diff --git a/Assets/CustomPasses/ScrollingFormulas/FullScreen_ScrollingFormulas.mat b/Assets/CustomPasses/ScrollingFormulas/FullScreen_ScrollingFormulas.mat index 8792350..71870b6 100644 --- a/Assets/CustomPasses/ScrollingFormulas/FullScreen_ScrollingFormulas.mat +++ b/Assets/CustomPasses/ScrollingFormulas/FullScreen_ScrollingFormulas.mat @@ -2,20 +2,24 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: FullScreen_ScrollingFormulas m_Shader: {fileID: 4800000, guid: 73b3f65adad4ee544bc5aab1a74f0976, type: 3} - m_ShaderKeywords: + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: @@ -23,6 +27,7 @@ Material: m_Texture: {fileID: 2800000, guid: e2058df8c25793848925fbc8b6b63be2, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _Power: 2.93 - _Scale: 0.1 diff --git a/Assets/Scenes/ScrollingFormulas.unity b/Assets/Scenes/ScrollingFormulas.unity index 2c26cf8..a17a4b1 100644 --- a/Assets/Scenes/ScrollingFormulas.unity +++ b/Assets/Scenes/ScrollingFormulas.unity @@ -104,7 +104,7 @@ NavMeshSettings: serializedVersion: 2 m_ObjectHideFlags: 0 m_BuildSettings: - serializedVersion: 3 + serializedVersion: 2 agentTypeID: 0 agentRadius: 0.5 agentHeight: 2 @@ -117,7 +117,7 @@ NavMeshSettings: cellSize: 0.16666667 manualTileSize: 0 tileSize: 256 - buildHeightMesh: 0 + accuratePlacement: 0 maxJobWorkers: 0 preserveTilesOutsideBounds: 0 debug: @@ -205,17 +205,9 @@ Camera: m_projectionMatrixMode: 1 m_GateFitMode: 2 m_FOVAxisMode: 0 - m_Iso: 200 - m_ShutterSpeed: 0.005 - m_Aperture: 16 - m_FocusDistance: 10 - m_FocalLength: 50 - m_BladeCount: 5 - m_Curvature: {x: 2, y: 11} - m_BarrelClipping: 0.25 - m_Anamorphism: 0 m_SensorSize: {x: 36, y: 24} m_LensShift: {x: 0, y: 0} + m_FocalLength: 50 m_NormalizedViewPortRect: serializedVersion: 2 x: 0 @@ -289,6 +281,7 @@ MonoBehaviour: taaMotionVectorRejection: 0 taaAntiHistoryRinging: 0 taaBaseBlendFactor: 0.875 + taaJitterScale: 1 physicalParameters: m_Iso: 200 m_ShutterSpeed: 0.005 @@ -314,8 +307,6 @@ MonoBehaviour: deepLearningSuperSamplingUseCustomAttributes: 0 deepLearningSuperSamplingUseOptimalSettings: 1 deepLearningSuperSamplingSharpening: 0 - fsrOverrideSharpness: 0 - fsrSharpness: 0.92 exposureTarget: {fileID: 0} materialMipBias: 0 m_RenderingPathCustomFrameSettings: @@ -481,7 +472,7 @@ PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: - serializedVersion: 3 + serializedVersion: 2 m_TransformParent: {fileID: 497139063} m_Modifications: - target: {fileID: 8040162854802574218, guid: fd157eea35f81404d8a188d264dd86cd, @@ -605,9 +596,7 @@ PrefabInstance: value: CameraDepthBaking objectReference: {fileID: 0} m_RemovedComponents: [] - m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: fd157eea35f81404d8a188d264dd86cd, type: 3} --- !u!224 &1667283652 stripped RectTransform: @@ -649,7 +638,7 @@ MonoBehaviour: priority: 0 customPasses: - rid: 0 - injectionPoint: 2 + injectionPoint: 1 m_TargetCamera: {fileID: 0} useTargetCamera: 0 references: @@ -661,7 +650,7 @@ MonoBehaviour: data: m_Name: Custom Pass enabled: 1 - targetColorBuffer: 1 + targetColorBuffer: 0 targetDepthBuffer: 0 clearFlags: 0 passFoldout: 0