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With TF2 x64 update looming closer, I figured we could perhaps brainstorm and setup page that would provide crucial information on migrating from x86 to x64 environment in SourceMod
The sample extension's code already works on x64. The AMBuildScript needs to be updated to allow compiling for x86_64. This is already done in PR #2107
With TF2 x64 update looming closer, I figured we could perhaps brainstorm and setup page that would provide crucial information on migrating from x86 to x64 environment in SourceMod
Similar to this:
Things things such as dhooks are not yet ported over but I figured it won't hurt to have a bit of brainstorming about this.
Potential Future Subjects of interest:
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