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callback_scope.cc
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#include "node.h"
#include "async_wrap-inl.h"
#include "env-inl.h"
#include "v8.h"
namespace node {
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::Object;
using AsyncHooks = Environment::AsyncHooks;
CallbackScope::CallbackScope(Isolate* isolate,
Local<Object> object,
async_context asyncContext)
: private_(new InternalCallbackScope(Environment::GetCurrent(isolate),
object,
asyncContext)),
try_catch_(isolate) {
try_catch_.SetVerbose(true);
}
CallbackScope::~CallbackScope() {
if (try_catch_.HasCaught())
private_->MarkAsFailed();
delete private_;
}
InternalCallbackScope::InternalCallbackScope(AsyncWrap* async_wrap)
: InternalCallbackScope(async_wrap->env(),
async_wrap->object(),
{ async_wrap->get_async_id(),
async_wrap->get_trigger_async_id() }) {}
InternalCallbackScope::InternalCallbackScope(Environment* env,
Local<Object> object,
const async_context& asyncContext,
ResourceExpectation expect)
: env_(env),
async_context_(asyncContext),
object_(object),
callback_scope_(env) {
CHECK_IMPLIES(expect == kRequireResource, !object.IsEmpty());
CHECK_NOT_NULL(env);
if (!env->can_call_into_js()) {
failed_ = true;
return;
}
HandleScope handle_scope(env->isolate());
// If you hit this assertion, you forgot to enter the v8::Context first.
CHECK_EQ(Environment::GetCurrent(env->isolate()), env);
if (asyncContext.async_id != 0) {
// No need to check a return value because the application will exit if
// an exception occurs.
AsyncWrap::EmitBefore(env, asyncContext.async_id);
}
env->async_hooks()->push_async_ids(async_context_.async_id,
async_context_.trigger_async_id);
pushed_ids_ = true;
}
InternalCallbackScope::~InternalCallbackScope() {
Close();
}
void InternalCallbackScope::Close() {
if (closed_) return;
closed_ = true;
HandleScope handle_scope(env_->isolate());
if (!env_->can_call_into_js()) return;
if (failed_ && !env_->is_main_thread() && env_->is_stopping_worker()) {
env_->async_hooks()->clear_async_id_stack();
}
if (pushed_ids_)
env_->async_hooks()->pop_async_id(async_context_.async_id);
if (failed_) return;
if (async_context_.async_id != 0) {
AsyncWrap::EmitAfter(env_, async_context_.async_id);
}
if (env_->makecallback_depth() > 1) {
return;
}
Environment::TickInfo* tick_info = env_->tick_info();
if (!env_->can_call_into_js()) return;
if (!tick_info->has_scheduled()) {
env_->isolate()->RunMicrotasks();
}
// Make sure the stack unwound properly. If there are nested MakeCallback's
// then it should return early and not reach this code.
if (env_->async_hooks()->fields()[AsyncHooks::kTotals]) {
CHECK_EQ(env_->execution_async_id(), 0);
CHECK_EQ(env_->trigger_async_id(), 0);
}
if (!tick_info->has_scheduled() && !tick_info->has_promise_rejections()) {
return;
}
Local<Object> process = env_->process_object();
if (!env_->can_call_into_js()) return;
if (env_->tick_callback_function()->Call(process, 0, nullptr).IsEmpty()) {
failed_ = true;
}
}
} // namespace node