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peugeot_504.ini
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peugeot_504.ini
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[INCLUDE]
INCLUDE = common/no_popup_lights.ini ;, common/dev_material_carpaint.ini, common/dev_material_interior.ini
[SHADER_REPLACEMENT_...]
MATERIALS = Ext Chrome, Rim?, Bottom Chrome
PROP_... = extExtraSharpLocalReflections, -0.001
[SHADER_REPLACEMENT_...]
MATERIALS = Ext Plate Light
LAYER = 10
[SHADER_REPLACEMENT_...]
MATERIALS = Int Glass
IS_TRANSPARENT = 1
[SHADER_REPLACEMENT_...]
MATERIALS = Rim?, Ext Chrome, MIRROR_IN
DOUBLE_FACE_SHADOW_BIASED = 1
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Car Paint
CarPaintVersionAware = 4
[Material_CarPaint_Old]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: common/materials_license_plate.ini]
[Material_LicensePlate_Europe]
CULL_MODE = FRONT
[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT = 0.0
INTERIOR_FAKE_UPPER_SHADOW_FADE = 0.1
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = Ext Glass
; [DATA]
; LIGHT_SWITCH_LAG_Headlight (Glass) = 0.8
; LIGHT_SWITCH_LAG_Headlight (Inner Yellow Overlay) = 0.8
; LIGHT_SWITCH_LAG_Headlight (Inner Yellow) = 0.8
; LIGHT_SWITCH_LAG_Headlight (Inner) = 0.8
[SHADOWED_WHEELS]
DISTANCE = 3
WIDTH = 0.2
OPACITY = 0.75
[SHADOWED_TYRES]
WIDTH = 0.1
OPACITY = 0.8
EXTRA_AMBIENT_BRIGHTNESS = 0.08
[SHADOWED_WHEELS_FRONT]
ANGLE = 10
OFFSET = 0.035
[SHADOWED_WHEELS_REAR]
ANGLE = 20
OFFSET = 0.12
[SHADOWED_TYRES_FRONT]
ANGLE = 10
OFFSET = 0.035
[SHADOWED_TYRES_REAR]
ANGLE = 20
WIDTH = 0.05
OFFSET = 0.08
[HOUR_INDICATOR_0]
NAME = ARROW_CLOCK_HOUR
START = 0
UPPER_BOUND = 24
RANGE = 360
[MINUTE_INDICATOR_0]
NAME = ARROW_CLOCK_MINUTE
START = 0
UPPER_BOUND = 60
RANGE = 360
[SECOND_INDICATOR_0]
NAME = ARROW_CLOCK_SECOND
START = 0
UPPER_BOUND = 60
RANGE = 360
[DEFORMING_HOOD]
NAME = MOTORHOOD
OFFSET_Y_MIDDLE = 0.04
OFFSET_Y_END = 0.0
OFFSET_Z_END = 0.01
BULGING_EXTRA = 0.2
BULGING_EXPONENT = 3
NOISE_Y_AMPLITUDE = -0.4
NOISE_Z_AMPLITUDE = 0.8
NOISE_Y_FREQENCY = 2.0
NOISE_Z_FREQENCY = 6.0
Z_FACTOR = 2.5
Z_BIAS = 0.15
[REFRACTING_HEADLIGHT_...]
SURFACE = Headlight (Glass)
INSIDE = Headlight (Inner), Headlight (Inner Bulb)
RELATIVE_TO = PARENTS_PARENT
SYNC_EMISSIVE_AUTO = 1
ABSORPTION = 0.05
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.473, 0.535, 0.065, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.1219, 0, -0.99275
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_SIDE_THICKNESS = 23
F0 = 0.8
GLASS_COLOR = 0.206474, 0.206471, 0.206453
GLASS_EMISSIVE_MULT = 0.05
GLASS_EXTRA_THICKNESS = 0.01
INNER_SPECULAR = 12.5
INNER_SPECULAR_EXP = 1000
IOR = 2
IOR_FLYOUT_FLAT = 1
LOD_BIAS = 0
MIRROR_DIR = 1, 0, 0
MIRROR_POS = 0, 0, 0
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.568893, 0.632197, 2.14509
RADIUS = 0.1726
REFLECTIVENESS_DIFFUSE_MULT = 10000
REFLECTIVENESS_MULT = 100000
REFLECTIVE_GAMMA = 0.8
SIDE_FALLOFF = 4
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1
BULB_COLOR=1, 1, 0
NORMALS_BIAS=0, 0, -0.3
[SHADER_REPLACEMENT_...]
MESHES = Headlight (Glass)
IS_TRANSPARENT = 0
[LIGHT_LICENSEPLATE]
ACTIVE = 1
MESHES = material:Ext Plate
OFFSET = 0.0, 0.01, -0.02
RANGE = 0.4
COLOR = 1, 0.7, 0.3, 3
SPOT = 170
LAYOUT = TWO_ON_TOP
[REAL_MIRROR_0]
FOV = 20
ROTATION = 0.08, -0.04
[REAL_MIRROR_1]
FOV = 10.5
ROTATION = 0, -0.08
[INCLUDE: common/custom_emissive.ini]
[CustomEmissive]
Meshes = Headlight (Second Plastic)
Resolution = 1024
ColorMasksAsMultiplier = 1
@ = CustomEmissive_Color, Channel = 3, Mirror, Color = "1, 0.2, 0"
@ = CustomEmissive_Rect, Channel = 3, Mirror, Start = "10, 865", Size = "480, 165", CornerRadius = "0.2, 0.6", Exponent = 2
@ = TurningLightsFront, Channel = 3
[CustomEmissive]
Meshes = Rearlight (Glass Misc)
Resolution = 1024
PolySubtractNext = 1
@ = CustomEmissive_Poly, Channel = 0, P1 = "0, 0", P2 = "1024, 0", P3 = "1024, 1024", P4 = "0, 1024"
@ = CustomEmissive_Poly, Channel = 2, P1 = "133, -10", P2 = "178, 328", P3 = "600, 328", P4 = "600, -10", Exponent = 3, Sharpness = 50
@ = CustomEmissive_Poly, Channel = 3, P1 = "390, 500", P2 = "350, 840", P3 = "-20, 840", P4 = "-20, 500", Exponent = 3, Sharpness = 50
@ = CustomEmissive_UseDiffuseLuminocity, From = 0.1, To = 1
@ = ReverseLights, Channel = 0, Intensity = 0.5
@ = TurningLightsRear, Channel = 3, ChannelAlt = 2, Intensity = 0.5
[CustomEmissive]
Meshes = Rearlight (Inner Right), Rearlight (Inner Reverse), Rearlight (Inner Left)
@ = CustomEmissive_Color, Channel = 0, Color = "1, 1, 1", Normalization = 0.5, Threshold = "0.8, 1"
@ = CustomEmissive_Color, Channel = 3, Mirror, Color = "1, 0.5, 0", Normalization = 0.8, Threshold = "0.8, 1"
@ = ReverseLights, Channel = 0, NotCastingLight = 1, Intensity = 5
@ = TurningLightsRear, Channel = 3, NotCastingLight = 1, Intensity = 5
[CustomEmissive]
Meshes = Rearlight (Glass Brakes)
@ = CustomEmissive_UseDiffuseLuminocity, From = 0.1, To = 1
@ = CustomEmissive_Rect, Channel = 0, Start = 0, Size = 1, Opacity = 0.5
; [WIPERS_TRACE_...]
; SURFACE = Windscreen
; WIPERS = Wiper Left (Plastic 2), Wiper Right (Plastic 2)
[BASIC]
DISABLE_WIPER_KSANIM = 1
[MESH_ADJUSTMENT_...]
MESHES = Wiper Right?, Wiper Left?
MOVE_TO = modelRoot:y
[ANIMATED_WIPER_...]
MESHES = '{ ( Wiper Right?, Wiper Left? ) & !( Wiper Left Base_SUB0, Wiper Right Base_SUB0 ) }'
UNDERLYING_SURFACE = Windscreen
GROUP_0='{ Wiper Left? & !Wiper Left Base_SUB0 }'
GROUP_0_ARM=Wiper Left_SUB0
GROUP_0_ARM_END_WIPER_POS=0.5
GROUP_0_PIVOT=0.470701, 0.933902, 0.920712
GROUP_0_END=-0.071032,1.01793,0.907491
GROUP_0_ANGLE_FROM=0
GROUP_0_ANGLE_TO=95
GROUP_0_AXIS_BASE=0.22469,0.735813,0.638822
GROUP_0_AXIS_BENDING=-0.000314713,0.801373,0.598164
GROUP_1='{ Wiper Right? & !Wiper Right Base_SUB0 }'
GROUP_1_ARM=Wiper Right_SUB0
GROUP_1_ARM_END_WIPER_POS=0.5
GROUP_1_PIVOT=-0.15337, 0.979638, 0.997555
GROUP_1_PIVOT_BENDING=-0.15337, 0.979638, 0.997555
GROUP_1_END=-0.641767,0.999151,0.733279
GROUP_1_ANGLE_FROM=0
GROUP_1_ANGLE_TO=95
GROUP_1_AXIS_BASE=-0.17387,0.817692,0.548771
GROUP_1_AXIS_BENDING=-0.0894721,0.704684,0.703857