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This repository has been archived by the owner on May 19, 2023. It is now read-only.
Snow edited this page Jul 5, 2021 · 4 revisions

Purpose

This map was first created to leverage the power of modern front-end frameworks and for me to learn how to create a front-ended web application. I also wanted to create a figurative "one-stop shop" for information where users currently share information through images of the in-game map.

Core Principles and Requirements

While designing the map, there were a few key features that I wanted my map to provide:

  • Speed
    • The page must load quickly; even on mobile devices. Research from Google has shown that users are more likely to look elsewhere the longer it takes for a website takes to load. The research is mainly targeted to marketers, but the principle still applies (P.S. The map servers does not store or track any data about the user).
    • The speed in which the map loads should not be severely impacted with the new regions and data that Sega will provide in future updates.
  • Speed and Usability
    • The map should not be overbearing or cluttered right off the bat.
    • Users visit the website for the PSO2:NGS world map, and must be the first main thing users expect to see.
    • The user experience should not greatly vary between device screen sizes.
  • Robustness/Maintainability
    • As Sega adds more regions and data, the data should be able to be placed in without much effort.
    • Contributors must be able to easily provide data without much programming knowledge.
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