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play.h
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play.h
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/*
PENTOMINO
Copyright (C) 1995-2023 Andreas Huggel <ahuggel@gmx.net>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software
and associated documentation files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or
substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/************************************************/
/* play.h */
/* Header file for play.c */
/************************************************/
#ifndef PLAY_H
#define PLAY_H
extern struct tnode *setup_gameboard (void);
extern void search_tree (struct tnode *);
extern struct pnode *find_pos (struct tnode *);
extern int f_plausible1 (struct fieldT, struct pnode *);
extern int f_plausible2 (struct fieldT, struct pnode *);
#endif /* ! PLAY_H */