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entity.h
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entity.h
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#pragma once
#include "vec.h"
#include "bounds.h"
struct Entity
{
constexpr Entity() : pos(0.f,0.f) {}
constexpr Entity(vec pos) : pos(pos) {}
constexpr Entity(vec pos, vec vel) : pos(pos), vel(vel) {}
vec pos;
vec vel = vec(0.f, 0.f);
bool alive = true;
};
struct BoxEntity : Entity {
constexpr BoxEntity(vec size) : size(size) {}
constexpr BoxEntity(vec pos, vec size) : Entity(pos), size(size) {}
constexpr BoxEntity(const BoxBounds& b) : Entity(b.Center()), size(b.Size()) {} //note that entities position is on their center
vec size;
[[nodiscard]] constexpr BoxBounds Bounds() const {
return BoxBounds::FromCenter(pos, size);
}
};
struct CircleEntity : Entity {
constexpr CircleEntity() : radius(8.f) {}
constexpr CircleEntity(float radius) : radius(radius) {}
constexpr CircleEntity(vec pos, float radius) : Entity(pos), radius(radius) {}
constexpr CircleEntity(vec pos, float radius, vec vel) : Entity(pos, vel), radius(radius) {}
float radius;
[[nodiscard]] constexpr CircleBounds Bounds() const {
return CircleBounds(pos, radius);
}
};