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toolrunner.ts
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toolrunner.ts
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import * as os from 'os'
import * as events from 'events'
import * as child from 'child_process'
import * as path from 'path'
import * as stream from 'stream'
import * as im from './interfaces'
import * as io from '@actions/io'
import * as ioUtil from '@actions/io/lib/io-util'
import {setTimeout} from 'timers'
/* eslint-disable @typescript-eslint/unbound-method */
const IS_WINDOWS = process.platform === 'win32'
/*
* Class for running command line tools. Handles quoting and arg parsing in a platform agnostic way.
*/
export class ToolRunner extends events.EventEmitter {
constructor(toolPath: string, args?: string[], options?: im.ExecOptions) {
super()
if (!toolPath) {
throw new Error("Parameter 'toolPath' cannot be null or empty.")
}
this.toolPath = toolPath
this.args = args || []
this.options = options || {}
}
private toolPath: string
private args: string[]
private options: im.ExecOptions
private _debug(message: string): void {
if (this.options.listeners && this.options.listeners.debug) {
this.options.listeners.debug(message)
}
}
private _getCommandString(
options: im.ExecOptions,
noPrefix?: boolean
): string {
const toolPath = this._getSpawnFileName()
const args = this._getSpawnArgs(options)
let cmd = noPrefix ? '' : '[command]' // omit prefix when piped to a second tool
if (IS_WINDOWS) {
// Windows + cmd file
if (this._isCmdFile()) {
cmd += toolPath
for (const a of args) {
cmd += ` ${a}`
}
}
// Windows + verbatim
else if (options.windowsVerbatimArguments) {
cmd += `"${toolPath}"`
for (const a of args) {
cmd += ` ${a}`
}
}
// Windows (regular)
else {
cmd += this._windowsQuoteCmdArg(toolPath)
for (const a of args) {
cmd += ` ${this._windowsQuoteCmdArg(a)}`
}
}
} else {
// OSX/Linux - this can likely be improved with some form of quoting.
// creating processes on Unix is fundamentally different than Windows.
// on Unix, execvp() takes an arg array.
cmd += toolPath
for (const a of args) {
cmd += ` ${a}`
}
}
return cmd
}
private _processLineBuffer(
data: Buffer,
strBuffer: string,
onLine: (line: string) => void
): string {
try {
let s = strBuffer + data.toString()
let n = s.indexOf(os.EOL)
while (n > -1) {
const line = s.substring(0, n)
onLine(line)
// the rest of the string ...
s = s.substring(n + os.EOL.length)
n = s.indexOf(os.EOL)
}
return s
} catch (err) {
// streaming lines to console is best effort. Don't fail a build.
this._debug(`error processing line. Failed with error ${err}`)
return ''
}
}
private _getSpawnFileName(): string {
if (IS_WINDOWS) {
if (this._isCmdFile()) {
return process.env['COMSPEC'] || 'cmd.exe'
}
}
return this.toolPath
}
private _getSpawnArgs(options: im.ExecOptions): string[] {
if (IS_WINDOWS) {
if (this._isCmdFile()) {
let argline = `/D /S /C "${this._windowsQuoteCmdArg(this.toolPath)}`
for (const a of this.args) {
argline += ' '
argline += options.windowsVerbatimArguments
? a
: this._windowsQuoteCmdArg(a)
}
argline += '"'
return [argline]
}
}
return this.args
}
private _endsWith(str: string, end: string): boolean {
return str.endsWith(end)
}
private _isCmdFile(): boolean {
const upperToolPath: string = this.toolPath.toUpperCase()
return (
this._endsWith(upperToolPath, '.CMD') ||
this._endsWith(upperToolPath, '.BAT')
)
}
private _windowsQuoteCmdArg(arg: string): string {
// for .exe, apply the normal quoting rules that libuv applies
if (!this._isCmdFile()) {
return this._uvQuoteCmdArg(arg)
}
// otherwise apply quoting rules specific to the cmd.exe command line parser.
// the libuv rules are generic and are not designed specifically for cmd.exe
// command line parser.
//
// for a detailed description of the cmd.exe command line parser, refer to
// http://stackoverflow.com/questions/4094699/how-does-the-windows-command-interpreter-cmd-exe-parse-scripts/7970912#7970912
// need quotes for empty arg
if (!arg) {
return '""'
}
// determine whether the arg needs to be quoted
const cmdSpecialChars = [
' ',
'\t',
'&',
'(',
')',
'[',
']',
'{',
'}',
'^',
'=',
';',
'!',
"'",
'+',
',',
'`',
'~',
'|',
'<',
'>',
'"'
]
let needsQuotes = false
for (const char of arg) {
if (cmdSpecialChars.some(x => x === char)) {
needsQuotes = true
break
}
}
// short-circuit if quotes not needed
if (!needsQuotes) {
return arg
}
// the following quoting rules are very similar to the rules that by libuv applies.
//
// 1) wrap the string in quotes
//
// 2) double-up quotes - i.e. " => ""
//
// this is different from the libuv quoting rules. libuv replaces " with \", which unfortunately
// doesn't work well with a cmd.exe command line.
//
// note, replacing " with "" also works well if the arg is passed to a downstream .NET console app.
// for example, the command line:
// foo.exe "myarg:""my val"""
// is parsed by a .NET console app into an arg array:
// [ "myarg:\"my val\"" ]
// which is the same end result when applying libuv quoting rules. although the actual
// command line from libuv quoting rules would look like:
// foo.exe "myarg:\"my val\""
//
// 3) double-up slashes that precede a quote,
// e.g. hello \world => "hello \world"
// hello\"world => "hello\\""world"
// hello\\"world => "hello\\\\""world"
// hello world\ => "hello world\\"
//
// technically this is not required for a cmd.exe command line, or the batch argument parser.
// the reasons for including this as a .cmd quoting rule are:
//
// a) this is optimized for the scenario where the argument is passed from the .cmd file to an
// external program. many programs (e.g. .NET console apps) rely on the slash-doubling rule.
//
// b) it's what we've been doing previously (by deferring to node default behavior) and we
// haven't heard any complaints about that aspect.
//
// note, a weakness of the quoting rules chosen here, is that % is not escaped. in fact, % cannot be
// escaped when used on the command line directly - even though within a .cmd file % can be escaped
// by using %%.
//
// the saving grace is, on the command line, %var% is left as-is if var is not defined. this contrasts
// the line parsing rules within a .cmd file, where if var is not defined it is replaced with nothing.
//
// one option that was explored was replacing % with ^% - i.e. %var% => ^%var^%. this hack would
// often work, since it is unlikely that var^ would exist, and the ^ character is removed when the
// variable is used. the problem, however, is that ^ is not removed when %* is used to pass the args
// to an external program.
//
// an unexplored potential solution for the % escaping problem, is to create a wrapper .cmd file.
// % can be escaped within a .cmd file.
let reverse = '"'
let quoteHit = true
for (let i = arg.length; i > 0; i--) {
// walk the string in reverse
reverse += arg[i - 1]
if (quoteHit && arg[i - 1] === '\\') {
reverse += '\\' // double the slash
} else if (arg[i - 1] === '"') {
quoteHit = true
reverse += '"' // double the quote
} else {
quoteHit = false
}
}
reverse += '"'
return reverse.split('').reverse().join('')
}
private _uvQuoteCmdArg(arg: string): string {
// Tool runner wraps child_process.spawn() and needs to apply the same quoting as
// Node in certain cases where the undocumented spawn option windowsVerbatimArguments
// is used.
//
// Since this function is a port of quote_cmd_arg from Node 4.x (technically, lib UV,
// see https://github.com/nodejs/node/blob/v4.x/deps/uv/src/win/process.c for details),
// pasting copyright notice from Node within this function:
//
// Copyright Joyent, Inc. and other Node contributors. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
if (!arg) {
// Need double quotation for empty argument
return '""'
}
if (!arg.includes(' ') && !arg.includes('\t') && !arg.includes('"')) {
// No quotation needed
return arg
}
if (!arg.includes('"') && !arg.includes('\\')) {
// No embedded double quotes or backslashes, so I can just wrap
// quote marks around the whole thing.
return `"${arg}"`
}
// Expected input/output:
// input : hello"world
// output: "hello\"world"
// input : hello""world
// output: "hello\"\"world"
// input : hello\world
// output: hello\world
// input : hello\\world
// output: hello\\world
// input : hello\"world
// output: "hello\\\"world"
// input : hello\\"world
// output: "hello\\\\\"world"
// input : hello world\
// output: "hello world\\" - note the comment in libuv actually reads "hello world\"
// but it appears the comment is wrong, it should be "hello world\\"
let reverse = '"'
let quoteHit = true
for (let i = arg.length; i > 0; i--) {
// walk the string in reverse
reverse += arg[i - 1]
if (quoteHit && arg[i - 1] === '\\') {
reverse += '\\'
} else if (arg[i - 1] === '"') {
quoteHit = true
reverse += '\\'
} else {
quoteHit = false
}
}
reverse += '"'
return reverse.split('').reverse().join('')
}
private _cloneExecOptions(options?: im.ExecOptions): im.ExecOptions {
options = options || <im.ExecOptions>{}
const result: im.ExecOptions = <im.ExecOptions>{
cwd: options.cwd || process.cwd(),
env: options.env || process.env,
silent: options.silent || false,
windowsVerbatimArguments: options.windowsVerbatimArguments || false,
failOnStdErr: options.failOnStdErr || false,
ignoreReturnCode: options.ignoreReturnCode || false,
delay: options.delay || 10000
}
result.outStream = options.outStream || <stream.Writable>process.stdout
result.errStream = options.errStream || <stream.Writable>process.stderr
return result
}
private _getSpawnOptions(
options: im.ExecOptions,
toolPath: string
): child.SpawnOptions {
options = options || <im.ExecOptions>{}
const result = <child.SpawnOptions>{}
result.cwd = options.cwd
result.env = options.env
result['windowsVerbatimArguments'] =
options.windowsVerbatimArguments || this._isCmdFile()
if (options.windowsVerbatimArguments) {
result.argv0 = `"${toolPath}"`
}
return result
}
/**
* Exec a tool.
* Output will be streamed to the live console.
* Returns promise with return code
*
* @param tool path to tool to exec
* @param options optional exec options. See ExecOptions
* @returns number
*/
async exec(): Promise<number> {
// root the tool path if it is unrooted and contains relative pathing
if (
!ioUtil.isRooted(this.toolPath) &&
(this.toolPath.includes('/') ||
(IS_WINDOWS && this.toolPath.includes('\\')))
) {
// prefer options.cwd if it is specified, however options.cwd may also need to be rooted
this.toolPath = path.resolve(
process.cwd(),
this.options.cwd || process.cwd(),
this.toolPath
)
}
// if the tool is only a file name, then resolve it from the PATH
// otherwise verify it exists (add extension on Windows if necessary)
this.toolPath = await io.which(this.toolPath, true)
return new Promise<number>(async (resolve, reject) => {
this._debug(`exec tool: ${this.toolPath}`)
this._debug('arguments:')
for (const arg of this.args) {
this._debug(` ${arg}`)
}
const optionsNonNull = this._cloneExecOptions(this.options)
if (!optionsNonNull.silent && optionsNonNull.outStream) {
optionsNonNull.outStream.write(
this._getCommandString(optionsNonNull) + os.EOL
)
}
const state = new ExecState(optionsNonNull, this.toolPath)
state.on('debug', (message: string) => {
this._debug(message)
})
if (this.options.cwd && !(await ioUtil.exists(this.options.cwd))) {
return reject(new Error(`The cwd: ${this.options.cwd} does not exist!`))
}
const fileName = this._getSpawnFileName()
const cp = child.spawn(
fileName,
this._getSpawnArgs(optionsNonNull),
this._getSpawnOptions(this.options, fileName)
)
let stdbuffer = ''
if (cp.stdout) {
cp.stdout.on('data', (data: Buffer) => {
if (this.options.listeners && this.options.listeners.stdout) {
this.options.listeners.stdout(data)
}
if (!optionsNonNull.silent && optionsNonNull.outStream) {
optionsNonNull.outStream.write(data)
}
stdbuffer = this._processLineBuffer(
data,
stdbuffer,
(line: string) => {
if (this.options.listeners && this.options.listeners.stdline) {
this.options.listeners.stdline(line)
}
}
)
})
}
let errbuffer = ''
if (cp.stderr) {
cp.stderr.on('data', (data: Buffer) => {
state.processStderr = true
if (this.options.listeners && this.options.listeners.stderr) {
this.options.listeners.stderr(data)
}
if (
!optionsNonNull.silent &&
optionsNonNull.errStream &&
optionsNonNull.outStream
) {
const s = optionsNonNull.failOnStdErr
? optionsNonNull.errStream
: optionsNonNull.outStream
s.write(data)
}
errbuffer = this._processLineBuffer(
data,
errbuffer,
(line: string) => {
if (this.options.listeners && this.options.listeners.errline) {
this.options.listeners.errline(line)
}
}
)
})
}
cp.on('error', (err: Error) => {
state.processError = err.message
state.processExited = true
state.processClosed = true
state.CheckComplete()
})
cp.on('exit', (code: number) => {
state.processExitCode = code
state.processExited = true
this._debug(`Exit code ${code} received from tool '${this.toolPath}'`)
state.CheckComplete()
})
cp.on('close', (code: number) => {
state.processExitCode = code
state.processExited = true
state.processClosed = true
this._debug(`STDIO streams have closed for tool '${this.toolPath}'`)
state.CheckComplete()
})
state.on('done', (error: Error, exitCode: number) => {
if (stdbuffer.length > 0) {
this.emit('stdline', stdbuffer)
}
if (errbuffer.length > 0) {
this.emit('errline', errbuffer)
}
cp.removeAllListeners()
if (error) {
reject(error)
} else {
resolve(exitCode)
}
})
if (this.options.input) {
if (!cp.stdin) {
throw new Error('child process missing stdin')
}
cp.stdin.end(this.options.input)
}
})
}
}
/**
* Convert an arg string to an array of args. Handles escaping
*
* @param argString string of arguments
* @returns string[] array of arguments
*/
export function argStringToArray(argString: string): string[] {
const args: string[] = []
let inQuotes = false
let escaped = false
let arg = ''
function append(c: string): void {
// we only escape double quotes.
if (escaped && c !== '"') {
arg += '\\'
}
arg += c
escaped = false
}
for (let i = 0; i < argString.length; i++) {
const c = argString.charAt(i)
if (c === '"') {
if (!escaped) {
inQuotes = !inQuotes
} else {
append(c)
}
continue
}
if (c === '\\' && escaped) {
append(c)
continue
}
if (c === '\\' && inQuotes) {
escaped = true
continue
}
if (c === ' ' && !inQuotes) {
if (arg.length > 0) {
args.push(arg)
arg = ''
}
continue
}
append(c)
}
if (arg.length > 0) {
args.push(arg.trim())
}
return args
}
class ExecState extends events.EventEmitter {
constructor(options: im.ExecOptions, toolPath: string) {
super()
if (!toolPath) {
throw new Error('toolPath must not be empty')
}
this.options = options
this.toolPath = toolPath
if (options.delay) {
this.delay = options.delay
}
}
processClosed = false // tracks whether the process has exited and stdio is closed
processError = ''
processExitCode = 0
processExited = false // tracks whether the process has exited
processStderr = false // tracks whether stderr was written to
private delay = 10000 // 10 seconds
private done = false
private options: im.ExecOptions
private timeout: NodeJS.Timeout | null = null
private toolPath: string
CheckComplete(): void {
if (this.done) {
return
}
if (this.processClosed) {
this._setResult()
} else if (this.processExited) {
this.timeout = setTimeout(ExecState.HandleTimeout, this.delay, this)
}
}
private _debug(message: string): void {
this.emit('debug', message)
}
private _setResult(): void {
// determine whether there is an error
let error: Error | undefined
if (this.processExited) {
if (this.processError) {
error = new Error(
`There was an error when attempting to execute the process '${this.toolPath}'. This may indicate the process failed to start. Error: ${this.processError}`
)
} else if (this.processExitCode !== 0 && !this.options.ignoreReturnCode) {
error = new Error(
`The process '${this.toolPath}' failed with exit code ${this.processExitCode}`
)
} else if (this.processStderr && this.options.failOnStdErr) {
error = new Error(
`The process '${this.toolPath}' failed because one or more lines were written to the STDERR stream`
)
}
}
// clear the timeout
if (this.timeout) {
clearTimeout(this.timeout)
this.timeout = null
}
this.done = true
this.emit('done', error, this.processExitCode)
}
private static HandleTimeout(state: ExecState): void {
if (state.done) {
return
}
if (!state.processClosed && state.processExited) {
const message = `The STDIO streams did not close within ${
state.delay / 1000
} seconds of the exit event from process '${
state.toolPath
}'. This may indicate a child process inherited the STDIO streams and has not yet exited.`
state._debug(message)
}
state._setResult()
}
}