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gameScript.js
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gameScript.js
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var em = ["💐","🌹","🌻","🏵️","🌺","🌴","🌈","🍓","🍒","🍎","🍉","🍊","🥭","🍍","🍋","🍏","🍐","🥝","🍇","🥥","🍅","🌶️","🍄","🧅","🥦","🥑","🍔","🍕","🧁","🎂","🍬","🍩","🍫","🎈"];
//Shuffling above array
var tmp, c, p = em.length;
if(p) while(--p) {
c = Math.floor(Math.random() * (p + 1));
tmp = em[c];
em[c] = em[p];
em[p] = tmp;
}
//Variables
var pre="", pID, ppID=0, turn=0, t="transform", flip="rotateY(180deg)", flipBack="rotateY(0deg)", time, mode;
//Resizing Screen
window.onresize = init;
function init() {
W = innerWidth;
H = innerHeight;
$('body').height(H+"px");
$('#ol').height(H+"px");
}
//Showing instructions
window.onload = function() {
$("#ol").html(`<center><div id="inst"><h3>Welcome !</h3>Instructions For Game<br/><br/><li>Make pairs of similiar blocks by flipping them.</li><li>To flip a block you can click on it.</li><li>If two blocks you clicked are not similar, they will be flipped back.</li><p style="font-size:18px;">Click one of the following mode to start the game.</p></div><button onclick="start(3, 4)">3 x 4</button> <button onclick="start(4, 4)" style="w">4 x 4</button><button onclick="start(4, 5)">4 x 5</button><button onclick="start(5, 6)">5 x 6</button><button onclick="start(6, 6)">6 x 6</button></center>`);
}
//Starting the game
function start(r,l) {
//Timer and moves
min=0, sec=0, moves=0;
$("#time").html("Time: 00:00");
$("#moves").html("Moves: 0");
time = setInterval(function() {
sec++;
if(sec==60) {
min++; sec=0;
}
if(sec<10)
$("#time").html("Time: 0"+min+":0"+sec);
else
$("#time").html("Time: 0"+min+":"+sec);
}, 1000);
rem=r*l/2, noItems=rem;
mode = r+"x"+l;
//Generating item array and shuffling it
var items = [];
for (var i=0;i<noItems;i++)
items.push(em[i]);
for (var i=0;i<noItems;i++)
items.push(em[i]);
var tmp, c, p = items.length;
if(p) while(--p) {
c = Math.floor(Math.random() * (p + 1));
tmp = items[c];
items[c] = items[p];
items[p] = tmp;
}
//Creating table
$("table").html("");
var n=1;
for (var i = 1;i<=r;i++) {
$("table").append("<tr>");
for (var j = 1;j<=l;j++) {
$("table").append(`<td id='${n}' onclick="change(${n})"><div class='inner'><div class='front'></div><div class='back'><p>${items[n-1]}</p></div></div></td>`);
n++;
}
$("table").append("</tr>");
}
//Hiding instructions screen
$("#ol").fadeOut(500);
}
//Function for flipping blocks
function change(x) {
//Variables
let i = "#"+x+" .inner";
let f = "#"+x+" .inner .front";
let b = "#"+x+" .inner .back";
//Dont flip for these conditions
if (turn==2 || $(i).attr("flip")=="block" || ppID==x) {}
//Flip
else {
$(i).css(t, flip);
if (turn==1) {
//This value will prevent spam clicking
turn=2;
//If both flipped blocks are not same
if (pre!=$(b).text()) {
setTimeout(function() {
$(pID).css(t, flipBack);
$(i).css(t, flipBack);
ppID=0;
},1000);
}
//If blocks flipped are same
else {
rem--;
$(i).attr("flip", "block");
$(pID).attr("flip", "block");
}
setTimeout(function() {
turn=0;
//Increase moves
moves++;
$("#moves").html("Moves: "+moves);
},1150);
}
else {
pre = $(b).text();
ppID = x;
pID = "#"+x+" .inner";
turn=1;
}
//If all pairs are matched
if (rem==0) {
clearInterval(time);
if (min==0) {
time = `${sec} seconds`;
}
else {
time = `${min} minute(s) and ${sec} second(s)`;
}
setTimeout(function() {
$("#ol").html(`<center><div id="iol"><h2>Congrats!</h2><p style="font-size:23px;padding:10px;">You completed the ${mode} mode in ${moves} moves. It took you ${time}.</p><p style="font-size:18px">Comment Your Score!<br/>Play Again ?</p><button onclick="start(3, 4)">3 x 4</button> <button onclick="start(4, 4)" style="w">4 x 4</button><button onclick="start(4, 5)">4 x 5</button><button onclick="start(5, 6)">5 x 6</button><button onclick="start(6, 6)">6 x 6</button></div></center>`);
$("#ol").fadeIn(750);
}, 1500);
}
}
}