- Each sample must be a self-contained Stride Game Package, created with GameStudio
- It means that a sample package must not reference assets/files outside its directory
- A sample package must use a package name that is unique and can be replaced by a simple regex in files using it (.csproj, .cs ...etc.). For example:
SimpleAudio - We are currently using the following categories as directories to group samples under a same category
Audio: All samples related to audioGames: All small game samplesGraphics: All graphics samples (display 3d models, sprites, text...etc.)Input: All input samples (touch, mouse, gamepad...etc.)UI: All UI samplesTutorials: All Tutorial sample projects with a related video or Stride documentation pageStrideSamples.sln: A top levelStrideSamples.slnreferencing all Game Packages (sdpkg)
- Inside a category, we store a package in its own directory. For example
SimpleAudioinAudio- Audio
SimpleAudio.sdtpl: Directory containing icons/screenshots used to display the template in the UIAssets: contains assets (.sd files)Resources: contains resource files (.jpg, .fbx ... files)SimpleAudio.Android: Android executableSimpleAudio.Game: Common Game codeSimpleAudio.iOS: iOS executableSimpleAudio.Windows: Windows Desktop executableSimpleAudio.sdpkg: Package descriptionSimpleAudio.sdtpl: Package Template description
- Audio
samples
Directory actions
More options
Directory actions
More options
samples
Folders and files
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