diff --git a/Assets/Scenes/FPS Foreground.unity b/Assets/Scenes/FPS Foreground.unity index ca6e0fe..ef6f1a0 100644 --- a/Assets/Scenes/FPS Foreground.unity +++ b/Assets/Scenes/FPS Foreground.unity @@ -24,7 +24,7 @@ RenderSettings: m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} m_AmbientIntensity: 1 - m_AmbientMode: 0 + m_AmbientMode: 4 m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} m_SkyboxMaterial: {fileID: 0} m_HaloStrength: 0.5 @@ -104,7 +104,7 @@ NavMeshSettings: serializedVersion: 2 m_ObjectHideFlags: 0 m_BuildSettings: - serializedVersion: 2 + serializedVersion: 3 agentTypeID: 0 agentRadius: 0.5 agentHeight: 2 @@ -117,7 +117,7 @@ NavMeshSettings: cellSize: 0.16666667 manualTileSize: 0 tileSize: 256 - accuratePlacement: 0 + buildHeightMesh: 0 maxJobWorkers: 0 preserveTilesOutsideBounds: 0 debug: @@ -153,6 +153,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3} m_Name: m_EditorClassIdentifier: + m_SendPointerHoverToParent: 1 m_HorizontalAxis: Horizontal m_VerticalAxis: Vertical m_SubmitButton: Submit @@ -232,9 +233,17 @@ Camera: m_projectionMatrixMode: 1 m_GateFitMode: 2 m_FOVAxisMode: 0 + m_Iso: 200 + m_ShutterSpeed: 0.005 + m_Aperture: 16 + m_FocusDistance: 10 + m_FocalLength: 20.78461 + m_BladeCount: 5 + m_Curvature: {x: 2, y: 11} + m_BarrelClipping: 0.25 + m_Anamorphism: 0 m_SensorSize: {x: 36, y: 24} m_LensShift: {x: 0, y: 0} - m_FocalLength: 20.78461 m_NormalizedViewPortRect: serializedVersion: 2 x: 0 @@ -269,7 +278,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 426100123} m_LocalRotation: {x: 0.07779779, y: 0.91151613, z: -0.20317058, w: 0.34900957} - m_LocalPosition: {x: -4.006, y: 3.378, z: 48.59} + m_LocalPosition: {x: -2.592, y: 3.992, z: 49.72} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -322,23 +331,27 @@ MonoBehaviour: xrRendering: 1 fullscreenPassthrough: 0 allowDynamicResolution: 0 - customRenderingSettings: 0 + customRenderingSettings: 1 invertFaceCulling: 0 probeLayerMask: serializedVersion: 2 m_Bits: 4294967295 hasPersistentHistory: 0 + screenSizeOverride: {x: 0, y: 0, z: 0, w: 0} + screenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} allowDeepLearningSuperSampling: 1 deepLearningSuperSamplingUseCustomQualitySettings: 0 deepLearningSuperSamplingQuality: 0 deepLearningSuperSamplingUseCustomAttributes: 0 deepLearningSuperSamplingUseOptimalSettings: 1 deepLearningSuperSamplingSharpening: 0 + fsrOverrideSharpness: 0 + fsrSharpness: 0.92 exposureTarget: {fileID: 0} materialMipBias: 0 m_RenderingPathCustomFrameSettings: bitDatas: - data1: 72198260625768269 + data1: 72198260625768268 data2: 13763000462317912064 lodBias: 1 lodBiasMode: 0 @@ -349,14 +362,14 @@ MonoBehaviour: sssQualityMode: 0 sssQualityLevel: 0 sssCustomSampleBudget: 20 - msaaMode: 1 + msaaMode: 4 materialQuality: 0 renderingPathCustomFrameSettingsOverrideMask: mask: - data1: 0 + data1: 17 data2: 0 defaultFrameSettings: 0 - m_Version: 8 + m_Version: 9 m_ObsoleteRenderingPath: 0 m_ObsoleteFrameSettings: overrides: 0 @@ -444,7 +457,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 606725471} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0.05, y: -0.106, z: -0.032} + m_LocalPosition: {x: -0.022, y: -0.106, z: 0.306} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: @@ -703,6 +716,7 @@ MonoBehaviour: priority: 0 customPasses: - rid: 0 + - rid: 7911419928889786368 injectionPoint: 1 m_TargetCamera: {fileID: 0} useTargetCamera: 0 @@ -723,6 +737,18 @@ MonoBehaviour: foregroundMask: serializedVersion: 2 m_Bits: 536870912 + - rid: 7911419928889786368 + type: {class: CurrentDepthToCustomDepth, ns: , asm: NewAssembly} + data: + m_Name: depth + enabled: 1 + targetColorBuffer: 0 + targetDepthBuffer: 0 + clearFlags: 0 + passFoldout: 0 + m_Version: 0 + depthToCustomDepthShader: {fileID: 4800000, guid: 09b11997c3311ba4495a7d97608abc53, + type: 3} --- !u!4 &1755695391 Transform: m_ObjectHideFlags: 0 @@ -807,9 +833,17 @@ Camera: m_projectionMatrixMode: 1 m_GateFitMode: 2 m_FOVAxisMode: 0 + m_Iso: 200 + m_ShutterSpeed: 0.005 + m_Aperture: 16 + m_FocusDistance: 10 + m_FocalLength: 20.78461 + m_BladeCount: 5 + m_Curvature: {x: 2, y: 11} + m_BarrelClipping: 0.25 + m_Anamorphism: 0 m_SensorSize: {x: 36, y: 24} m_LensShift: {x: 0, y: 0} - m_FocalLength: 20.78461 m_NormalizedViewPortRect: serializedVersion: 2 x: 0 @@ -901,12 +935,16 @@ MonoBehaviour: serializedVersion: 2 m_Bits: 4294967295 hasPersistentHistory: 0 + screenSizeOverride: {x: 0, y: 0, z: 0, w: 0} + screenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0} allowDeepLearningSuperSampling: 1 deepLearningSuperSamplingUseCustomQualitySettings: 0 deepLearningSuperSamplingQuality: 0 deepLearningSuperSamplingUseCustomAttributes: 0 deepLearningSuperSamplingUseOptimalSettings: 1 deepLearningSuperSamplingSharpening: 0 + fsrOverrideSharpness: 0 + fsrSharpness: 0.92 exposureTarget: {fileID: 0} materialMipBias: 0 m_RenderingPathCustomFrameSettings: @@ -929,7 +967,7 @@ MonoBehaviour: data1: 0 data2: 0 defaultFrameSettings: 0 - m_Version: 8 + m_Version: 9 m_ObsoleteRenderingPath: 0 m_ObsoleteFrameSettings: overrides: 0 diff --git a/Assets/Scenes/SeeThrough.unity b/Assets/Scenes/SeeThrough.unity index 530c453..5359c5b 100644 --- a/Assets/Scenes/SeeThrough.unity +++ b/Assets/Scenes/SeeThrough.unity @@ -637,7 +637,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!114 &1601137717 MonoBehaviour: m_ObjectHideFlags: 0 @@ -689,7 +689,7 @@ MonoBehaviour: overrideShaderPassName: Forward overrideDepthState: 1 depthCompareFunction: 4 - depthWrite: 0 + depthWrite: 1 overrideStencil: 1 stencilReferenceValue: 64 stencilWriteMask: 192 @@ -729,7 +729,7 @@ MonoBehaviour: depthCompareFunction: 7 depthWrite: 1 overrideStencil: 1 - stencilReferenceValue: 0 + stencilReferenceValue: 64 stencilWriteMask: 192 stencilReadMask: 192 stencilCompareFunction: 3 @@ -800,7 +800,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!114 &2044506932 MonoBehaviour: m_ObjectHideFlags: 0