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Assembly-CSharp-Editor.csproj
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Assembly-CSharp-Editor.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{CDD8AD85-1886-669A-F3F1-C8C1395E1F31}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\GoogleMobileAds\Editor\AdMobDependencies.cs" />
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<None Include="Assets\Plugins\Android\GoogleMobileAdsPlugin\AndroidManifest.xml" />
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/Editor/UnityEditor.Analytics.dll</HintPath>
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/Editor/UnityEditor.PlaymodeTestsRunner.dll</HintPath>
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<Reference Include="UnityEngine.PlaymodeTestsRunner">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/PlaymodeTestsRunner/UnityEngine.PlaymodeTestsRunner.dll</HintPath>
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<Reference Include="UnityEngine.Networking">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
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<Reference Include="UnityEditor.Networking">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll</HintPath>
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<Reference Include="UnityEditor.TreeEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
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<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/UnityVR/RuntimeEditor/UnityEngine.VR.dll</HintPath>
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<Reference Include="Google.IOSResolver">
<HintPath>/Abhijit_Storage/My Publications/Segregation/Assets/PlayServicesResolver/Editor/Google.IOSResolver.dll</HintPath>
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<Reference Include="Google.JarResolver">
<HintPath>/Abhijit_Storage/My Publications/Segregation/Assets/PlayServicesResolver/Editor/Google.JarResolver.dll</HintPath>
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<Reference Include="Google.VersionHandler">
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<Reference Include="UnityEditor.Graphs">
<HintPath>/Applications/Unity/Unity.app/Contents/Managed/UnityEditor.Graphs.dll</HintPath>
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<Reference Include="UnityEditor.Android.Extensions">
<HintPath>/Applications/Unity/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
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<HintPath>/Applications/Unity/Unity.app/Contents/PlaybackEngines/macstandalonesupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
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</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{703A8CE1-770F-E66B-B2C8-13E9A50C4DBE}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>