flTimeout( 0 ) {}
public:
#if !defined( _X360 ) && !defined( NO_STEAM ) && !defined( SWDS )
gameserveritem_t m_gsi;
#endif
float m_flTimeout;
};
CServer::CServer() :
m_flLastRefresh( Plat_FloatTime() ),
m_xuid( 0ull ),
m_pGameDetails( NULL )
{
}
CServer::~CServer()
{
if ( m_pGameDetails )
m_pGameDetails->deleteThis();
m_pGameDetails = NULL;
}
XUID CServer::GetOnlineId()
{
return m_xuid;
}
KeyValues * CServer::GetGameDetails()
{
return m_pGameDetails;
}
bool CServer::IsJoinable()
{
return m_pGameDetails != NULL;
}
void CServer::Join()
{
char const *szConnectString = m_pGameDetails->GetString( "server/connectstring", NULL );
if ( !szConnectString || !*szConnectString )
return;
g_pMatchExtensions->GetIVEngineClient()->ClientCmd( CFmtStr( "connect %s\n", szConnectString ) );
}
//
// Server manager implementation
//
CServerManager::CServerManager()
{
#if !defined( _X360 ) && !defined( NO_STEAM ) && !defined( SWDS )
m_hRequest = NULL;
#endif
m_bUpdateEnabled = false;
m_flNextUpdateTime = 0.0f;
m_flNextServerUpdateTime = 0.0f;
m_eState = STATE_IDLE;
}
CServerManager::~CServerManager()
{
m_Servers.PurgeAndDeleteElements();
m_ServersPinging.PurgeAndDeleteElements();
#if !defined( _X360 ) && !defined( NO_STEAM ) && !defined( SWDS )
if ( m_hRequest )
steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hRequest );
m_hRequest = NULL;
#endif
}
static CServerManager g_ServerManager;
CServerManager *g_pServerManager = &g_ServerManager;
void CServerManager::EnableServersUpdate( bool bEnable )
{
if ( bEnable &&
( g_pMatchFramework->GetMatchTitle()->GetTitleSettingsFlags() & MATCHTITLE_SERVERMGR_DISABLED ) )
bEnable = false;
m_bUpdateEnabled = bEnable;
m_flNextUpdateTime = 0.0f;
// If enabled the search, we'll pick it up next update
if ( bEnable )
return;
// Otherwise search is being disabled
m_Servers.PurgeAndDeleteElements();
m_ServersPinging.PurgeAndDeleteElements();
#if !defined( _X360 ) && !defined( NO_STEAM ) && !defined( SWDS )
if ( m_eState == STATE_FETCHING_SERVERS && m_hRequest )
{
steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hRequest );
m_hRequest = NULL;
}
#endif
// Will clean up all servers and go IDLE
OnAllDataFetched();
}
int CServerManager::GetNumServers()
{
return m_Servers.Count();
}
IMatchServer * CServerManager::GetServerByIndex( int iServerIdx )
{
return m_Servers.IsValidIndex( iServerIdx ) ? m_Servers[ iServerIdx ] : NULL;
}
IMatchServer * CServerManager::GetServerByOnlineId( XUID xuidServerOnline )
{
return GetServerRecordByOnlineId( m_Servers, xuidServerOnline );
}
CServer * CServerManager::GetServerRecordByOnlineId( CUtlVector< CServer * > &arr, XUID xuidServerOnline )
{
for ( int k = 0; k < arr.Count(); ++ k )
{
CServer *pServer = arr[ k ];
if ( pServer && pServer->GetOnlineId() == xuidServerOnline )
return pServer;
}
return NULL;
}
void CServerManager::OnEvent( KeyValues *pEvent )
{
if ( IsX360() )
return;
char const *szName = pEvent->GetName();
if ( !Q_stricmp( szName, "OnNetLanConnectionlessPacket" ) )
{
char const * arrServerProbeKeys[] = { "LanSearchServerPing", "ConnectServerDetailsRequest", "InetSearchServerDetails" };
for ( int k = 0; k < ARRAYSIZE( arrServerProbeKeys ); ++ k )
{
KeyValues *pProbeKey = pEvent->FindKey( arrServerProbeKeys[k] );
if ( !pProbeKey )
continue;
KeyValues *pDetails = g_pMatchFramework->GetMatchNetworkMsgController()->GetActiveServerGameDetails( pEvent );
KeyValues::AutoDelete autodelete_pDetails( pDetails );
if ( !pDetails )
return;
if ( !pDetails->FindKey( "server" ) )
return;
pDetails->FindKey( arrServerProbeKeys[k], true )->MergeFrom( pProbeKey, KeyValues::MERGE_KV_UPDATE );
g_pConnectionlessLanMgr->SendPacket( pDetails, pEvent->GetString( "from" ), INetSupport::NS_SOCK_SERVER );
return;
}
if ( KeyValues *pGameDetailsServer = pEvent->FindKey( "GameDetailsServer" ) )
{
// Incoming data:
//
// System
// Game
// Server
// Members
// LanSearchServerPing
// timestamp = holds the time packet was sent for ping
// Server ping
int nPing = 0;
if ( float flTimeSent = pGameDetailsServer->GetFloat( "LanSearchServerPing/timestamp" ) )
{
float flSeconds = Plat_FloatTime() - flTimeSent;
nPing = flSeconds * 1000;
if ( nPing < 0 )
nPing = 0;
if ( nPing >= 1000 )
nPing = 999;
}
else if ( uint64 xuidInetPing = pGameDetailsServer->GetUint64( "InetSearchServerDetails/pingxuid" ) )
{
CServerPinging *pServerPinging = ( CServerPinging * ) GetServerRecordByOnlineId( m_ServersPinging, xuidInetPing );
if ( !pServerPinging )
return;
if ( float flTimeSent = pGameDetailsServer->GetFloat( "InetSearchServerDetails/timestamp" ) )
{
float flSeconds = Plat_FloatTime() - flTimeSent;
nPing = flSeconds * 1000;
if ( nPing < 0 )
nPing = 0;
if ( nPing >= 1000 )
nPing = 999;
}
#if !defined( _X360 ) && !defined( NO_STEAM ) && !defined( SWDS )
else
{
nPing = pServerPinging->m_gsi.m_nPing;
}
#endif
// Remove the server from outstanding pings list
m_ServersPinging.FindAndFastRemove( pServerPinging );
delete pServerPinging;
}
else if ( char const *szDetailsAdr = pGameDetailsServer->GetString( "ConnectServerDetailsRequest/server" ) )
{
g_pMatchExtensions->GetINetSupport()->OnMatchEvent( pEvent );
return;
}
else
return;
// Server address
char const *szAddr = pGameDetailsServer->GetString( "server/adronline", NULL );
if ( !szAddr || !*szAddr )
return;
// Determine server network address
netadr_t netAddress;
netAddress.SetType( NA_IP );
netAddress.SetPort( PORT_SERVER );
netAddress.SetFromString( szAddr );
// Check if this is not our local server
INetSupport::ServerInfo_t si;
g_pMatchExtensions->GetINetSupport()->GetServerInfo( &si );
if ( si.m_bActive && ( si.m_netAdr.CompareAdr( netAddress ) || si.m_netAdrOnline.CompareAdr( netAddress ) ) )
return;
// Coalesce it into its XUID online id
XUID xuidOnline = uint64( netAddress.GetIPNetworkByteOrder() ) | ( uint64( netAddress.GetPort() ) << 32ull );
// Prepare the settings
KeyValues *pSettings = pGameDetailsServer->MakeCopy();
pSettings->SetName( "settings" );
if ( KeyValues *kvLanSearch = pSettings->FindKey( "LanSearch" ) )
{
pSettings->RemoveSubKey( kvLanSearch );
kvLanSearch->deleteThis();
}
pSettings->SetInt( "server/ping", nPing );
if ( char const *szPacketFrom = pEvent->GetString( "from", NULL ) )
pSettings->SetString( "server/connectstring", szPacketFrom );
//
// Find the server or create a new one
//
IMatchServer *pExistingServer = GetServerByOnlineId( xuidOnline );
CServer *pServer = ( CServer * ) pExistingServer;
if ( !pServer )
{
pServer = new CServer();
pServer->m_xuid = xuidOnline;
#if !defined( NO_STEAM ) && !defined( SWDS )
servernetadr_t serverNetAddr;
serverNetAddr.Init( netAddress.GetIPHostByteOrder(), netAddress.GetPort(), netAddress.GetPort() );
pServer->m_netAdr = serverNetAddr;
#endif
m_Servers.AddToTail( pServer );
}
if ( pServer->m_pGameDetails )
{
// Average out the ping value
int nKnownPing = pServer->m_pGameDetails->GetInt( "server/ping", 0 );
if ( nKnownPing < nPing )
{
// we got a high ping, try to display the ping as low as possible
nPing = ( nKnownPing * 9 + nPing * 1 ) / 10;
pSettings->SetInt( "server/ping", nPing );
}
pServer->m_pGameDetails->deleteThis();
}
pServer->m_pGameDetails = pSettings;
pServer->m_flLastRefresh = Plat_FloatTime();
// Signal that we have updated a server
KeyValues *kvEvent = new KeyValues( "OnMatchServerMgrUpdate", "update", "server" );
kvEvent->SetUint64( "xuid", xuidOnline );
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( kvEvent );
}
}
else if ( !Q_stricmp( "Client::ResendGameDetailsRequest", szName ) )
{
KeyValues *kv = new KeyValues( "ConnectServerDetailsRequest" );
KeyValues::AutoDelete autodelete( kv );
kv->SetString( "server", pEvent->GetString( "to", "" ) );
g_pConnectionlessLanMgr->SendPacket( kv, pEvent->GetString( "to", "" ) );
}
}
#if !defined( _X360 ) && !defined( NO_STEAM ) && !defined( SWDS )
void CServerManager::ServerResponded( HServerListRequest hReq, int iServer )
{
gameserveritem_t *gsi = steamapicontext->SteamMatchmakingServers()->GetServerDetails( hReq, iServer );
if ( !gsi )
return;
// Every time a server responds during groups query, bump this groups last request timeout
m_lanSearchData.m_flLastBroadcastTime = Plat_FloatTime();
// Determine server network address
netadr_t netAddress;
netAddress.SetType( NA_IP );
netAddress.SetPort( PORT_SERVER );
netAddress.SetFromString( gsi->m_NetAdr.GetConnectionAddressString() );
// Coalesce it into its XUID online id
XUID xuidOnline = uint64( netAddress.GetIPNetworkByteOrder() ) | ( uint64( netAddress.GetPort() ) << 32ull );
// Check if we have a pinging record for this server
CServerPinging *pServer = ( CServerPinging * ) GetServerRecordByOnlineId( m_ServersPinging, xuidOnline );
if ( pServer )
{
// We already have a pinging record for this server, just update its info
pServer->m_gsi = *gsi;
pServer->m_netAdr = gsi->m_NetAdr;
return;
}
// Create a new pinging record
pServer = new CServerPinging();
pServer->m_xuid = xuidOnline;
pServer->m_gsi = *gsi;
pServer->m_netAdr = gsi->m_NetAdr;
m_ServersPinging.AddToTail( pServer );
}
void CServerManager::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response )
{
if ( m_eState == STATE_FETCHING_SERVERS )
m_eState = STATE_GROUP_FETCHED;
steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hRequest );
m_hRequest = NULL;
}
#endif
void CServerManager::Update()
{
#if !( !defined( _X360 ) && !defined( NO_STEAM ) && !defined( SWDS ) )
return;
#endif
float now = Plat_FloatTime();
switch ( m_eState )
{
case STATE_IDLE:
if ( m_bUpdateEnabled && !IsLocalClientConnectedToServer() )
{
if ( now > m_flNextUpdateTime )
{
MarkOldServersAndBeginSearch();
}
else if ( now > m_flNextServerUpdateTime )
{
float nextUpdatePeriod = mm_server_search_inet_ping_refresh.GetFloat();
// any servers not in the pinging list but haven't been refreshed in a while should be refreshed
for ( int i = 0; i < m_Servers.Count(); ++i )
{
float timePassed = now - m_Servers[i]->m_flLastRefresh;
if ( timePassed > mm_server_search_inet_ping_refresh.GetFloat() )
{
CServerPinging *pServerPinging = ( CServerPinging * ) GetServerRecordByOnlineId( m_ServersPinging, m_Servers[i]->GetOnlineId() );
if ( !pServerPinging )
{
pServerPinging = new CServerPinging();
pServerPinging->m_xuid = m_Servers[i]->GetOnlineId();
#if !defined( NO_STEAM ) && !defined( SWDS )
pServerPinging->m_netAdr = m_Servers[i]->m_netAdr;
#endif
m_ServersPinging.AddToTail( pServerPinging );
}
}
else
{
nextUpdatePeriod = MIN( nextUpdatePeriod, mm_server_search_inet_ping_refresh.GetFloat() - timePassed );
}
}
m_flNextServerUpdateTime = now + nextUpdatePeriod;
m_eState = STATE_REQUESTING_DETAILS;
break;
}
}
break;
case STATE_LAN_SEARCH:
UpdateLanSearch();
break;
case STATE_GROUP_SEARCH:
if ( StartFetchingGroupServersData() )
break;
// else -> // fall through
case STATE_GROUP_FETCHED:
OnGroupFetched();
break;
#if !defined( _X360 ) && !defined( NO_STEAM ) && !defined( SWDS )
case STATE_FETCHING_SERVERS:
if ( Plat_FloatTime() > m_lanSearchData.m_flLastBroadcastTime + mm_server_search_inet_ping_timeout.GetFloat() )
{
steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hRequest );
m_hRequest = NULL;
m_eState = STATE_GROUP_FETCHED;
}
break;
#endif
case STATE_REQUESTING_DETAILS:
UpdateRequestingDetails();
break;
}
}
void CServerManager::MarkOldServersAndBeginSearch()
{
DevMsg( 2, "Server manager refreshing...\n" );
// Signal that we are starting a search
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( new KeyValues(
"OnMatchServerMgrUpdate", "update", "searchstarted" ) );
m_ServersPinging.PurgeAndDeleteElements();
m_groupSearchData.Reset();
m_lanSearchData = SLanSearchData_t();
m_eState = STATE_LAN_SEARCH;
// If broadcasts are disallowed, then go straight to group search state
extern ConVar net_allow_multicast;
if ( !net_allow_multicast.GetBool() )
m_eState = STATE_GROUP_SEARCH;
}
void CServerManager::UpdateLanSearch()
{
if ( m_lanSearchData.m_flStartTime && m_lanSearchData.m_flLastBroadcastTime )
{
if ( Plat_FloatTime() > m_lanSearchData.m_flStartTime + mm_server_search_lan_ping_duration.GetFloat() )
{
m_eState = STATE_GROUP_SEARCH;
return;
}
if ( Plat_FloatTime() < m_lanSearchData.m_flLastBroadcastTime + mm_server_search_lan_ping_interval.GetFloat() )
{
// waiting out interval between pings
return;
}
}
else
{
// Initialize the start time of the lan broadcast
m_lanSearchData.m_flStartTime = Plat_FloatTime();
}
//
// Send the packet
//
m_lanSearchData.m_flLastBroadcastTime = Plat_FloatTime();
KeyValues *kv = new KeyValues( "LanSearchServerPing" );
KeyValues::AutoDelete autodelete( kv );
kv->SetFloat( "timestamp", Plat_FloatTime() );
if ( mm_server_search_lan_ports.GetString()[0] )
{
// Build the list of ports to scan
CSplitString arrPorts( mm_server_search_lan_ports.GetString(), "," );
for ( int i = 0; i < arrPorts.Count(); i++ )
{
// Port number
int nPort = Q_atoi( arrPorts[i] );
if ( nPort <= 0 )
continue;
g_pConnectionlessLanMgr->SendPacket( kv, CFmtStr( "*:%d", nPort ) );
}
}
}
void CServerManager::RemoveOldServers()
{
float now = Plat_FloatTime();
for ( int k = 0; k < m_Servers.Count(); ++ k )
{
CServer *pServer = m_Servers[ k ];
if ( pServer && now - pServer->m_flLastRefresh < mm_server_search_server_lifetime.GetFloat() )
continue;
m_Servers.Remove( k -- );
}
}
bool CServerManager::StartFetchingGroupServersData()
{
#if !defined( _X360 ) && !defined( NO_STEAM ) && !defined( SWDS )
ISteamUser *pUser = steamapicontext->SteamUser();
ISteamFriends *pFriends = steamapicontext->SteamFriends();
if ( !pUser || !pFriends )
return false;
int iGroupCount = pFriends->GetClanCount();
if ( !iGroupCount )
return false;
m_groupSearchData.m_UserGroupAccountIDs.SetCount( iGroupCount );
for ( int k = 0; k < iGroupCount; ++ k )
{
m_groupSearchData.m_UserGroupAccountIDs[ k ] = pFriends->GetClanByIndex( k ).GetAccountID();
}
return FetchGroupServers();
#else
return false;
#endif
}
bool CServerManager::FetchGroupServers()
{
#if !defined( _X360 ) && !defined( NO_STEAM ) && !defined( SWDS )
static const char gamedataFilterType[] = "gamedataor";
char gamedataFitler[ mm_filter_max_size ];
*gamedataFitler = 0;
size_t roomLeft = mm_filter_max_size - strlen( gamedataFilterType ) - 3;
// Add as many groups as will fit
while ( m_groupSearchData.m_idxSearchGroupId < m_groupSearchData.m_UserGroupAccountIDs.Count() )
{
const char *tag = CFmtStr( *gamedataFitler ? ",grp:%ui" : "grp:%ui", m_groupSearchData.m_UserGroupAccountIDs[ m_groupSearchData.m_idxSearchGroupId ] );
if ( roomLeft < strlen( tag ) )
{
break;
}
Q_strncat( gamedataFitler, tag, mm_filter_max_size );
roomLeft -= strlen( tag );
++m_groupSearchData.m_idxSearchGroupId;
}
MatchMakingKeyValuePair_t filters[ 2 ] = {
// filter by game
MatchMakingKeyValuePair_t( "gamedir", COM_GetModDirectory() ),
// look for group servers
MatchMakingKeyValuePair_t( gamedataFilterType, gamedataFitler )
};
// request the server list. We will get called back at ServerResponded, ServerFailedToRespond, and RefreshComplete
m_eState = STATE_FETCHING_SERVERS;
m_lanSearchData.m_flLastBroadcastTime = Plat_FloatTime();
MatchMakingKeyValuePair_t *pFilter = filters;
DevMsg( 2, "Requesting group server list for groups %s...\n", gamedataFitler );
if ( m_hRequest )
steamapicontext->SteamMatchmakingServers()->ReleaseRequest( m_hRequest );
m_hRequest = steamapicontext->SteamMatchmakingServers()->RequestInternetServerList(
( AppId_t ) g_pMatchFramework->GetMatchTitle()->GetTitleID(), &pFilter, ARRAYSIZE( filters ), this );
return true;
#else
return false;
#endif
}
void CServerManager::OnGroupFetched()
{
if ( m_bUpdateEnabled &&
m_groupSearchData.m_UserGroupAccountIDs.IsValidIndex( m_groupSearchData.m_idxSearchGroupId ) &&
FetchGroupServers() )
return;
OnAllGroupsFetched();
}
void CServerManager::OnAllGroupsFetched()
{
m_flNextUpdateTime = Plat_FloatTime() + mm_server_search_update_interval.GetInt();
if ( !m_ServersPinging.Count() )
{
OnAllDataFetched();
return;
}
m_eState = STATE_REQUESTING_DETAILS;
m_lanSearchData.m_flStartTime = Plat_FloatTime();
RequestPingingDetails();
}
void CServerManager::RequestPingingDetails()
{
// Ping every server that we deferred to ping
KeyValues *kv = new KeyValues( "InetSearchServerDetails" );
KeyValues::AutoDelete autodelete( kv );
for ( int k = 0; k < m_ServersPinging.Count() && k < mm_server_search_inet_ping_window.GetInt(); ++ k )
{
CServerPinging *pServerPinging = ( CServerPinging * ) m_ServersPinging[k];
if ( pServerPinging->m_flTimeout && Plat_FloatTime() > pServerPinging->m_flTimeout )
{
m_ServersPinging.FastRemove( k -- ); // server timed out
delete pServerPinging;
continue;
}
kv->SetFloat( "timestamp", Plat_FloatTime() );
kv->SetUint64( "pingxuid", pServerPinging->m_xuid );
#if !defined( _X360 ) && !defined( NO_STEAM ) && !defined( SWDS )
g_pConnectionlessLanMgr->SendPacket( kv, pServerPinging->m_netAdr.GetConnectionAddressString() );
#else
DevWarning( "Cannot request internet pinging server details.\n" );
#endif
if ( !pServerPinging->m_flTimeout )
pServerPinging->m_flTimeout = Plat_FloatTime() + mm_server_search_inet_ping_timeout.GetFloat();
}
m_lanSearchData.m_flLastBroadcastTime = Plat_FloatTime();
DevMsg( 2, "Server manager waiting for game details from %d servers...\n", m_ServersPinging.Count() );
}
void CServerManager::UpdateRequestingDetails()
{
if ( !m_ServersPinging.Count() )
{
// We have no more servers to ping
m_ServersPinging.PurgeAndDeleteElements();
OnAllDataFetched();
return;
}
if ( m_lanSearchData.m_flLastBroadcastTime + mm_server_search_inet_ping_interval.GetFloat() < Plat_FloatTime() )
{
RequestPingingDetails();
}
}
void CServerManager::OnAllDataFetched()
{
DevMsg( 2, "Server manager refresh completed.\n" );
m_eState = STATE_IDLE;
if ( !m_bUpdateEnabled )
{
m_Servers.PurgeAndDeleteElements();
m_ServersPinging.PurgeAndDeleteElements();
}
else
{
RemoveOldServers();
}
if ( g_pMatchFramework )
{
g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( new KeyValues(
"OnMatchServerMgrUpdate", "update", "searchfinished" ) );
}
}