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alien.py
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alien.py
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import pygame as pg
from pygame.sprite import Sprite
class Alien(Sprite):
"""
Class representing an alien
"""
def __init__(self, ai_game):
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
# Load alien and set up rect
self.image = pg.image.load("alien.bmp")
self.rect = self.image.get_rect()
# Aliens begin at top left of the screen
self.rect.x = self.rect.width # allows sufficient lateral distance
self.rect.y = self.rect.height # allows sufficient vertical distance
# Store alien's horizontal position
self.x = float(self.rect.x)
def update(self):
"""
Move alien right or left
"""
self.x += (self.settings.alien_speed * self.settings.fleet_direction)
self.rect.x = self.x
def check_edges(self):
"""
True if an alien is at the edge of the screen
"""
screen_rect = self.screen.get_rect()
return (self.rect.right >= screen_rect.right) or (self.rect.left <= 0)