Exploring how machine learning transforms 3D content creation and immersive experiences
๐ Portfolio โข ๐ Resume โข ๐ Google Scholar โข ๐ฌ ORCID
I'm a Computer Science PhD student at George Mason University. My research sits at the intersection of AI and 3D computer graphics.
Current Research Areas:
- ๐จ AI-driven creative workflows for 3D content generation
- ๐ง Machine learning for graphics pipelines (UV mapping, NPR techniques)
- ๐ฅ๏ธ Human-computer interaction in immersive environments
AI & Graphics:
- Python, PyTorch, TensorFlow
- C++, GLSL, WebGL
- Unity, Unreal Engine
- Real-time Rendering, Shader Programming
Development:
- Full-stack development (React, Node.js, TypeScript)
- Cloud Infrastructure (AWS, Kubernetes, OpenShift)
- CI/CD, DevOps practices
Check out my portfolio at ahnafnafee.dev/portfolio for:
- ๐ฎ Game development projects (Unity, Unreal Engine)
- ๐จ 3D graphics and technical art
- ๐ป Full-stack applications
- ๐ค AI/ML research implementations
I'm always open to collaborations with researchers and industry partners pushing the boundaries of AI and graphics. Feel free to reach out!



