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Makefile
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#---------------------------------------------------------------------------------------------------------------------
# TARGET is the name of the output.
# BUILD is the directory where object files & intermediate files will be placed.
# LIBBUTANO is the main directory of butano library (https://github.com/GValiente/butano).
# PYTHON is the path to the python interpreter.
# SOURCES is a list of directories containing source code.
# INCLUDES is a list of directories containing extra header files.
# DATA is a list of directories containing binary data.
# GRAPHICS is a list of files and directories containing files to be processed by grit.
# AUDIO is a list of files and directories containing files to be processed by mmutil.
# DMGAUDIO is a list of files and directories containing files to be processed by mod2gbt and s3m2gbt.
# ROMTITLE is a uppercase ASCII, max 12 characters text string containing the output ROM title.
# ROMCODE is a uppercase ASCII, max 4 characters text string containing the output ROM code.
# USERFLAGS is a list of additional compiler flags:
# Pass -flto to enable link-time optimization.
# Pass -O0 or -Og to try to make debugging work.
# USERCXXFLAGS is a list of additional compiler flags for C++ code only.
# USERASFLAGS is a list of additional assembler flags.
# USERLDFLAGS is a list of additional linker flags:
# Pass -flto=<number_of_cpu_cores> to enable parallel link-time optimization.
# USERLIBDIRS is a list of additional directories containing libraries.
# Each libraries directory must contains include and lib subdirectories.
# USERLIBS is a list of additional libraries to link with the project.
# DEFAULTLIBS links standard system libraries when it is not empty.
# STACKTRACE enables stack trace logging when it is not empty.
# USERBUILD is a list of additional directories to remove when cleaning the project.
# EXTTOOL is an optional command executed before processing audio, graphics and code files.
#
# All directories are specified relative to the project directory where the makefile is found.
#---------------------------------------------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
LIBBUTANO := butano
PYTHON := python
SOURCES := src \
src/assets \
src/assets/fonts \
src/player \
src/player/core \
src/rhythm \
src/rhythm/models \
src/scenes \
src/objects \
src/objects/ui \
src/objects/dj \
src/objects/wizard \
src/objects/riffer \
src/objects/glitch \
src/utils \
src/utils/gbfs \
src/phys \
src/savefile
INCLUDES := include
DATA :=
GRAPHICS := graphics
AUDIO := audio
DMGAUDIO := dmg_audio
ROMTITLE := BeatBeast
ROMCODE := V49E
USERFLAGS := -Ofast -Wno-unused-parameter
USERCXXFLAGS :=
USERASFLAGS :=
USERLDFLAGS := -Wl,--print-memory-usage
USERLIBDIRS := $(DEVKITPRO)/libgba
USERLIBS := -lgba
DEFAULTLIBS := true
STACKTRACE :=
USERBUILD :=
EXTTOOL :=
#---------------------------------------------------------------------------------------------------------------------
# Export absolute butano path:
#---------------------------------------------------------------------------------------------------------------------
ifndef LIBBUTANOABS
export LIBBUTANOABS := $(realpath $(LIBBUTANO))
endif
#---------------------------------------------------------------------------------------------------------------------
# Include main makefile:
#---------------------------------------------------------------------------------------------------------------------
include $(LIBBUTANOABS)/butano.mak
XCF ?= XCF_FILE_NEEDED
.PHONY: rebuild sprites
import:
node importer/src/importer.js
sprites:
rm -rf graphics/sprites/output graphics/sprites/export_layers.scm
cd graphics/sprites && node export.js $(XCF).xcf
rm -rf graphics/sprites/output/_*
cp -rf graphics/sprites/output/* graphics
rm -rf graphics/sprites/output graphics/sprites/export_layers.scm
rebuild: import
make -j$(shell nproc)