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Copy file name to clipboardExpand all lines: imgui.h
+12-12Lines changed: 12 additions & 12 deletions
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@@ -178,18 +178,18 @@ namespace ImGui
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IMGUI_API floatGetWindowWidth();
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IMGUI_API boolGetWindowCollapsed();
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IMGUI_API voidSetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set next window position - call before Begin().
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IMGUI_API voidSetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit.
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IMGUI_API voidSetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set next window collapsed state.
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IMGUI_API voidSetNextWindowFocus(); // set next window to be focused / front-most
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IMGUI_API voidSetWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set current window position - call within Begin()/End(). may incur tearing.
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IMGUI_API voidSetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API voidSetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set current window collapsed state.
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IMGUI_API voidSetWindowFocus(); // set current window to be focused / front-most
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IMGUI_API voidSetWindowPos(constchar* name, const ImVec2& pos, ImGuiSetCondition cond = 0); // set named window position - call within Begin()/End(). may incur tearing.
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IMGUI_API voidSetWindowSize(constchar* name, const ImVec2& size, ImGuiSetCondition cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API voidSetWindowCollapsed(constchar* name, bool collapsed, ImGuiSetCondition cond = 0); // set named window collapsed state.
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IMGUI_API voidSetWindowFocus(constchar* name); // set named window to be focused / front-most
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IMGUI_API voidSetNextWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set next window position - call before Begin().
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IMGUI_API voidSetNextWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit.
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IMGUI_API voidSetNextWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set next window collapsed state.
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IMGUI_API voidSetNextWindowFocus(); // set next window to be focused / front-most
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IMGUI_API voidSetWindowPos(const ImVec2& pos, ImGuiSetCondition cond = 0); // set current window position - call within Begin()/End(). may incur tearing.
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IMGUI_API voidSetWindowSize(const ImVec2& size, ImGuiSetCondition cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API voidSetWindowCollapsed(bool collapsed, ImGuiSetCondition cond = 0); // set current window collapsed state.
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IMGUI_API voidSetWindowFocus(); // set current window to be focused / front-most
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IMGUI_API voidSetWindowPos(constchar* name, const ImVec2& pos, ImGuiSetCondition cond = 0); // set named window position - call within Begin()/End(). may incur tearing.
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IMGUI_API voidSetWindowSize(constchar* name, const ImVec2& size, ImGuiSetCondition cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing.
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IMGUI_API voidSetWindowCollapsed(constchar* name, bool collapsed, ImGuiSetCondition cond = 0); // set named window collapsed state.
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IMGUI_API voidSetWindowFocus(constchar* name); // set named window to be focused / front-most
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IMGUI_API voidSetScrollPosHere(); // adjust scrolling position to center into the current cursor position.
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IMGUI_API voidSetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget.
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