l4d2_melee_swing
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Adjustable melee swing rate for each melee weapon. -ChangeLog- v1.2 AlliedModder Post: https://forums.alliedmods.net/showthread.php?t=332737 -Convar- cfg/sourcemod/l4d2_melee_swing.cfg // 0=Plugin off, 1=Plugin on. l4d2_melee_swing_allow "1" // 0=Value Default, The interval for swinging Baseball Bat. (clamped between 0.2 and 1.0) l4d2_melee_swing_baseball_bat_rate "0.75" // 0=Value Default, The interval for swinging Cricket Bat.(clamped between 0.2 and 1.0) l4d2_melee_swing_cricket_bat_rate "0.8" // 0=Value Default, The interval for swinging Crowbar. (clamped between 0.2 and 1.0) l4d2_melee_swing_crowbar_rate "0.8" // 0=Value Default, The interval for swinging Electric Guitar.(clamped between 0.2 and 1.0) l4d2_melee_swing_electric_guitar_rate "1.0" // 0=Value Default, The interval for swinging Fire Axe. (clamped between 0.2 and 1.0) l4d2_melee_swing_fireaxe_rate "1.0" // 0=Value Default, The interval for swinging Frying Pan. (clamped between 0.2 and 1.0) l4d2_melee_swing_frying_pan_rate "0.75" // 0=Value Default, The interval for swinging Golf Club. (clamped between 0.2 and 1.0) l4d2_melee_swing_golfclub_rate "0.75" // 0=Value Default, 1=Each melee rate unchanged, modify melee swinging rate multi when incapacitated. (ex. Use 'Incapped Weapons Patch by Silvers' to allow using Weapons while Incapped) l4d2_melee_swing_incapacitated_multi_rate "2.0" // 0=Value Default, The interval for swinging Katana. (clamped between 0.2 and 1.0) l4d2_melee_swing_katana_rate "0.8" // 0=Value Default, The interval for swinging Knife. (clamped between 0.2 and 1.0) l4d2_melee_swing_knife_rate "0.8" // 0=Value Default, The interval for swinging Machete.(clamped between 0.2 and 1.0) l4d2_melee_swing_machete_rate "0.8" // 0=Value Default, The interval for swinging Pitchfork. (clamped between 0.2 and 1.0) l4d2_melee_swing_pitchfork_rate "0.88" // 0=Value Default, The interval for swinging shovel. (clamped between 0.2 and 1.0) l4d2_melee_swing_shovel_rate "1.0" // 0=Value Default, The interval for swinging Tonfa. (clamped between 0.2 and 1.0) l4d2_melee_swing_tonfa_rate "0.75" // 0=Value Default, Custom Third Party Melee, The interval for swinging unknown melee weapon. (clamped between 0.2 and 1.0) l4d2_melee_swing_unknown_rate "0.0"