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SimHub.zh-CN.resx
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SimHub.zh-CN.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="GameConfigurationManager_Title" xml:space="preserve">
<value>游戏配置</value>
</data>
<data name="GameConfigurationManager_TelemetryTabTitle" xml:space="preserve">
<value>遥测数据</value>
</data>
<data name="GameConfigurationManager_TelemetrySettingsSection" xml:space="preserve">
<value>遥测数据设置</value>
</data>
<data name="GameConfigurationManager_TelemetrySettings_NoSettingsAvailable" xml:space="preserve">
<value>没有可用的设定</value>
</data>
<data name="AboutPluginSDKLine1" xml:space="preserve">
<value>- 建立新资料</value>
</data>
<data name="AboutPluginSDKLine2" xml:space="preserve">
<value>- 建立新动作</value>
</data>
<data name="AboutPluginSDKLine3" xml:space="preserve">
<value>- 处理游戏数据</value>
</data>
<data name="AboutPluginSDKLine4" xml:space="preserve">
<value>更多</value>
</data>
<data name="AboutPluginSDKLine5" xml:space="preserve">
<value>使用提供的C#SDK构建自己的插件</value>
</data>
<data name="AboutPluginSdkOpenSDK" xml:space="preserve">
<value>开启 SIMHUB SDK</value>
</data>
<data name="AboutSDK" xml:space="preserve">
<value>关于</value>
</data>
<data name="AdditionalPlugins" xml:space="preserve">
<value>其他插件</value>
</data>
<data name="AdministratorPrivilegesMessage" xml:space="preserve">
<value>您确定要在没有管理员权限的情况下运行吗? 您可能会遇到游戏识别问题,并且某些功能(例如系统信息)不起作用。 您仍然可以随时通过SimHub设置启用管理员权限。</value>
</data>
<data name="AdministratorPrivilegesTitle" xml:space="preserve">
<value>管理员权限</value>
</data>
<data name="AdminPrivilegesAlert" xml:space="preserve">
<value>为了正常工作,SimHub需要管理员权限,您是否要立即启用它?</value>
</data>
<data name="AlwaysOnTop" xml:space="preserve">
<value>总在最前面</value>
</data>
<data name="ArduinoHardwareSettings_Button_ApplyChangesNow" xml:space="preserve">
<value>立即应用更改</value>
</data>
<data name="ArduinoHardwareSettings_Button_OpenArduinoSetupTool" xml:space="preserve">
<value>打开Arduino设置工具</value>
</data>
<data name="ArduinoHardwareSettings_Button_ScanForNewDevicesNow" xml:space="preserve">
<value>立即扫描新设备</value>
</data>
<data name="ArduinoHardwareSettings_CheckBox_DisableDevice" xml:space="preserve">
<value>禁用设备</value>
</data>
<data name="ArduinoHardwareSettings_CheckBox_ReadButtons" xml:space="preserve">
<value>读取按钮</value>
</data>
<data name="ArduinoHardwareSettings_Label_7SegmentsMod" xml:space="preserve">
<value>7段模式。</value>
</data>
<data name="ArduinoHardwareSettings_Label_ArduinoDisabled" xml:space="preserve">
<value>Arduino已禁用</value>
</data>
<data name="ArduinoHardwareSettings_Label_CustomProtocol" xml:space="preserve">
<value>定制协议</value>
</data>
<data name="ArduinoHardwareSettings_Label_DeviceName" xml:space="preserve">
<value>设备名称</value>
</data>
<data name="ArduinoHardwareSettings_Label_Motors" xml:space="preserve">
<value>马达</value>
</data>
<data name="ArduinoHardwareSettings_Label_MultipleArduinos" xml:space="preserve">
<value>多个Arduinos</value>
</data>
<data name="ArduinoHardwareSettings_Label_NoDevicesDetected" xml:space="preserve">
<value>未检测到设备</value>
</data>
<data name="ArduinoHardwareSettings_Label_NotConnected" xml:space="preserve">
<value>未连接</value>
</data>
<data name="ArduinoHardwareSettings_Label_RgbLeds" xml:space="preserve">
<value>RGB leds</value>
</data>
<data name="ArduinoHardwareSettings_Label_ScanInProgress" xml:space="preserve">
<value>扫描中...</value>
</data>
<data name="ArduinoHardwareSettings_Label_SerialSpeed" xml:space="preserve">
<value>串行速度</value>
</data>
<data name="ArduinoHardwareSettings_Label_SingleArduino" xml:space="preserve">
<value>单个Arduino</value>
</data>
<data name="ArduinoHardwareSettings_Label_Unplugged" xml:space="preserve">
<value>-已拔掉</value>
</data>
<data name="ArduinoHardwareSettings_LinkButton_MoreInfos" xml:space="preserve">
<value>更多信息...</value>
</data>
<data name="ArduinoHardwareSettings_RadioButton_NeverScanSelectedPorts" xml:space="preserve">
<value>从不扫描所选端口</value>
</data>
<data name="ArduinoHardwareSettings_RadioButton_ScanAllSerialPorts" xml:space="preserve">
<value>扫描所有串行端口</value>
</data>
<data name="ArduinoHardwareSettings_RadioButton_ScanOnlySelectedPorts" xml:space="preserve">
<value>仅扫描选定的端口</value>
</data>
<data name="ArduinoHardwareSettings_SectionTitle_ArduinoScanSettings" xml:space="preserve">
<value>Arduino扫描设置</value>
</data>
<data name="ArduinoHardwareSettings_SectionTitle_DetectedHardware" xml:space="preserve">
<value>检测到的硬件</value>
</data>
<data name="ArduinoHardwareSettings_SectionTitle_DevicesScan" xml:space="preserve">
<value>设备扫描</value>
</data>
<data name="ArduinoHardwareSettings_SectionTitle_GeneralArduinoSettings" xml:space="preserve">
<value>Arduino一般设定</value>
</data>
<data name="ArduinoHardwareSettings_SectionTitle_MultipleArduinoSettings" xml:space="preserve">
<value>Arduino的多种设置</value>
</data>
<data name="ArduinoHardwareSettings_TextBlock_ChooseHowManyArduinosYouWantToConnectToSimhub" xml:space="preserve">
<value>选择您要连接到SIMHUB的Arduino</value>
</data>
<data name="ArduinoHardwareSettings_TextBlock_LcdRefreshSpeed" xml:space="preserve">
<value>LCD刷新速度</value>
</data>
<data name="ArduinoHardwareSettings_TextBlock_MatrixFont" xml:space="preserve">
<value>矩阵字体</value>
</data>
<data name="ArduinoHardwareSettings_TextBlock_MatrixRedlineBlink" xml:space="preserve">
<value>矩阵redline闪烁</value>
</data>
<data name="ArduinoHardwareSettings_TextBlock_MatrixRotations" xml:space="preserve">
<value>矩阵旋转</value>
</data>
<data name="ArduinoHardwareSettings_TextBlock_MultipleUsbInfo" xml:space="preserve">
<value>将多个USB聚集多个arduino作为单个Dash,请确保查看以下多个arduino设置。</value>
</data>
<data name="ArduinoHardwareSettings_TextBlock_NoDevicesConfigured" xml:space="preserve">
<value>未配置设备</value>
</data>
<data name="ArduinoHardwareSettings_TextBlock_SerialSpeed" xml:space="preserve">
<value>串行速度</value>
</data>
<data name="ArduinoHardwareSettings_TextBlock_UploadSketchInfo" xml:space="preserve">
<value>使用Arduino之前,您必须上传草图</value>
</data>
<data name="ArduinoLedsLayoutsList_Button_GotoCarSettingsRedline" xml:space="preserve">
<value>自动设置 (Redline ...)</value>
</data>
<data name="ArduinoLedsLayoutsList_Button_NewLayout" xml:space="preserve">
<value>新建布局</value>
</data>
<data name="ArduinoLedsLayoutsList_Indicator_Common" xml:space="preserve">
<value>常见的</value>
</data>
<data name="ArduinoLedsLayoutsList_Indicator_Idle" xml:space="preserve">
<value>空闲</value>
</data>
<data name="ArduinoLedsLayoutsList_Indicator_Ingame" xml:space="preserve">
<value>使用中</value>
</data>
<data name="ArduinoLedsLayoutsList_Label_OrderingInfo" xml:space="preserve">
<value>事项次序 ! 使用拖放来重新排列您的led布局 | 双击编辑</value>
</data>
<data name="ArduinoLedsLayoutsList_SectionTitle_ManageYourRgbAndTm1638LedsLayouts" xml:space="preserve">
<value>管理您的RGB和TM1638 LED布局</value>
</data>
<data name="ArduinoLedsLayoutsList_TextBlock_RgbLedsBrightness" xml:space="preserve">
<value>RGB LED亮度</value>
</data>
<data name="ArduinoScreenList_Button_NewScreen" xml:space="preserve">
<value>新文本显示方式</value>
</data>
<data name="ArduinoScreenList_CheckBox_EnableLivePreview" xml:space="preserve">
<value>实时预览</value>
</data>
<data name="ArduinoScreenList_ForcedLedLayout_ToolTip" xml:space="preserve">
<value>强制LED布局</value>
</data>
<data name="ArduinoScreenList_Indicator_Idle" xml:space="preserve">
<value>空闲</value>
</data>
<data name="ArduinoScreenList_Indicator_Ingame" xml:space="preserve">
<value>使用中</value>
</data>
<data name="ArduinoScreenList_Label_OrderingInfo" xml:space="preserve">
<value>事项次序 ! 使用拖放操作来重新排列屏幕 | 双击编辑</value>
</data>
<data name="ArduinoScreenList_SectionTitle_ManageYourArduinoTextDisplays" xml:space="preserve">
<value>管理您的Arduino文本显示</value>
</data>
<data name="AutoDetectCurrentGame" xml:space="preserve">
<value>自动检测当前游戏</value>
</data>
<data name="AvailableProperties" xml:space="preserve">
<value>可用属性</value>
</data>
<data name="CarSettings_ActionPicker_DecrementRedlineValue" xml:space="preserve">
<value>减少车辆仪表盘红区爆转阈值</value>
</data>
<data name="CarSettings_ActionPicker_IncrementRedlineValue" xml:space="preserve">
<value>增加车辆仪表盘红区爆转阈值</value>
</data>
<data name="CarSettings_CheckBox_MaxFuel" xml:space="preserve">
<value>最大油量</value>
</data>
<data name="CarSettings_CheckBox_MaxRpm" xml:space="preserve">
<value>最大RPM</value>
</data>
<data name="CarSettings_CheckBox_MinimumDisplayedRpm" xml:space="preserve">
<value>最低显示RPM</value>
</data>
<data name="CarSettings_CheckBox_RedLine" xml:space="preserve">
<value>Redline (极限阶段)</value>
</data>
<data name="CarSettings_Label_Auto" xml:space="preserve">
<value>自动</value>
</data>
<data name="CarSettings_Label_MinimumDisplayedRpmPercentOfMaxRpm" xml:space="preserve">
<value>显示的最低RPM (最大RPM的 %)</value>
</data>
<data name="CarSettings_Label_RedlineChangeStepsWhenCarIsKnownRpm" xml:space="preserve">
<value>当检测到车辆rpm信息时的红区格数间距</value>
</data>
<data name="CarSettings_Label_RedlineChangeStepsWhenCarIsNotKnownPercents" xml:space="preserve">
<value>当无法检测到车辆rpm信息时,用仪表盘的末端百分比当红区 (%)</value>
</data>
<data name="CarSettings_Label_RedLinePercentOfMaxRpm" xml:space="preserve">
<value>红区(此项采用的是车辆最大RPM的 %)</value>
</data>
<data name="CarSettings_Label_ShiftLight1OffsetPercent" xml:space="preserve">
<value>转速指示灯第一阶段 (通常为绿色%)</value>
</data>
<data name="CarSettings_Label_ShiftLight2OffsetPercent" xml:space="preserve">
<value>转速指示灯第二阶段 (通常为红色%)</value>
</data>
<data name="CarSettings_SectionTitle_CarSettingsOverrides" xml:space="preserve">
<value>汽车设置替代</value>
</data>
<data name="CarSettings_SectionTitle_DefaultCarSettingsForTheCurrentGame" xml:space="preserve">
<value>默认的汽车设置(针对当前游戏)</value>
</data>
<data name="Carssettings" xml:space="preserve">
<value>汽车设定</value>
</data>
<data name="ClearLicenseButton" xml:space="preserve">
<value>清除当前许可证</value>
</data>
<data name="ControlPicker_Label_PressType" xml:space="preserve">
<value>按下按键的类型</value>
</data>
<data name="ControlPicker_Label_WaitingForInput" xml:space="preserve">
<value>等待用户输入中...</value>
</data>
<data name="ControlPicker_WindowTitle" xml:space="preserve">
<value>选择一个控件</value>
</data>
<data name="ControlsAndEvents" xml:space="preserve">
<value>控制项和事件</value>
</data>
<data name="ControlsEditor_LinkButton_Add" xml:space="preserve">
<value>新增</value>
</data>
<data name="ControlsEditor_LinkButton_Change" xml:space="preserve">
<value>更改</value>
</data>
<data name="ControlsEditor_LinkButton_Clear" xml:space="preserve">
<value>清除</value>
</data>
<data name="ControlsEditor_LinkButton_ClickToConfigure" xml:space="preserve">
<value>点击配置</value>
</data>
<data name="ControlsEditor_MenuItem_TriggerNow" xml:space="preserve">
<value>立即触发</value>
</data>
<data name="DisplaySettings_SectionTitle_Alerts" xml:space="preserve">
<value>警报</value>
</data>
<data name="DisplaySettings_SectionTitle_Matrix" xml:space="preserve">
<value>矩阵</value>
</data>
<data name="DisplaySettings_SectionTitle_RgbMatrixExperimental" xml:space="preserve">
<value>RGB矩阵 (Experimental)</value>
</data>
<data name="DisplaySettings_SectionTitle_SevenSegmentModules" xml:space="preserve">
<value>七档细分模块</value>
</data>
<data name="DisplaySettings_SevenSegmentModules_BrightnessColumnTitle" xml:space="preserve">
<value>亮度</value>
</data>
<data name="DisplaySettings_SevenSegmentModules_Checkbox_ReverseDisplay" xml:space="preserve">
<value>反向显示</value>
</data>
<data name="DisplaySettings_SevenSegmentModules_MainIntensity" xml:space="preserve">
<value>主要强度</value>
</data>
<data name="DisplaySettings_SevenSegmentModules_OrientationColumnTitle" xml:space="preserve">
<value>方向</value>
</data>
<data name="DisplaySettings_TextBlock_LowFuelAlert" xml:space="preserve">
<value>燃油不足警报</value>
</data>
<data name="DisplaySettings_TextBlock_MatrixIntensity" xml:space="preserve">
<value>矩阵强度</value>
</data>
<data name="DisplaySettings_TextBlock_RepeatLowFuelAlert" xml:space="preserve">
<value>重复低油警报</value>
</data>
<data name="DisplaySettings_TextBlock_RgbMatrixBrightness" xml:space="preserve">
<value>RGB矩阵亮度</value>
</data>
<data name="DisplaySettings_TextBlock_RgbMatrixHighRpmColor" xml:space="preserve">
<value>高转速颜色</value>
</data>
<data name="DisplaySettings_TextBlock_RgbMatrixLowRpmColor" xml:space="preserve">
<value>低转速颜色</value>
</data>
<data name="DisplaySettings_TextBlock_ScreenDisplayAnnounce" xml:space="preserve">
<value>屏幕显示公告</value>
</data>
<data name="DonatorLicense" xml:space="preserve">
<value>注册激活许可证</value>
</data>
<data name="EnableItNow" xml:space="preserve">
<value>立即启用</value>
</data>
<data name="ExitSimHub" xml:space="preserve">
<value>退出SimHub</value>
</data>
<data name="FeatureIncludedInDonatorVersion" xml:space="preserve">
<value>注册版本中包含的功能</value>
</data>
<data name="GameConnected" xml:space="preserve">
<value>游戏已连接</value>
</data>
<data name="GameDisconnected" xml:space="preserve">
<value>游戏已断开</value>
</data>
<data name="GameList_AutomaticSetup_AdministratorPrivilegesMessage" xml:space="preserve">
<value>自动配置仅在以管理员身份运行时可用,您是否要立即启用它?</value>
</data>
<data name="GameList_AutomaticSetup_ConfigurationFailedMessage" xml:space="preserve">
<value>出现问题,请确保游戏未运行或尝试手动安装。</value>
</data>
<data name="GameList_AutomaticSetup_ConfigurationFailedTitle" xml:space="preserve">
<value>配置失败!</value>
</data>
<data name="GameList_AutomaticSetup_ConfigurationSuccessfulMessage" xml:space="preserve">
<value>现在,您可以将 {0} 与SimHub一起使用。</value>
</data>
<data name="GameList_AutomaticSetup_ConfigurationSuccessfulTitle" xml:space="preserve">
<value>配置成功!</value>
</data>
<data name="GameList_Button_StopReorganize" xml:space="preserve">
<value>完成</value>
</data>
<data name="GameList_Label_YouCanNowShowHideAndReorganizeGames" xml:space="preserve">
<value>您现在可以显示、隐藏和重新组织游戏</value>
</data>
<data name="GameList_MenuItem_ManageShownGames" xml:space="preserve">
<value>管理显示的游戏</value>
</data>
<data name="GameList_TelemetryNotConfiguredFixItAutomatically" xml:space="preserve">
<value>自动修复</value>
</data>
<data name="GameList_TelemetryNotConfiguredFixItManually" xml:space="preserve">
<value>手动修复</value>
</data>
<data name="GameList_TelemetryNotConfiguredWarnMessage" xml:space="preserve">
<value>{0} 遥测未配置</value>
</data>
<data name="GameNeedsConfiguration" xml:space="preserve">
<value>该游戏需要其他配置</value>
</data>
<data name="Games" xml:space="preserve">
<value>游戏</value>
</data>
<data name="GraphicalDashPluginList_ActionPicker_ClearLapHistoryForTheCurrentTrackAndCar" xml:space="preserve">
<value>清除当前赛道和赛车的圈速历史</value>
</data>
<data name="GraphicalDashPluginList_ActionPicker_CycleNextDashTemplate" xml:space="preserve">
<value>循环下一个仪表板模板</value>
</data>
<data name="GraphicalDashPluginList_ActionPicker_CyclePreviousDashTemplate" xml:space="preserve">
<value>循环上一个仪表板模板</value>
</data>
<data name="GraphicalDashPluginList_ActionPicker_DiscardCurrentMapAndRedrawIt" xml:space="preserve">
<value>舍弃当前地图并重绘</value>
</data>
<data name="GraphicalDashPluginList_ActionPicker_ShowNextDashScreen" xml:space="preserve">
<value>显示下一个仪表板屏幕</value>
</data>
<data name="GraphicalDashPluginList_ActionPicker_ShowPreviousDashScreen" xml:space="preserve">
<value>显示上一个仪表板屏幕</value>
</data>
<data name="GraphicalDashPluginList_ActionPicker_TriggerDashActionADependsOfTheDashDesign" xml:space="preserve">
<value>触发仪表板动作A(取决于仪表板设计)</value>
</data>
<data name="GraphicalDashPluginList_ActionPicker_TriggerDashActionBDependsOfTheDashDesign" xml:space="preserve">
<value>触发仪表板动作B(取决于仪表板设计)</value>
</data>
<data name="GraphicalDashPluginList_ActionPicker_TriggerDashActionCDependsOfTheDashDesign" xml:space="preserve">
<value>触发仪表板动作C(取决于仪表板设计)</value>
</data>
<data name="GraphicalDashPluginList_ActionPicker_TriggerDashActionDDependsOfTheDashDesign" xml:space="preserve">
<value>触发仪表板动作D(取决于仪表板设计)</value>
</data>
<data name="GraphicalDashPluginList_Button_Auto" xml:space="preserve">
<value>自动</value>
</data>
<data name="GraphicalDashPluginList_Button_CreateANewLayoutAndSavesMultipleOverlaysPositions_ToolTip" xml:space="preserve">
<value>创建一个新的布局并保存多个叠加位置</value>
</data>
<data name="GraphicalDashPluginList_Button_DashboardActionsEditDeleteDuplicate_ToolTip" xml:space="preserve">
<value>仪表板动作,编辑,删除,重复</value>
</data>
<data name="GraphicalDashPluginList_Button_More" xml:space="preserve">
<value>更多</value>
</data>
<data name="GraphicalDashPluginList_Button_NewDashboard" xml:space="preserve">
<value>新建仪表板</value>
</data>
<data name="GraphicalDashPluginList_Button_NewOverlay" xml:space="preserve">
<value>新建叠加层</value>
</data>
<data name="GraphicalDashPluginList_Button_NewOverlayLayout" xml:space="preserve">
<value>新建叠加层布局</value>
</data>
<data name="GraphicalDashPluginList_Button_OverlayActions_ToolTip" xml:space="preserve">
<value>叠加动作,编辑,删除,重复</value>
</data>
<data name="GraphicalDashPluginList_Button_SavesAllTheOppenedDashboardAndPositions_ToolTip" xml:space="preserve">
<value>保存所有打开的仪表板和位置</value>
</data>
<data name="GraphicalDashPluginList_Category_LASTUSED" xml:space="preserve">
<value>最近使用</value>
</data>
<data name="GraphicalDashPluginList_Category_Uncategorized" xml:space="preserve">
<value>未分类</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_CycleOnlyThroughFavouritesDash" xml:space="preserve">
<value>仅在收藏夹Dash中循环</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_EnableDedicatedControls" xml:space="preserve">
<value>启用专用控件</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_EnableOnDashNotifications" xml:space="preserve">
<value>启用Dash通知(Redline值/ Thrustmaster ffb值....)</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_EngineSpeedUseDataUpdateControlExperimental" xml:space="preserve">
<value>使用数据更新控件(实验性)</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_FlashDashWhenRedlineIsReached" xml:space="preserve">
<value>到达Redline时闪烁Dash</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_KeepOverlayLayoutEditorMinimizedOnLayoutLoad" xml:space="preserve">
<value>使叠加布局编辑器在布局负载上最小化</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_ShowLastUsedDashsOnTopOfTheList" xml:space="preserve">
<value>在列表顶部显示上次使用的Dash</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_ShowLeaderboardGapRelativeToPlayer" xml:space="preserve">
<value>显示排行榜相对于玩家的差距(否则相对于领导者)</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_StartDashInAlwaysOnTopModeByDefault" xml:space="preserve">
<value>默认情况下以“总是在最前面”模式开始Dash</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_Usbd480EnableTouchscreen" xml:space="preserve">
<value>启用触摸屏</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_Usbd480EnableUsbd480Display" xml:space="preserve">
<value>启用USBD480显示</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_Usbd480FlipDisplay180" xml:space="preserve">
<value>翻转显示(180°)</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_Usbd480SpecificIdleDashboard" xml:space="preserve">
<value>特定的空闲仪表板</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_Usbd480StopBacklightOnExit" xml:space="preserve">
<value>退出时停止背光</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_Usbd480StopBacklightWhenNotPlaying" xml:space="preserve">
<value>不玩时停止背光</value>
</data>
<data name="GraphicalDashPluginList_CheckBox_UsePlayerCarClassLeaderboards" xml:space="preserve">
<value>使用玩家汽车类排行榜(当汽车类可用)</value>
</data>
<data name="GraphicalDashPluginList_CloseAllButton" xml:space="preserve">
<value>关闭所有</value>
</data>
<data name="GraphicalDashPluginList_DashMenu_PhoneTablet" xml:space="preserve">
<value>在手机或平板电脑上</value>
</data>
<data name="GraphicalDashPluginList_DashMenu_SecondaryMonitor" xml:space="preserve">
<value>在辅助显示器上</value>
</data>
<data name="GraphicalDashPluginList_DashMenu_SpecificMonitor" xml:space="preserve">
<value>在特定显示器上</value>
</data>
<data name="GraphicalDashPluginList_DashMenu_USBD480Screen" xml:space="preserve">
<value>在USBD480屏幕上</value>
</data>
<data name="GraphicalDashPluginList_DashMenu_Windowed" xml:space="preserve">
<value>Windowed</value>
</data>
<data name="GraphicalDashPluginList_Label_DesktopEngine" xml:space="preserve">
<value>桌面引擎</value>
</data>
<data name="GraphicalDashPluginList_Label_RecentUsedDashsToKeepOnTopOfTheList" xml:space="preserve">
<value>最近使用的Dash位居榜首</value>
</data>
<data name="GraphicalDashPluginList_Label_RedlineFlashColor" xml:space="preserve">
<value>RedLine闪烁颜色:</value>
</data>
<data name="GraphicalDashPluginList_Label_RedlineFlashOpacity" xml:space="preserve">
<value>RedLine不透明度:</value>
</data>
<data name="GraphicalDashPluginList_Label_TheseSettingsAppliesOnlyToDonatorEdition" xml:space="preserve">
<value>这些设置仅适用于许可版和较高的游戏数据刷新速度(请参阅SimHub设置)</value>
</data>
<data name="GraphicalDashPluginList_Label_ThisOverlayIsTooLargeAlert" xml:space="preserve">
<value>该叠加层太大,无法启动,请分成较小的部分</value>
</data>
<data name="GraphicalDashPluginList_Label_Usbd480Brightness" xml:space="preserve">
<value>亮度</value>
</data>
<data name="GraphicalDashPluginList_Label_Usbd480DisplayedDashboard" xml:space="preserve">
<value>显示的仪表板</value>
</data>
<data name="GraphicalDashPluginList_Label_WebDevice" xml:space="preserve">
<value>网络设备:</value>
</data>
<data name="GraphicalDashPluginList_Label_WebDeviceLastSeen" xml:space="preserve">
<value>(上次查看:{0})</value>
</data>
<data name="GraphicalDashPluginList_Label_WebEngine" xml:space="preserve">
<value>网络引擎</value>
</data>
<data name="GraphicalDashPluginList_LinkButton_OnlyShowFavouritesDashboards" xml:space="preserve">
<value>仅显示收藏夹仪表板</value>
</data>
<data name="GraphicalDashPluginList_LinkButton_ShowAllDashboards" xml:space="preserve">
<value>显示所有仪表板</value>
</data>
<data name="GraphicalDashPluginList_LinkButton_WebDeviceForget" xml:space="preserve">
<value>忘记</value>
</data>
<data name="GraphicalDashPluginList_MenuItem_AllowRedlineFlash" xml:space="preserve">
<value>允许Redline闪烁</value>
</data>
<data name="GraphicalDashPluginList_MenuItem_Category" xml:space="preserve">
<value>类别</value>
</data>
<data name="GraphicalDashPluginList_MenuItem_ConvertToOverlay" xml:space="preserve">
<value>转换为叠加</value>
</data>
<data name="GraphicalDashPluginList_MenuItem_DeleteDashboard" xml:space="preserve">
<value>删除仪表板</value>
</data>
<data name="GraphicalDashPluginList_MenuItem_DeleteOverlay" xml:space="preserve">
<value>删除叠加</value>
</data>
<data name="GraphicalDashPluginList_MenuItem_DuplicateDashboard" xml:space="preserve">
<value>仪表板重复</value>
</data>
<data name="GraphicalDashPluginList_MenuItem_DuplicateOverlay" xml:space="preserve">
<value>重复叠加</value>
</data>
<data name="GraphicalDashPluginList_MenuItem_EditDashboard" xml:space="preserve">
<value>编辑仪表板</value>
</data>
<data name="GraphicalDashPluginList_MenuItem_ExportDashboard" xml:space="preserve">
<value>导出仪表板</value>
</data>
<data name="GraphicalDashPluginList_MenuItem_ExportOverlay" xml:space="preserve">
<value>导出叠加</value>
</data>
<data name="GraphicalDashPluginList_MenuItem_GetOBSAddress" xml:space="preserve">
<value>将OBS浏览器地址复制到剪贴板</value>
</data>
<data name="GraphicalDashPluginList_MenuItem_UseHtmlEngine" xml:space="preserve">
<value>使用HTML引擎(可以更流畅)</value>
</data>
<data name="GraphicalDashPluginList_OpenInBrowser" xml:space="preserve">
<value>在浏览器中打开</value>
</data>
<data name="GraphicalDashPluginList_OpenPhoneTablet" xml:space="preserve">
<value>在手机或平板电脑中打开</value>
</data>
<data name="GraphicalDashPluginList_RadioButton_EngineSpeedFast" xml:space="preserve">
<value>快</value>
</data>
<data name="GraphicalDashPluginList_RadioButton_EngineSpeedSlow" xml:space="preserve">
<value>慢</value>
</data>
<data name="GraphicalDashPluginList_RadioButton_EngineSpeedVeryFast" xml:space="preserve">
<value>非常快</value>
</data>
<data name="GraphicalDashPluginList_RestoreLayoutButton" xml:space="preserve">
<value>恢复布局</value>
</data>
<data name="GraphicalDashPluginList_SaveLayoutButton" xml:space="preserve">
<value>保存布局</value>
</data>
<data name="GraphicalDashPluginList_SectionTitleAVAILABLEDASHBOARDS" xml:space="preserve">
<value>可用的仪表板</value>
</data>
<data name="GraphicalDashPluginList_SectionTitleAVAILABLEOVERLAYS" xml:space="preserve">
<value>可用的叠加布局</value>
</data>
<data name="GraphicalDashPluginList_SectionTitleSAVEDOVERLAYLAYOUTS" xml:space="preserve">
<value>已保存的叠加布局</value>
</data>
<data name="GraphicalDashPluginList_SectionTitleSettingsDASHDISPLAY" xml:space="preserve">
<value>仪表板显示</value>
</data>
<data name="GraphicalDashPluginList_SectionTitleSettingsDEFAULTCONTROLS" xml:space="preserve">
<value>默认控件</value>
</data>
<data name="GraphicalDashPluginList_SectionTitleSettingsDEVICECONTROLS" xml:space="preserve">
<value>每个设备的控件(平板电脑/电话...)</value>
</data>
<data name="GraphicalDashPluginList_SectionTitleSettingsLEADERBOARDS" xml:space="preserve">
<value>排行榜</value>
</data>
<data name="GraphicalDashPluginList_SectionTitleSettingsOVERLAYDISPLAY" xml:space="preserve">
<value>叠加显示</value>
</data>
<data name="GraphicalDashPluginList_SectionTitleSettingsPERFORMANCE" xml:space="preserve">
<value>性能</value>
</data>
<data name="GraphicalDashPluginList_SectionTitle_Usbd480Controls" xml:space="preserve">
<value>USBD480 控制项</value>
</data>
<data name="GraphicalDashPluginList_SectionTitle_Usbd480Lcd" xml:space="preserve">
<value>USBD480 LCD</value>
</data>
<data name="GraphicalDashPluginList_StartButton" xml:space="preserve">
<value>开始</value>
</data>
<data name="GraphicalDashPluginList_TabItemDashboards" xml:space="preserve">
<value>仪表板</value>
</data>
<data name="GraphicalDashPluginList_TabItemOverlays" xml:space="preserve">
<value>叠加</value>
</data>
<data name="GraphicalDashPluginList_TabItemUSBD480" xml:space="preserve">
<value>USBD480</value>
</data>
<data name="GraphicalDashPluginList_TextBlock_Auto" xml:space="preserve">
<value>自动</value>
</data>
<data name="GraphicalDashPluginList_TextBlock_DashStudioAlsoWorksInYourBrowserOrPhone" xml:space="preserve">
<value>Dash Studio也可以在您的浏览器或手机中使用</value>
</data>
<data name="GraphicalDashPluginList_TextBlock_Delete" xml:space="preserve">
<value>删除</value>
</data>
<data name="GraphicalDashPluginList_TextBlock_Load" xml:space="preserve">
<value>加载</value>
</data>
<data name="GraphicalDashPluginList_TextBlock_NewLayout" xml:space="preserve">
<value>新建布局</value>
</data>
<data name="GraphicalDashPluginList_ToggleButton_Favourite_ToolTip" xml:space="preserve">
<value>收藏夹</value>
</data>
<data name="GraphicalDashPluginList_ToggleButton_OpenOverlayOnStartup_ToolTip" xml:space="preserve">
<value>启动时打开叠加</value>
</data>
<data name="GraphicalDashPluginList_ToggleButton_OpenTheDashOnStartup_ToolTip" xml:space="preserve">
<value>在启动时打开仪表</value>
</data>
<data name="HigherProcessPriority" xml:space="preserve">
<value>更高的进程优先级</value>
</data>
<data name="HigherProcessPriorityComment" xml:space="preserve">
<value>对于CPU密集型游戏很有用,如果不需要,请不要启用它。</value>
</data>
<data name="Laphistory_DeleteSessionMenuItem" xml:space="preserve">
<value>删除会话</value>
</data>
<data name="Laphistory_RECENTSESSIONS" xml:space="preserve">
<value>最近会议</value>
</data>
<data name="Live" xml:space="preserve">
<value>直播</value>
</data>
<data name="LoadLicenseButton" xml:space="preserve">
<value>加载许可证</value>
</data>
<data name="LogsClearLogsButton" xml:space="preserve">
<value>清除日志</value>
</data>
<data name="LogsOpenLogFolderButton" xml:space="preserve">
<value>打开日志文件夹</value>
</data>
<data name="MainWindowPaneWidth" xml:space="preserve">
<value>190</value>
</data>
<data name="MainWindowStatusbarListeningPort" xml:space="preserve">
<value>监听UDP端口{0}</value>
</data>
<data name="MainWindowStatusbarUDPForwardedTo" xml:space="preserve">
<value>转发到{0}</value>
</data>
<data name="MainWindowToolbarDiscordServerLink" xml:space="preserve">
<value>Discord服务器</value>
</data>
<data name="MainWindowToolbarLicenseStatus" xml:space="preserve">
<value>状态 :</value>
</data>
<data name="MainWindowToolbarNewVersionAvailable" xml:space="preserve">
<value>新版本可用:</value>
</data>
<data name="MainWindowToolbarRefreshRate" xml:space="preserve">
<value>刷新率 :</value>
</data>
<data name="MainWindowToolbarWikiLink" xml:space="preserve">
<value>Wiki</value>
</data>
<data name="MinimizeInTray" xml:space="preserve">
<value>最小化托盘</value>
</data>
<data name="MoreTab" xml:space="preserve">
<value>更多 ...</value>
</data>
<data name="NewPluginDetectedMessage" xml:space="preserve">
<value>SimHub检测到一个新插件:{0}
您要立即启用它吗? 您可以随时通过设置进行操作</value>
</data>
<data name="NewPluginDetectedTitle" xml:space="preserve">
<value>检测到新插件</value>
</data>
<data name="NextionSettingsControlWPF_SectionTitle_ManageYourNextionScreens" xml:space="preserve">
<value>管理你的 Nextion屏幕</value>
</data>
<data name="NextionSettingsItem_ActionPicker_NextPage" xml:space="preserve">
<value>下一页</value>
</data>
<data name="NextionSettingsItem_ActionPicker_PreviousPage" xml:space="preserve">
<value>上一页</value>
</data>
<data name="NextionSettingsItem_Button_Apply" xml:space="preserve">
<value>应用</value>
</data>
<data name="NextionSettingsItem_Button_EditMapping" xml:space="preserve">
<value>编辑映射</value>
</data>
<data name="NextionSettingsItem_Button_Refresh" xml:space="preserve">
<value>刷新</value>
</data>
<data name="NextionSettingsItem_CheckBox_DebugMode" xml:space="preserve">
<value>调试模式</value>
</data>
<data name="NextionSettingsItem_CheckBox_Enabled" xml:space="preserve">
<value>已启用</value>
</data>
<data name="NextionSettingsItem_CheckBox_PowerOffScreenWhenNotInGame" xml:space="preserve">
<value>不在游戏中时关闭电源屏幕</value>
</data>
<data name="NextionSettingsItem_CheckBox_UseEditor" xml:space="preserve">
<value>使用编辑器</value>
</data>
<data name="NextionSettingsItem_CustomNumericUpDown_HowManyLedsAreInstalled_ToolTip" xml:space="preserve">
<value>安装了几个LED(仅限arduino)</value>
</data>
<data name="NextionSettingsItem_Label_ControlsDebouncing" xml:space="preserve">
<value>控制去抖动(毫秒)</value>
</data>
<data name="NextionSettingsItem_Label_Latency" xml:space="preserve">
<value>延迟</value>
</data>
<data name="NextionSettingsItem_Label_Leds" xml:space="preserve">
<value>LEDS</value>
</data>
<data name="NextionSettingsItem_Label_Mapping" xml:space="preserve">
<value>映射mapping</value>
</data>
<data name="NextionSettingsItem_Label_Nextion" xml:space="preserve">
<value>Nextion #</value>
</data>
<data name="NextionSettingsItem_Label_SerialPort" xml:space="preserve">
<value>串行端口</value>
</data>
<data name="NextionSettingsItem_Label_Template" xml:space="preserve">
<value>预设模板</value>
</data>
<data name="NoThanks" xml:space="preserve">
<value>不用了,谢谢</value>
</data>
<data name="OkButton" xml:space="preserve">
<value>OK</value>
</data>
<data name="OpenGameInstructions" xml:space="preserve">
<value>公开说明</value>
</data>
<data name="OverlayEditor_AddOverlay" xml:space="preserve">
<value>添加叠加</value>
</data>
<data name="OverlayEditor_AddParts_AddButton" xml:space="preserve">
<value>添加</value>
</data>
<data name="OverlayEditor_AddParts_OkButton" xml:space="preserve">
<value>Ok</value>
</data>
<data name="OverlayEditor_EditLayoutButton" xml:space="preserve">
<value>编辑布局</value>
</data>
<data name="OverlayEditor_HideWhenNotInRaceCheckbox" xml:space="preserve">
<value>不参加比赛时躲起来</value>
</data>
<data name="OverlayEditor_SaveLayoutbutton" xml:space="preserve">
<value>保存布局</value>
</data>
<data name="OverlayEditor_StopEdit" xml:space="preserve">
<value>停止编辑</value>
</data>
<data name="OverlayEditor_WaitingForGame" xml:space="preserve">
<value>等待比赛</value>
</data>
<data name="OverlayEditor_WindowedBorderlessModeAlert" xml:space="preserve">
<value>确保以窗口模式或无边框模式配置游戏</value>
</data>
<data name="OverlayEditor_WindowTitle" xml:space="preserve">
<value>叠加布局编辑器</value>
</data>
<data name="PasteLicenseButton" xml:space="preserve">
<value>粘贴许可证</value>
</data>
<data name="PasteLicenseContent" xml:space="preserve">
<value>粘贴许可证内容:</value>
</data>
<data name="PluginDescription_AfterburnerPlugin" xml:space="preserve">
<value>连接到Afterburner,并提供CPU,GPU和帧率数据</value>
</data>
<data name="PluginDescription_AudioControlPlugin" xml:space="preserve">
<value>音频控制</value>
</data>
<data name="PluginDescription_BA63Plugin" xml:space="preserve">
<value>连接Diebold Nixdorf BA63显示器</value>
</data>
<data name="PluginDescription_GmailPlugin" xml:space="preserve">
<value>连接到您的Gmail帐户并访问您最近的邮件</value>
</data>
<data name="PluginDescription_HeadsetInfo" xml:space="preserve">
<value>提供G533电池电量信息(实验)</value>
</data>
<data name="PluginDescription_JoystickPlugin" xml:space="preserve">
<value>允许读取游戏控制器(滚轮,游戏手柄,按钮框)的数据</value>
</data>
<data name="PluginDescription_KeyboardEmulatorPlugin" xml:space="preserve">
<value>允许您从任何SimHub输入模拟按键</value>
</data>
<data name="PluginDescription_KeyboardReaderPlugin" xml:space="preserve">
<value>允许读取键盘输入(谨慎使用)</value>
</data>
<data name="PluginDescription_NextionPlugin" xml:space="preserve">
<value>提供对Nextion屏幕的支持</value>
</data>
<data name="PluginDescription_ShakeItBassShakersPlugin" xml:space="preserve">
<value>提供适用于低音振动器的ShakeIt(隆隆声引擎)功能</value>
</data>
<data name="PluginDescription_ShakeItPlugin" xml:space="preserve">
<value>提供ShakeIt(隆隆的引擎)功能</value>
</data>
<data name="PluginDescription_SystemInfoPlugin" xml:space="preserve">
<value>提供系统监视信息(基于OpenHardwareMonitor API)</value>
</data>
<data name="PluginDescription_ThrustmastersPlugin" xml:space="preserve">