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render_objects.cpp
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#include "mcv_platform.h"
#include "render_objects.h"
CRenderCte<CCteCamera> cb_camera;
CRenderCte<CCteObject> cb_object;
struct TVtxPosClr {
VEC3 pos;
VEC4 color;
TVtxPosClr(VEC3 new_pos, VEC4 new_color) : pos(new_pos), color(new_color){}
};
// ---------------------------------------------------
CRenderMesh* createAxis() {
CRenderMesh* mesh = new CRenderMesh;
// Axis aligned X,Y,Z of sizes 1,2,3
float vertices[] =
{
0.0f, 0.0f, 0.0f, 1, 0, 0, 1,
1.0f, 0.0f, 0.0f, 1, 0, 0, 1,
0.0f, 0.0f, 0.0f, 0, 1, 0, 1,
0.0f, 2.0f, 0.0f, 0, 1, 0, 1,
0.0f, 0.0f, 0.0f, 0, 0, 1, 1,
0.0f, 0.0f, 3.0f, 0, 0, 1, 1,
};
if (!mesh->create(vertices, sizeof(vertices), "PosClr", CRenderMesh::LINE_LIST))
return nullptr;
return mesh;
}
// ---------------------------------------------------
CRenderMesh* createGridXZ( int nsteps ) {
CRenderMesh* mesh = new CRenderMesh;
std::vector<TVtxPosClr> vtxs;
VEC4 clr2(0.5f, 0.5f, 0.5f, 1.0f);
VEC4 clr1(0.25f, 0.25f, 0.25f, 1.0f);
for (int i = -nsteps; i <= nsteps; ++i) {
VEC4 clr = (i % 5) ? clr1 : clr2;
float fi = (float)i;
float fnsteps = (float)nsteps;
vtxs.emplace_back(VEC3(fi, 0, fnsteps), clr);
vtxs.emplace_back(VEC3(fi, 0, -fnsteps), clr);
vtxs.emplace_back(VEC3(fnsteps, 0, fi), clr);
vtxs.emplace_back(VEC3(-fnsteps, 0, fi), clr);
}
if (!mesh->create(vtxs.data(), vtxs.size() * sizeof(TVtxPosClr), "PosClr", CRenderMesh::LINE_LIST))
return nullptr;
return mesh;
}
// --------------------------
void registerMesh( CRenderMesh* new_mesh, const char* name ) {
new_mesh->setNameAndClass(name, getResourceClassOf<CRenderMesh>());
Resources.registerResource(new_mesh);
}
bool createRenderObjects() {
registerMesh(createAxis(), "axis.mesh");
registerMesh(createGridXZ(20), "grid.mesh");
return true;
}
void destroyRenderObjects() {
}
void activateCamera(const CCamera& camera) {
cb_camera.camera_view = camera.getView();
cb_camera.camera_proj = camera.getProjection();
cb_camera.camera_pos = camera.getPosition();
cb_camera.updateGPU();
}