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  1. CLU CLU Public

    Forked from allenhux-intel/CLU

    Computing Language Utility

    C++ 1

  2. Multi-Adapter-Particles Multi-Adapter-Particles Public

    Demonstration of Integrated + Discrete Multi-Adapter modified from Microsoft's D3D12nBodyGravity

    C++ 1 6

  3. SamplerFeedbackStreaming SamplerFeedbackStreaming Public

    Forked from GameTechDev/SamplerFeedbackStreaming

    This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.

    C++ 1