Conversation
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and yeah i think even the lineWidth implementation they have now is not very useful, that's as big as it goes. |
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The MeshLine is a screenspace implementation so it's not suitable for VR, in fact I started using that for the early version of a-painter but then I needed to switch to a full geometry version like the one we have now. |
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cool sounds good. |
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Oh the other reason i wanted to use line was so that it was a uniform width no matter what angle you look at it from. I've been meaning to look into some Cylinder extrusion or something so we can have brushes that dont disappear from certain angles. |
Add a brush that lets you draw very straight lines (perfectly straight in fact). It might be cool in the future to have some snapping to make perfectly orthogonal shapes.