Add missing sRGB conversion when baking mmd_color into sRGB mmd_base_tex #485
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Image.pixels
is always accessed in scene linear colorspace, but if the image is set to use sRGB colorspace, when it is used in shader nodes, Blender automatically converts it to sRGB. Blender's automatic conversion to sRGB has to be taken into account when multiplyingImage.pixels
by a linear color in order to match the same result of multiplying the image and color using shader nodes.As a small note to avoid confusion, the MMD Ambient Color was previously being referred to as AO, when it is actually Ambient Light.