multitanks_a-l4d2
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An improved version of the MultiTanks plugin originally created by Red Alex. -ChangeLog- v2.1 - ProdigySim's method for indirectly getting signatures added, created the whole code for indirectly getting signatures so the plugin can now withstand most updates to L4D2! (Thanks to Shadowysn: https://forums.alliedmods.net/showthread.php?t=320849 and ProdigySim: https://github.com/ProdigySim/DirectInfectedSpawn) -Signature fix for December 1, 2020 update. (Credit to Shadowysn: https://forums.alliedmods.net/showthread.php?t=320849) -Signature fix for December 8, 2020 update. (Credit to Shadowysn: https://forums.alliedmods.net/showthread.php?t=320849) -Remake Code -Replace Left 4 Downtown 2 extension with Lef4dhooks extension v1.4 -original Post: https://forums.alliedmods.net/showthread.php?p=2567007 -Require- 1. Left 4 DHooks Direct: https://forums.alliedmods.net/showthread.php?p=2684862 -ConVar- cfg\sourcemod\multitanks_a.cfg // Enable/Disable Announcements when tank spawns. multitanks_announce "0" // Total Count Of Tanks In First Wave Finales multitanks_count_coop_1stwave "1" // Total Count Of Tanks In Second Wave Finales multitanks_count_coop_2ndwave "1" // Total Count Of Tanks In Finale Escapes multitanks_count_coop_escape "1" // Total Count Of Tanks In Finale Maps multitanks_count_coop_finale "1" // Total Count Of Tanks In Regular Maps multitanks_count_coop_regular "1" // Total Count Of Tanks (Scavenge) multitanks_count_scavenge "2" // Total Count Of Tanks (Survival) multitanks_count_survival "2" // Total Count Of Tanks In First Wave Finales (Versus) multitanks_count_versus_1stwave "2" // Total Count Of Tanks In Second Wave Finales (Versus) multitanks_count_versus_2ndwave "2" // Total Count Of Tanks In Finale Escapes (Versus) multitanks_count_versus_escape "2" // Total Count Of Tanks In Finale Maps (Versus) multitanks_count_versus_finale "2" // Total Count Of Tanks In Regular Maps (Versus) multitanks_count_versus_regular "2" // Enable/Disable Tank HUD Display multitanks_display "0" // Health Of Tanks In First Wave Finales, 0=off. multitanks_health_coop_1stwave "0" // Health Of Tanks In Second Wave Finales, 0=off. multitanks_health_coop_2ndwave "0" // Health Of Tanks In Finale Escapes, 0=off. multitanks_health_coop_escape "0" // Health Of Tanks In Finale Maps, 0=off. multitanks_health_coop_finale "0" // Health Of Tanks In Regular Maps, 0=off. multitanks_health_coop_regular "0" // Health Of Tanks (Scavenge), 0=off. multitanks_health_scavenge "0" // Health Of Tanks (Survival), 0=off. multitanks_health_survival "0" // Health Of Tanks In First Wave Finales (Versus), 0=off. multitanks_health_versus_1stwave "12500" // Health Of Tanks In Second Wave Finales (Versus), 0=off. multitanks_health_versus_2ndwave "15000" // Health Of Tanks In Finale Escapes (Versus), 0=off. multitanks_health_versus_escape "20000" // Health Of Tanks In Finale Maps (Versus), 0=off. multitanks_health_versus_finale "10000" // Health Of Tanks In Regular Maps (Versus), 0=off. multitanks_health_versus_regular "8000" // Enable/Disable Plugin. multitanks_on "1" // Delay Of Spawning Tanks In Finale Escapes multitanks_spawn_delay_escape "2.5" // Delay Of Spawning Tanks multitanks_spawn_delay_regular "5.0"