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ferrari_458.ini
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ferrari_458.ini
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[ABOUT]
AUTHOR=Koffiato,Rusty
NOTES= Accurate Dash,PBR
[INCLUDE]
INCLUDE=common/no_popup_lights.ini
[EXTRA_FX]
MASK_GBUFFER = polymsh6_SUB9
[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.06
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.08
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=2
EMISSIVE_BRAKELIGHTS_MULT=1
[EMISSIVE_REVERSE_0]
NAME=REAR_LIGHT_REAR
COLOR=90, 90, 90
LAG=0.8
SIMULATE_HEATING=0.3
[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,1
SPOT=24
[INCLUDE: common/custom_emissive.ini]
[CustomEmissive]
Meshes=GEO_Steer_HR_SUB7
Resolution=1024, 512
DashHighlightColor=1,1,1
@ = CustomEmissive_UseDiffuseLuminocity, From = 0.3, To = 1, SkipDiffuseMap = 1
@ = CustomEmissive_Rect, Channel=0, Start = "592.6, 88.1", Size = "82.6, 27"
@ = CustomEmissive_Rect, Channel=1, Start = "559.4, 120", Size = "29.6, 15.7"
@ = CustomEmissive_Rect, Channel=2, Start = "548.1, 159.1", Size = "30.9, 20.8"
@ = CustomEmissive_Rect, Channel=3, Start = "560.2, 193.6", Size = "30.3, 17"
@ = DashHighlight, Channel = "0, 1, 2, 3"
[CustomEmissive]
Meshes=GEO_Steer_HR_SUB6, GEO_Cockpit_SUB3
Resolution=1024, 512
DashHighlightColor=1,1,1
@ = AlphaFromTxDiffuse
@ = CustomEmissive_UseDiffuseLuminocity, From = 0.6, To = 1, SkipDiffuseMap = 1
@ = CustomEmissive_CoverAll
@ = DashHighlight
[BRAKEDISC_FX]
AMBIENT_MULT=0.6
REFLECTION_MULT=8
RIM_INTERNAL_RADIUS=0.06
SIMPLIFY_NORMALS_K=0.9
DISC_INTERNAL_RADIUS_SHARPNESS=250
[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS=0.105
[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS=0.101
[SHADOWED_WHEELS]
ANGLE=5
OFFSET=0.01
WIDTH=0.07
[DEFORMING_HOOD]
NAME=MOTORHOOD ; name of parenting node containing all meshes to deform
OFFSET_Y_MIDDLE=0.06 ; how high would it offset in the center at full damage
OFFSET_Y_END=-0.01 ; how high would it offset at the far end at full damage
OFFSET_Z_END=0.06 ; how far would it offset at the far end
BULGING_EXTRA=0.0 ; increase to make shape go less triangly and more trapezoid-like
BULGING_EXPONENT=2.0 ; affects the curve of slopes around raised center
NOISE_Y_AMPLITUDE=-0.16 ; some simple vertical noise at the center
NOISE_Z_AMPLITUDE=0.2 ; and horizontal noise at the far end
NOISE_Y_FREQENCY=7.0 ; which adds
NOISE_Z_FREQENCY=7.0 ; some randomization
Z_FACTOR=2.5 ; how center is being found
Z_BIAS=0.0 ; with, if needed, manual offset
[INCLUDE: common/materials_license_plate.ini]
[Material_LicensePlate_Europe]
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial=MAT_CARPAINT,MAT_CARPAINT_Roof
[Material_CarPaint_Solid]
DOUBLE_FACE_SHADOW_BIASED=1
BrightnessAdjustment=0.8
[INCLUDE: common/materials_interior.ini]
[Material_Carbon]
Materials=INT_Carbonio
DetailScale=700
ClearCoatF0=0.33
[Material_Plastic]
Materials=INT_Plastica_Grigia
ColorSource=DESATURATE
Brightness=0.5
[Material_Plastic_v2]
Materials = INT_Display_COLOR
Brightness = 1
DetailNormalPBRSecondaryColor = 255, 255, 255, 0.001
KEY_0 = ksDiffuse
VALUE_0 = 1
[Material_Plastic_v2]
Materials=INT_Display_needle
Brightness=1
[Material_Metal_v2]
Materials=INT_Cromato
CubemapReflectionBlur=0.8
[Material_InteriorPBRDetail]
Materials=INT_Carbonio_volante
DetailScale=450
ClearCoatF0=0.35
[Material_Leather]
Materials=INT_Skin_grigia
[Material_Leather]
Materials=INT_Skin_Base
Brightness=0.2
Reflectance = 0.04
Smoothness = 0.75
DetailNormalBlend=0.5
[Material_Carpet_v2]
Materials=INT_tappetini,INT_tessuto
[Material_Metal_v2]
Materials=INT_Loghi_NM
ColorSource=DIFFUSE
Metalness=0.5
[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials=MAT_VETRO_Alfa
ExteriorGlassHeadlightsMaterials=MAT_VETRO_Fanali
[Material_Glass]
Materials=MAT_VETRO_Opaco
FilmIOR=2.2
ThicknessMult=2
[EMISSIVE_LIGHT_...]
NAME=Object020
COLOR=0.01
OFF_COLOR=0.01
BIND_TO_HEADLIGHTS=1
[EMISSIVE_LIGHT_...]
NAME=GEO_DISPLAY_FRONT
COLOR=1,1,1,6
OFF_COLOR=255,255,255,0.01
BIND_TO_HEADLIGHTS=1
[EMISSIVE_LIGHT_...]
NAME=ARROW_LED_RPM
COLOR=12,0.5,0.5,0.9
OFF_COLOR=3,1,1,0.44
BIND_TO_HEADLIGHTS=1
; [EMISSIVE_LIGHT_...]
; NAME=ARROW_RPM1
; COLOR=0.1
; OFF_COLOR=0.85
[LIGHT_EXTRA_...]
POSITION=0.35, 0.79, 0.68
COLOR=1,1,2.3,12
INTERIOR_ONLY=0
EXTERIOR_ONLY=0
SPOT=180
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.24
[INCLUDE: common/selflighting.ini]
[SelfLight_Headlights]
POSITION=0, 0.55, 1.82
COLOR=3.5,3,2.5,10
MIRROR=0.67
SPOT=120
RANGE=0.5
DIRECTION=0.5,0,1
DIFFUSE_CONCENTRATION=0.6
BIND_TO_HEADLIGHTS=1
[CustomEmissive]
Meshes = FRONT_LIGHT_2
MirrorDir = -1,0,0
@MIXIN = CustomEmissive_Color, Channel = 3, Mirror, "Color = 237, 135, 90"
@MIXIN = TurningLights, Channel = 3, "Color = 15,10,0", Intensity = 500
[CustomEmissive]
Meshes = REAR_LIGHT_BRAKE
MirrorDir = -1,0,0
@MIXIN = CustomEmissive_Color, Channel = 3, Mirror, "Color = 1, 0, 0"
@MIXIN = CustomEmissive_Color, Channel = 1, "Color = 1, 0, 0"
@MIXIN = CustomEmissive_Color, Channel = 0, "Color = 1, 0, 0"
@MIXIN = TurningLights, Channel = 3, Color = "2,1,0", Intensity = 10
@MIXIN = Headlights, Channel = 1, Color = "2,0,0", Intensity = 5
@MIXIN = BrakingLights, Channel = 0, Color = "2,0,0", Intensity = 50
@ = CustomEmissive_UseDiffuseAlpha
[SHADER_REPLACEMENT_...]
MATERIALS=MAT_Cerchione_BASE
PROP_...=fresnelC,1
PROP_...=fresnelEXP,2.2
PROP_...=fresnelMaxLevel,0.5
PROP_...=isAdditive,0
PROP_...=ksAmbient,0.2
[SHADER_REPLACEMENT_...]
MATERIALS=MAT_GRIGLIE
PROP_...=ksAmbient,0
PROP_...=ksDiffuse,0
[SHADER_REPLACEMENT_...]
MATERIALS = INT_Vetro_DENTRO
PROP_... = solidBrightnessAdjustment, -1
[SHADER_REPLACEMENT_...]
MATERIALS = INT_Display_NEW, INT_Display_Luminosi
ADAPTIVE_EMISSIVE = 1
[SHAKING_EXHAUST_...]
MESHES = polymsh6_SUB4
POINT_0 = 0.0, 0.34, -2.26
POINT_0_RADIUS = 1
POINT_0_EXP = 1.5
POINT_0_SCALE = 0.15