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MoveCamera.cs
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MoveCamera.cs
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/*
----------------------------------------------
--- Author : Ahmet Özlü
--- Mail : ahmetozlu93@gmail.com
--- Date : 1st August 2017
----------------------------------------------
*/
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
enum MouseButtonDown
{
MBD_LEFT = 0,
MBD_RIGHT,
MBD_MIDDLE,
};
[RequireComponent(typeof(Camera))]
public class MainCamera : MonoBehaviour
{
[SerializeField]
private GameObject focusObj = null;
private Vector3 oldPos;
public int zoomfactor = 10;
private Vector3 initFocusPosition; // focusObj
private Quaternion initFocusRotation;
private Vector3 initCamPosition;
private Quaternion initCamRotation;
private int horizontal = 0, vertical = 0;
private int flyFactor = 0;
private float translation = 0.0f;
// public variables --- Camera Position Text, Camera Speed and Camera Rotation Speed
public Text text; // Text is for main camera object position on scene
public float speed = 10.0f;
public float rotationSpeed = 100.0f;
void setupFocusObject(string name)
{
GameObject obj = this.focusObj = new GameObject(name);
obj.transform.position = Vector3.zero;
return;
}
void Start()
{
if (this.focusObj == null)
this.setupFocusObject("CameraFocusObject");
Transform trans = this.transform;
transform.parent = this.focusObj.transform;
trans.LookAt(this.focusObj.transform.position);
// store init param
storeInitCamera();
return;
}
void Update()
{
Vector3 playerPos = GameObject.Find("Main Camera").transform.position;
text.text = playerPos.ToString("G4");
GetComponent<Camera>().fieldOfView += Input.GetAxis("Mouse ScrollWheel") * zoomfactor; //ZOOMIN/OUT with Mouse scroll
if (Input.GetKey("escape"))
Application.Quit();
float translation = vertical * speed;
float rotation = horizontal * rotationSpeed;
horizontal = 0;
vertical = 0;
if (Mathf.Abs(translation - 0.0f) < 0.00001f)
{
translation = Input.GetAxis("Vertical") * speed;
}
if (Mathf.Abs(rotation - 0.0f) < 0.00001f)
{
rotation = Input.GetAxis("Horizontal") * rotationSpeed;
}
translation *= Time.deltaTime;
rotation *= Time.deltaTime;
float translationY = flyFactor * speed * Time.deltaTime;
transform.Translate(0, translationY, translation);
flyFactor = 0;
transform.Rotate(0, rotation, 0);
this.mouseEvent();
if (Input.GetKeyDown(KeyCode.Space))
{
this.restoreInitCamera();
}
return;
}
void storeInitCamera()
{
initFocusPosition = this.focusObj.transform.position;
initFocusRotation = this.focusObj.transform.rotation;
initCamPosition = transform.position;
initCamRotation = transform.rotation;
}
void restoreInitCamera()
{
this.focusObj.transform.position = initFocusPosition;
this.focusObj.transform.rotation = initFocusRotation;
transform.position = initCamPosition;
transform.rotation = initCamRotation;
}
void mouseEvent()
{
float delta = Input.GetAxis("Mouse ScrollWheel");
if (delta != 0.0f)
this.mouseWheelEvent(delta);
if (Input.GetMouseButtonDown((int)MouseButtonDown.MBD_LEFT) ||
Input.GetMouseButtonDown((int)MouseButtonDown.MBD_MIDDLE) ||
Input.GetMouseButtonDown((int)MouseButtonDown.MBD_RIGHT))
this.oldPos = Input.mousePosition;
this.mouseDragEvent(Input.mousePosition);
return;
}
void mouseWheelEvent(float delta)
{
Vector3 focusToPosition = this.transform.position - this.focusObj.transform.position;
Vector3 post = focusToPosition * (1.0f + delta * -1.0f);
if (post.magnitude > 0.01f)
this.transform.position = this.focusObj.transform.position + post;
return;
}
void mouseDragEvent(Vector3 mousePos)
{
Vector3 diff = mousePos - oldPos;
if (diff.magnitude < Vector3.kEpsilon)
return;
if (Input.GetMouseButton((int)MouseButtonDown.MBD_LEFT))
{
this.cameraRotate(new Vector3(diff.y, diff.x, 0.0f));
}
else if (Input.GetMouseButton((int)MouseButtonDown.MBD_MIDDLE))
{
this.cameraTranslate(-diff / 65.0f);
}
else if (Input.GetMouseButton((int)MouseButtonDown.MBD_RIGHT))
{
Vector3 focusToPosition = this.transform.position - this.focusObj.transform.position;
Vector3 post = focusToPosition * (1.0f + diff.magnitude / 100 * ((diff.x >= 0) ? -1.0f : 1.0f));
if (post.magnitude > 0.01f)
this.transform.position = this.focusObj.transform.position + post;
}
this.oldPos = mousePos;
return;
}
void cameraTranslate(Vector3 vec)
{
Transform focusTrans = this.focusObj.transform;
Transform trans = this.transform;
focusTrans.Translate((trans.right * vec.x) + (trans.up * vec.y));
return;
}
public void cameraRotate(Vector3 eulerAngle)
{
Vector3 focusPos = this.focusObj.transform.position;
Transform trans = this.transform;
Vector3 preUpV, preAngle, prePos;
preUpV = trans.up;
preAngle = trans.localEulerAngles;
prePos = trans.position;
trans.RotateAround(focusPos, Vector3.up, eulerAngle.y);
trans.RotateAround(focusPos, trans.right, -eulerAngle.x);
trans.LookAt(focusPos);
Vector3 up = trans.up;
if (Vector3.Angle(preUpV, up) > 90.0f)
{
trans.localEulerAngles = preAngle;
trans.position = prePos;
}
return;
//Turn left and right with A and D key
if (Input.GetKey(KeyCode.D))
{
transform.Translate(new Vector3(speed * Time.deltaTime, 0, 0));
}
if (Input.GetKey(KeyCode.A))
{
transform.Translate(new Vector3(-speed * Time.deltaTime, 0, 0));
}
}
void OnGUI()
{
int W = Screen.width,
H = Screen.height;
int w = W / 15,
h = H / 15;
int marginX = w / 2,
marginY = h;
int x, y;
GUIStyle style = new GUIStyle("button");
style.fontSize = 30;
x = h + (w - h) / 2 + w + marginX;
y = H - (2 * h + w + h);
if (GUI.RepeatButton(new Rect(x, y, w, h), "Up", style))
flyFactor = 1;
x = h + (w - h) / 2 + w + marginX;
y = H - w;
if (GUI.RepeatButton(new Rect(x, y, w, h), "Down", style))
flyFactor = -1;
if (Input.GetKey(KeyCode.LeftShift))
flyFactor = 1;
if (Input.GetKey(KeyCode.LeftControl))
flyFactor = -1;
#if ISTABLET
if (Input.GetKey(KeyCode.LeftShift))
flyFactor = 1;
if (Input.GetKey(KeyCode.LeftControl))
flyFactor = -1;
#endif
// Left Button
x = W - (3 * w + marginX);
y = H - (3 * h);
if (GUI.RepeatButton(new Rect(x, y, w, h), "<", style))
horizontal = -1;
//Right Button
x = W - (w + marginX);
y = H - (3 * h);
if (GUI.RepeatButton(new Rect(x, y, w, h), ">", style))
horizontal = 1;
//Forward Button
x = W - (h + (w - h) / 2 + w + marginX);
y = H - (2 * h + w + h);
GUIUtility.RotateAroundPivot(-90, new Vector2(x + (h / 2), y + (w / 2)));
if (GUI.RepeatButton(new Rect(x, y, h, w), ">", style))
vertical = 1;
GUIUtility.RotateAroundPivot(90, new Vector2(x + (h / 2), y + (w / 2)));
//Backward Button
x = W - (h + (w - h) / 2 + w + marginX);
y = H - (w);
GUIUtility.RotateAroundPivot(-90, new Vector2(x + (h / 2), y + (w / 2)));
if (GUI.RepeatButton(new Rect(x, y, h, w), "<", style))
vertical = -1;
// Debug.Log("V = " + vertical + " H = " + horizontal);
}
}