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After hard decoding, why is the Surface image data only yuv420, and nv12, can you set RGB?
2, D3d Surface after hard decoding, can it be displayed directly to the SDL window without data conversion?
The text was updated successfully, but these errors were encountered:
It looks like RGB format is not decoder friendly.
For now, IFrameDecoder::SetFrameFormat(IFrameDecoder::PIX_FMT_RGB24, false) can be invoked to set up RGB output. Hardware decoding will still be used.
Hello,I have some questions I 'd like to ask you,
2, D3d Surface after hard decoding, can it be displayed directly to the SDL window without data conversion?
The text was updated successfully, but these errors were encountered: