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Issues: Zylann/godot_heightmap_plugin
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How can I add detail layer at runtime using GDScript?
question
Further information is requested
#442
opened May 12, 2024 by
NoTitleGamesOfficial
How can I detect where the player clicks ?
question
Further information is requested
#418
opened Dec 29, 2023 by
Naeta2
how can i query the height of the terrain (while i'm in editor mode), or how can i get "cell_raycast" to work?
question
Further information is requested
#300
opened Jan 29, 2022 by
RichardEllicott
Scripting detail layer
question
Further information is requested
#267
opened Jun 16, 2021 by
sarrowsmith
Rewriting the whole plugin in C++?
question
Further information is requested
#246
opened Feb 20, 2021 by
kubajz22
Can you turn off texture filtering (want to use pixely low res textures)
question
Further information is requested
#233
opened Dec 29, 2020 by
Tim-Harlow
what do I use in HTerrainDetailLayer
question
Further information is requested
#215
opened Nov 9, 2020 by
se8820726
Best practices for huge world (multiple terrains)
question
Further information is requested
#188
opened Aug 5, 2020 by
matheus2740
Is It Possible To Make Procedurally Generated Terrain?
question
Further information is requested
#175
opened Jun 14, 2020 by
PersonHumanDevelops
Help extending addon with vector fields
question
Further information is requested
#112
opened Nov 17, 2019 by
realkotob
[Question] How to add trees to the terrain automatically?
question
Further information is requested
#88
opened Jun 16, 2019 by
ardawan
Is it possible to use this plugin for runtime procedural terrain generation
question
Further information is requested
#76
opened Apr 15, 2019 by
slapin
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