-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathExampleMod.csproj
More file actions
89 lines (70 loc) · 2.68 KB
/
ExampleMod.csproj
File metadata and controls
89 lines (70 loc) · 2.68 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
<Project Sdk="Microsoft.NET.Sdk">
<!-- Target .NET Framework version used by Unity -->
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<OutputPath>output\</OutputPath>
</PropertyGroup>
<!-- Disables the debug .pdb file when exporting your mod -->
<PropertyGroup>
<DebugType>none</DebugType>
</PropertyGroup>
<!-- Embedding resources into the DLL -->
<ItemGroup>
<!-- <EmbeddedResource Include="Graphics/UI/Button.png"/> Including a very specific PNG file -->
<EmbeddedResource Include="Graphics/UI/*.png"/> <!-- Including every PNG files in the UI folder -->
</ItemGroup>
<ItemGroup>
<!-- Harmony library (patching API) -->
<Reference Include="0Harmony">
<Private>false</Private>
</Reference>
<!-- Game's main assembly -->
<Reference Include="Assembly-CSharp">
<Private>false</Private>
</Reference>
<!-- Library used to handle JSON serialization -->
<Reference Include="Newtonsoft.Json">
<Private>false</Private>
</Reference>
<!-- Base Unity engine assembly -->
<Reference Include="UnityEngine">
<Private>false</Private>
</Reference>
<!-- Unity core functionalities -->
<Reference Include="UnityEngine.CoreModule">
<Private>false</Private>
</Reference>
<!-- Unity UI system, to interact with anything UI-related -->
<Reference Include="UnityEngine.UI">
<Private>false</Private>
</Reference>
<!-- Extra Unity UI system, to interact with Canvases etc -->
<Reference Include="UnityEngine.UIModule">
<Private>false</Private>
</Reference>
<!-- Unity Image Conversion module, used to perform operations on textures -->
<Reference Include="UnityEngine.ImageConversionModule">
<Private>false</Private>
</Reference>
<!-- Unity Audio module, used to handle audio clips or audio sources (Musics, SFXs...) -->
<Reference Include="UnityEngine.AudioModule">
<Private>false</Private>
</Reference>
<!-- TextMeshPro UI text rendering, to interact with the text elements -->
<Reference Include="Unity.TextMeshPro">
<Private>false</Private>
</Reference>
<!-- Extra tools for text objects -->
<Reference Include="UnityEngine.TextRenderingModule">
<Private>false</Private>
</Reference>
<!-- Used for multiplayer commands -->
<Reference Include="PhotonUnityNetworking">
<Private>false</Private>
</Reference>
<!-- Used for blurred background UI images (to match the game's 'modern' UI style) -->
<Reference Include="TranslucentImage">
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>