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| 1 | +# 📊 UML Diagrams in Java — Advanced OOP |
| 2 | + |
| 3 | +### 👨💻 Author: **Aayush Raj** |
| 4 | + |
| 5 | +This section explains **UML (Unified Modeling Language)** — the visual foundation of software design. |
| 6 | +You’ll learn how to represent class relationships, runtime objects, and method interactions using **Class, Object, and Sequence diagrams** — demonstrated with an **Online Shopping System** example. |
| 7 | + |
| 8 | +--- |
| 9 | + |
| 10 | +## 🧠 Objectives |
| 11 | +- Visualize system architecture before coding. |
| 12 | +- Understand class relationships (association, composition). |
| 13 | +- Model runtime instances and method call sequences. |
| 14 | + |
| 15 | +--- |
| 16 | + |
| 17 | +## 📘 Topics Covered |
| 18 | + |
| 19 | +| File | Concept | Description | |
| 20 | +|------|----------|-------------| |
| 21 | +| `ClassDiagramDemo.java` | Class Diagram | Static structure of system classes | |
| 22 | +| `ObjectDiagramDemo.java` | Object Diagram | Runtime snapshot of object instances | |
| 23 | +| `SequenceDiagramDemo.java` | Sequence Diagram | Step-by-step flow of messages between objects | |
| 24 | +| `UML_Basics.md` | Notes | Theory, comparisons, and key points | |
| 25 | + |
| 26 | +--- |
| 27 | + |
| 28 | +## 🧩 Real-World Example |
| 29 | +🛍️ **Online Shopping System** — Customers browse products, add them to the cart, and place orders. |
| 30 | +Used across all three UML representations to connect design to code. |
| 31 | + |
| 32 | +--- |
| 33 | + |
| 34 | +## 🧠 Key Takeaways |
| 35 | +✅ UML bridges design and implementation. |
| 36 | +✅ Improves communication between developers and stakeholders. |
| 37 | +✅ Enhances maintainability and scalability of systems. |
| 38 | + |
| 39 | +--- |
| 40 | + |
| 41 | +## 🏁 Run Instructions |
| 42 | +```bash |
| 43 | +javac ClassDiagramDemo.java |
| 44 | +java ClassDiagramDemo |
| 45 | + |
| 46 | +javac ObjectDiagramDemo.java |
| 47 | +java ObjectDiagramDemo |
| 48 | + |
| 49 | +javac SequenceDiagramDemo.java |
| 50 | +java SequenceDiagramDemo |
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