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TEntityHandler.cpp
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TEntityHandler.cpp
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/***************************************************************************
* Copyright (C) 2008-2013 by Heiko Koehn - KoehnHeiko@googlemail.com *
* Copyright (C) 2014 by Ahmed Charles - acharles@outlook.com *
* Copyright (C) 2014-2018 by Stephen Lyons - slysven@virginmedia.com *
* Copyright (C) 2020 by Gustavo Sousa - gustavocms@gmail.com *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "TEntityHandler.h"
// returns true if the char is handled by the EntityHandler (i.e. it is part of an entity)
bool TEntityHandler::handle(char character, bool resolveCustomEntities)
{
if (character == ';' && !mCurrentEntity.isEmpty()) { // END OF ENTITY
mCurrentEntity.append(character);
mResult = mpEntityResolver.getResolution(mCurrentEntity, resolveCustomEntities, &entityType);
mIsResolved = true;
mCurrentEntity.clear();
return true;
} else if (character == '&' || !mCurrentEntity.isEmpty()) { // START OR MIDDLE OF ENTITY
mIsResolved = false;
entityType = ENTITY_TYPE_UNKNOWN;
mCurrentEntity.append(character);
return true;
} else if (mCurrentEntity.length() > 7) { // LONG ENTITY? MAYBE INVALID... IGNORE IT
reset();
entityType = ENTITY_TYPE_UNKNOWN;
return false;
} else {
return false;
}
}
bool TEntityHandler::isEntityResolved() const
{
return mIsResolved;
}
void TEntityHandler::reset()
{
mCurrentEntity.clear();
mIsResolved = false;
}
QString TEntityHandler::getResultAndReset()
{
reset();
return mResult;
}