Skip to content

Commit

Permalink
updated scenes
Browse files Browse the repository at this point in the history
  • Loading branch information
alelievr committed Feb 22, 2023
1 parent 4f92124 commit c1e6f31
Show file tree
Hide file tree
Showing 2 changed files with 55 additions and 17 deletions.
64 changes: 51 additions & 13 deletions Assets/Scenes/FPS Foreground.unity
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ RenderSettings:
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 0
m_AmbientMode: 4
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
Expand Down Expand Up @@ -104,7 +104,7 @@ NavMeshSettings:
serializedVersion: 2
m_ObjectHideFlags: 0
m_BuildSettings:
serializedVersion: 2
serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
Expand All @@ -117,7 +117,7 @@ NavMeshSettings:
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
buildHeightMesh: 0
maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug:
Expand Down Expand Up @@ -153,6 +153,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
m_Name:
m_EditorClassIdentifier:
m_SendPointerHoverToParent: 1
m_HorizontalAxis: Horizontal
m_VerticalAxis: Vertical
m_SubmitButton: Submit
Expand Down Expand Up @@ -232,9 +233,17 @@ Camera:
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 20.78461
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 20.78461
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
Expand Down Expand Up @@ -269,7 +278,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 426100123}
m_LocalRotation: {x: 0.07779779, y: 0.91151613, z: -0.20317058, w: 0.34900957}
m_LocalPosition: {x: -4.006, y: 3.378, z: 48.59}
m_LocalPosition: {x: -2.592, y: 3.992, z: 49.72}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
Expand Down Expand Up @@ -322,23 +331,27 @@ MonoBehaviour:
xrRendering: 1
fullscreenPassthrough: 0
allowDynamicResolution: 0
customRenderingSettings: 0
customRenderingSettings: 1
invertFaceCulling: 0
probeLayerMask:
serializedVersion: 2
m_Bits: 4294967295
hasPersistentHistory: 0
screenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
screenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
allowDeepLearningSuperSampling: 1
deepLearningSuperSamplingUseCustomQualitySettings: 0
deepLearningSuperSamplingQuality: 0
deepLearningSuperSamplingUseCustomAttributes: 0
deepLearningSuperSamplingUseOptimalSettings: 1
deepLearningSuperSamplingSharpening: 0
fsrOverrideSharpness: 0
fsrSharpness: 0.92
exposureTarget: {fileID: 0}
materialMipBias: 0
m_RenderingPathCustomFrameSettings:
bitDatas:
data1: 72198260625768269
data1: 72198260625768268
data2: 13763000462317912064
lodBias: 1
lodBiasMode: 0
Expand All @@ -349,14 +362,14 @@ MonoBehaviour:
sssQualityMode: 0
sssQualityLevel: 0
sssCustomSampleBudget: 20
msaaMode: 1
msaaMode: 4
materialQuality: 0
renderingPathCustomFrameSettingsOverrideMask:
mask:
data1: 0
data1: 17
data2: 0
defaultFrameSettings: 0
m_Version: 8
m_Version: 9
m_ObsoleteRenderingPath: 0
m_ObsoleteFrameSettings:
overrides: 0
Expand Down Expand Up @@ -444,7 +457,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 606725471}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.05, y: -0.106, z: -0.032}
m_LocalPosition: {x: -0.022, y: -0.106, z: 0.306}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
Expand Down Expand Up @@ -703,6 +716,7 @@ MonoBehaviour:
priority: 0
customPasses:
- rid: 0
- rid: 7911419928889786368
injectionPoint: 1
m_TargetCamera: {fileID: 0}
useTargetCamera: 0
Expand All @@ -723,6 +737,18 @@ MonoBehaviour:
foregroundMask:
serializedVersion: 2
m_Bits: 536870912
- rid: 7911419928889786368
type: {class: CurrentDepthToCustomDepth, ns: , asm: NewAssembly}
data:
m_Name: depth
enabled: 1
targetColorBuffer: 0
targetDepthBuffer: 0
clearFlags: 0
passFoldout: 0
m_Version: 0
depthToCustomDepthShader: {fileID: 4800000, guid: 09b11997c3311ba4495a7d97608abc53,
type: 3}
--- !u!4 &1755695391
Transform:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -807,9 +833,17 @@ Camera:
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 20.78461
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 20.78461
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
Expand Down Expand Up @@ -901,12 +935,16 @@ MonoBehaviour:
serializedVersion: 2
m_Bits: 4294967295
hasPersistentHistory: 0
screenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
screenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
allowDeepLearningSuperSampling: 1
deepLearningSuperSamplingUseCustomQualitySettings: 0
deepLearningSuperSamplingQuality: 0
deepLearningSuperSamplingUseCustomAttributes: 0
deepLearningSuperSamplingUseOptimalSettings: 1
deepLearningSuperSamplingSharpening: 0
fsrOverrideSharpness: 0
fsrSharpness: 0.92
exposureTarget: {fileID: 0}
materialMipBias: 0
m_RenderingPathCustomFrameSettings:
Expand All @@ -929,7 +967,7 @@ MonoBehaviour:
data1: 0
data2: 0
defaultFrameSettings: 0
m_Version: 8
m_Version: 9
m_ObsoleteRenderingPath: 0
m_ObsoleteFrameSettings:
overrides: 0
Expand Down
8 changes: 4 additions & 4 deletions Assets/Scenes/SeeThrough.unity
Original file line number Diff line number Diff line change
Expand Up @@ -637,7 +637,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!114 &1601137717
MonoBehaviour:
m_ObjectHideFlags: 0
Expand Down Expand Up @@ -689,7 +689,7 @@ MonoBehaviour:
overrideShaderPassName: Forward
overrideDepthState: 1
depthCompareFunction: 4
depthWrite: 0
depthWrite: 1
overrideStencil: 1
stencilReferenceValue: 64
stencilWriteMask: 192
Expand Down Expand Up @@ -729,7 +729,7 @@ MonoBehaviour:
depthCompareFunction: 7
depthWrite: 1
overrideStencil: 1
stencilReferenceValue: 0
stencilReferenceValue: 64
stencilWriteMask: 192
stencilReadMask: 192
stencilCompareFunction: 3
Expand Down Expand Up @@ -800,7 +800,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!114 &2044506932
MonoBehaviour:
m_ObjectHideFlags: 0
Expand Down

0 comments on commit c1e6f31

Please sign in to comment.