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when it use "gl.glEnable(GL10.GL_TEXTURE_2D);", it must use "gl.glDIsable(GL10.GL_TEXTURE_2D)"; I reported discussion form.
Original issue reported on code.google.com by shinr...@gmail.com on 13 Apr 2011 at 2:22
shinr...@gmail.com
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Original issue reported on code.google.com by
shinr...@gmail.com
on 13 Apr 2011 at 2:22Attachments:
The text was updated successfully, but these errors were encountered: