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Path trace engine to raytrace meshes from Unity GameObjects. Implemented using HLSL compute shaders in Unity3D.

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akoreman/Compute-Shader-Mesh-Path-Tracing

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Compute Shader Mesh Path Tracing

WIP. Working on a path trace engine to raytrace meshes. Implemented using HLSL compute shaders in Unity3D.

Currently implemented:

  • Opaque materials.
  • Raytracing for perfect planes and spheres.
  • Phong specular reflections.
  • Lambert diffuse relections.
  • Importance sampling to speed-up convergence.
  • Pathtracing for meshes from Unity gameObjects.

To do:

  • Non-opaque materials.
  • Directional lights + multi-importance sampling.

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Path trace engine to raytrace meshes from Unity GameObjects. Implemented using HLSL compute shaders in Unity3D.

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