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Currently we have several small arrays with different interface. Create single caching entity for all objects and use the GameObject class to store units data inside it. It'll allow to solve many problems as we can fill it with custom info.
The text was updated successfully, but these errors were encountered:
Currently we have several small arrays with different interface. Create single caching entity for all objects and use the GameObject class to store units data inside it. It'll allow to solve many problems as we can fill it with custom info.
The text was updated successfully, but these errors were encountered: