forked from ahmedibrahim404/Snakes_Ladders
-
Notifications
You must be signed in to change notification settings - Fork 0
/
AddLadderAction.cpp
84 lines (59 loc) · 2.02 KB
/
AddLadderAction.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
#include "AddLadderAction.h"
#include <windows.h> // for delay function
#include "Input.h"
#include "Output.h"
#include "Ladder.h"
AddLadderAction::AddLadderAction(ApplicationManager *pApp) : Action(pApp)
{
// Initializes the pManager pointer of Action with the passed pointer
}
AddLadderAction::~AddLadderAction()
{
}
void AddLadderAction::ReadActionParameters()
{
// Get a Pointer to the Input / Output Interfaces
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
Input* pIn = pGrid->GetInput();
// Read the startPos parameter
pOut->PrintMessage("New Ladder: Click on ladder Start Cell ...");
startPos = pIn->GetCellClicked();
// Read the endPos parameter
pOut->PrintMessage("New Ladder: Click on ladder End Cell ...");
endPos = pIn->GetCellClicked();
}
// Execute the action
void AddLadderAction::Execute()
{
// The first line of any Action Execution is to read its parameter first
// and hence initializes its data members
ReadActionParameters();
Grid* pGrid = pManager->GetGrid();
Output* pOut = pGrid->GetOutput();
if ( startPos.HCell() != endPos.HCell() ) // Check if the ladder is not vertical
{
pOut->PrintMessage("Error: The Ladder must be vertical, Try again ...");
return;
}
else if ( startPos.VCell() <= endPos.VCell() ) // Check if the start cell of the ladder below its end cell
{
pOut->PrintMessage("Error: End Cell must be above start Cell, Try again ...");
return;
}
else // Else Clear the status bar
{
pOut->ClearStatusBar();
}
// Create a Ladder object with the parameters read from the user
Ladder * pLadder = new Ladder(startPos, endPos);
// Add the card object to the GameObject of its Cell:
bool added = pGrid->AddObjectToCell(pLadder);
// if the GameObject cannot be added
if ( !added )
{
// Print an appropriate message
pGrid->PrintErrorMessage("Error: Cell already has an object! Click to continue ...");
}
// Here, the ladder is created and added to the GameObject of its Cell, so we finished executing the AddLadderAction
}