The JAVE2 (Java Audio Video Encoder) library is Java wrapper on the ffmpeg project. Developers can take take advantage of JAVE2 to transcode audio and video files from a format to another. In example you can transcode an AVI file to a MPEG one, you can change a DivX video stream into a (youtube like) Flash FLV one, you can convert a WAV audio file to a MP3 or a Ogg Vorbis one, you can separate and transcode audio and video tracks, you can resize videos, changing their sizes and proportions and so on.
Many other formats, containers and operations are supported by JAVE2.
JAVE requires Java 8 or higher
JAVE can also be easily ported to other OS and hardware configurations, see the JAVE manual for details.
Operating System | Windows x32,x64 | MacOS intel x64 | MacOS m1 | Linux x32,x64 | Linux arm32,arm64 |
---|---|---|---|---|---|
Supported? | Parial,YES | YES | YES | YES | Partial,YES |
Please note that the arm+win 32 bit versions are still on 4.4.0 and will be removed in a future release The win32 binaries will be removed in the next release
For the documentation, please have a look at the project wiki pages here
or at this file DefaultFFMPEGLocatorTest.java
Maven Repository URL -> https://mvnrepository.com/artifact/ws.schild/jave-all-deps
It includes all binaries for the supported platforms
<dependency>
<groupId>ws.schild</groupId>
<artifactId>jave-all-deps</artifactId>
<version>3.5.0</version>
</dependency>
You can use maven dependencies to include the libraries in your projects. Include the following in your pom files.
[ Remember always to check the latest release here ]
Generally if you want to use for one platform or more what you have to do is add the jave-core:
<dependency>
<groupId>ws.schild</groupId>
<artifactId>jave-core</artifactId>
<version>3.5.0</version>
</dependency>
and then the specific jar(s) for your platform(s) :
<dependency>
<groupId>ws.schild</groupId>
<artifactId>jave-nativebin-linux64</artifactId>
<version>3.5.0</version>
</dependency>
<dependency>
<groupId>ws.schild</groupId>
<artifactId>jave-nativebin-linux-arm64</artifactId>
<version>3.5.0</version>
</dependency>
<dependency>
<groupId>ws.schild</groupId>
<artifactId>jave-nativebin-linux-arm32</artifactId>
<version>3.5.0</version>
</dependency>
<dependency>
<groupId>ws.schild</groupId>
<artifactId>jave-nativebin-win64</artifactId>
<version>3.5.0</version>
</dependency>
<dependency>
<groupId>ws.schild</groupId>
<artifactId>jave-nativebin-osx64</artifactId>
<version>3.5.0</version>
</dependency>
It includes all binaries for the supported platforms
compile group: 'ws.schild', name: 'jave-all-deps', version: '3.5.0'
compile group: 'ws.schild', name: 'jave-core', version: '3.5.0'
compile group: 'ws.schild', name: 'jave-nativebin-linux64', version: '3.5.0'
Jave2 consists of two main components:
- The
jave-core
dependency, which includes all the java code, which is platform independent - The
jave-nativebin-<platform>
dependencies, which include the binary executables per platform
There exists a jave-all-deps project, which includes core and all windows und linux binaries.
boolean succeeded;
try {
File source = new File("file path");
File target = new File("file path");
//Audio Attributes
AudioAttributes audio = new AudioAttributes();
audio.setCodec("libmp3lame");
audio.setBitRate(128000);
audio.setChannels(2);
audio.setSamplingRate(44100);
//Encoding attributes
EncodingAttributes attrs = new EncodingAttributes();
attrs.setFormat("mp3");
attrs.setAudioAttributes(audio);
//Encode
Encoder encoder = new Encoder();
encoder.encode(new MultimediaObject(source), target, attrs);
} catch (Exception ex) {
ex.printStackTrace();
succeeded = false;
}
Can be found here
Can be found here
JAVE2 is Free Software and it is licensed under GPL3 LICENSE
You will find a copy of the license bundled into the downloadable software distribution.
You can send comments to andre@schild.ws For bug reports use the github site https://github.com/a-schild/jave2/issues
Jave is based on the jave version from Carlo Pelliccia
The original project page with source code can be found here: