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Changelog.txt
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Changelog.txt
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Kingdom Hearts II: Final Mix++
CREDITS:
OpenKH, for tools & documentation
Osdanova, for their KH2FM_Editor
Soraiko, for their MDLX Importer & MSET Editor
Tomk10004, for their model importing tutorial
TrueLovePrevails, for their Kingdom Hearts font
Hennykage, for their original mod of High-Poly Sora
which inspired me to do my own version for this mod.
SPTKira, as some of the adjustments to drive & summon costs
were inspired by their plando
Rapid, for their assistance with learning model rigging
o0Demonboy0o, for uploading the SoulEater model to SpritersResource
Shane, for playtesting & informing me of a crash.
Kareking1 & Runsu, for documenting attack ID's.
Disgustor, for the animation tutorial.
A mod aimed at numbers tweaks and a select few asset tweaks to alter specific aspects of the game, in an attempt to provide a slightly different experience.
CHANGELOG:
GENERAL:
All difficulties now start the game with Combo Master
All difficulty modes now start the game with the No Experience ability, allowing LVL1 playthroughs on every difficulty
Beginner, Standard, and Proud start with 25 AP, Reaction Boost, Lucky Lucky, Finishing Plus as a result to accomodate this
The "Kingdom Hearts I" Command Menu option now uses the menu icons from Kingdom Hearts I, instead of the slightly different KH2 icons
Reverted "Last Arcanum," "Sonic Rave" and "Infinity" back to their original names, Ars Arcanum, Sonic Blade, & Ragnarok
Sora now starts the game with most of the maps obtained from Big Chests unlocked
Most of the big chests in the game that formerly gave maps will now give different items
An additional 7 Orichalcum+'s have been scattered all across the worlds. Find them all to synthesize a second Ultima Weapon
Duplicates of certain keyblades are now obtainable
Donald and Goofy now join you for the 1000 Heartless Battle
Party Members now come with their Auto Limit abilities unequipped by default.
Range of Draw has been increased by approximately 3x.
The Auto-Form abilities have been removed as Form Level Up rewards.
Certain non-combat reaction commands are now performable even while the player is mid-air. They're listed below.
Save
All Shop/Synthesize NPCs.
Talk/Examine/Approach/Interrogate/Investigate/Greet
100 Acre Wood Enter/Leaving the Book
Hop On (Skateboard RC)
Ride the Wind (RC for the Tornado in CoR/Land of Dragons)
Access (Garden of Assemblage RC)
Access Computer
Apply for Work (Twilight Town Job Board RC)
Ask About Missions (Land of Dragons Mission Select RC)
Go to the Rescue
Go to the Tournament
Help Her Up
Touch The Beam/Touch The Light (Transport into STT)
Ready, Go! (Mushroom XIII Reaction Command)
Marluxia boss battle given his Lord of the Castle theme (1.5 ReCOM version)
Larxene boss battle given her 13th Struggle remix from KH3 Re:Mind
Luxord boss battle given his 13th Struggle remix from KH3 Re:Mind
Xigbar boss battle given his 13th Dilemma remix from KH3 Re:Mind
Saix boss battle given his 13th Dilemma remix from KH3 Re:Mind
LEVELUP ABILITIES:
Altered the levels at which you get abilities, reducing the overall amount of EXP needed to get every ability by leveling up.
Abilities: Thunder Boost (Sword) Drive Converter (Shield) and Damage Control (Staff) are now gained at level 52 instead of level 53.
Defender (Sword) Blizzard Boost (Shield) and Combination Boost (Staff) are now gained at level 56 instead of level 59.
Berserk Charge (Sword) Finishing Plus (Shield) and Second Chance (Staff) are now gained at level 60 instead of level 65
Jackpot (Sword) Negative Combo (Shield) and Air Combo Boost (Staff) are now gained at level 63 instead of level 73
Second Chance (Sword) Berserk Charge (Shield) and Finishing Plus (Staff) are now gained at level 66 instead of level 85
Damage Control (Sword) Thunder Boost (Shield) and Drive Converter (Staff) are now gained at level 70 instead of level 99
All routes now gain two additional Experience Boosts at levels 20 & 50 to assist in grinding.
BATTLE ABILITIES:
Dodge Slash has been replaced by Distance Dash, a Slide Dash variant that can be activated from significantly further away
Sora now has a new ability called Distance Step, a Flash Step variant that can be activated from significantly further away
Retaliating Slash can now kill bosses
Combo Boost has been given a 10% nerf to damage, as two of the ability can now be obtained without using a keyblade
Combination Boost has been given a slight buff. The gauge should drain about 12.5% slower
Sora's default Ground Finishers have been replaced by a new finisher named Explosive Break.
Explosive Break is a fast and powerful finisher that knocks enemies back extremely far.
While the knockback is normally too high to hit a 2nd Explosive Break on an enemy, some creative use of your combat abilities can let you get a 2nd Explosive Break on an enemy.
Counterguard:
Damage is now increased by Reaction Boost.
Damage dealt is now doubled.
Deals half as much revenge value.
BONUS LEVELS:
Slapshot is now given after defending the Bailey in Hollow Bastion 1. (Moved from Betwixt & Between)
Dream Shield now awarded upon beating Pete for the 1st time in Olympus Coliseum.
Soul Eater now awarded upon beating Cerberus
Betwixt & Between now rewards the player with Combo Boost & Air Combo Boost
Defeating Roxas in TWTNW now rewards the player with Light & Darkness
Goofy gets a Lucky Lucky at The Interceptor
Minnie Escort now rewards the player with a Summon Boost, instead of an Auto-Summon
Escorting Abu now rewards the player with Distance Step
Anti-Form is obtained after beating the Possessor in Beast's Castle
DRIVE FORMS:
Valor Form:
Cost decreased from 3 drive gauges to 2 drive gauges.
Wisdom Form:
Aerial shoot attack replaced by Magic Burst. Shoots a volley of magic bullets at the enemy, and can lead into either a 2nd volley or a magic attack.
Now starts the game with a Fire Boost, Thunder Boost, and Blizzard Boost
Wisdom Shot has been buffed
All non-finisher shots now do double the damage.
Amount of revenge value done by shots has been reduced by approximately half.
Drive Gauge Drain of these shots has been reduced by half.
Anti-Form: Now obtainable, and usable from the Drive Menu.
Costs 1 drive gauge to use
No Experience ability removed
Certain Anti-Form's attacks now drain the drive gauge 1.5x faster, to make up for a lack of Revert option compared to other forms
Jump Height increased slightly
Can now be interrupted 10 frames sooner. Move the control stick or attack to interrupt it
More hits can finish off bosses
Limit Form:
Strike Raid MP Cost Decreased. Down from 65MP -> 40MP
Damage dealt by Strike Raid increased by 5%
Hurricane Winder now no longer "floats" Sora in the air, instead applying gravity to him instantly
Every hit except the first of Hurricane Winder does an extra 25% damage, to compensate for the loss of multiple Winders per combo
Hurricane Winder drains 1.1x more drive than previously
Ripple Drive damage increased by 50%. Drive Drain decreased by ~15%.
Guard can now be cancelled early with a reaction command like Base Sora
Master Form:
Now has Omega Finale. Press Square mid-air to end your combo early, with Disaster
Disaster:
First 10 hits don't drain the drive gauge anymore
Final 2 hits drains the drive gauge 33% more
Revenge value dealt by the final hit has been decreased by ~20%
Single-Target Finisher:
Drains less drive, approximately ~20% less
SUMMONS:
Genie:
Cost reduced from 3 Drive Gauges to 2.
"Arcana" Limit Cost Decreased, from 3 Summon Gauges to 2 Summon Gauges
"Ragnarok" Limit Cost Decreased, from 5 Summon Gauges to 3.5 Summon Gauges
Stitch:
Cost increased from 3 Drive Gauges to 5.
MAGIC CHANGES:
Base Sora's Magnet, Blizzard, Thunder, & Cure air-magic animations have all been changed to Wisdom Form's animations.
Base Sora has been given a slightly nerfed Final Form Air Fire & Air Reflect.
Reflect MP cost adjusted from 10MP per cast -> 12MP per cast.
Reflect Damage as Base Sora has been nerfed by 10% (Power 550 -> Power 500)
Blizzard MP cost adjusted from 15MP per cast -> 14MP per cast.
Thunder MP cost adjusted from 18MP per cast -> 16MP per cast.
EQUIPMENT CHANGES:
All accessories (save for the Medal, Draw Ring, Luck Ring, & Executives Ring) give 1 more AP than before
Executive's Ring now gives 40AP (Up from 30AP)
Skill Ring now gives 8AP (Up from 4AP)
Skillful Ring now gives 10AP (Up from 5AP)
Gold Ring now gives 3AP (Up from 2AP)
Draw Ring & Lucky Ring now give 5AP (Up from 0AP)
Decisive Pumpkins stats adjusted and ability changed
(6/1 Str/Mag -> 7/2 Str/Mag)
(Combo Boost -> Combination Boost)
Kingdom Key stats adjusted
(3/1 Str/Mag -> 5/2 Str/Mag)
Oathkeeper stats adjusted
(3/3 Str/Mag -> 4/5 Str/Mag)
Oblivion stats adjusted and ability changed
(6/2 Str/Mag -> 6/3 Str/Mag)
(Drive Boost -> Form Boost)
Star Seekers stats adjusted
(3/1 Str/Mag -> 2/4 Str/Mag)
Hero's Crest stats adjusted
(4/0 Str/Mag -> 6/0 Str/Mag)
Follow the Wind stats adjusted
(3/1 Str/Mag -> 5/2 Str/Mag)
Monochrome stats adjusted
(3/2 Str/Mag -> 3/4 Str/Mag)
Circle of Life stats adjusted
(3/2 Str/Mag -> 2/5 Str/Mag)
Photon Debugger stats adjusted
(3/1 Str/Mag -> 2/3 Str/Mag)
Fatal Crest stats adjusted
(3/5 Str/Mag -> 4/5 Str/Mag)
Sweet Memories stats adjusted
(0/4 Str/Mag -> 0/7 Str/Mag)
Wishing Lamp stats adjusted
(4/3 Str/Mag -> 5/3 Str/Mag)
Guardian Soul stats adjusted
(5/1 Str/Mag -> 6/1 Str/Mag)
Ultima Weapon stats adjusted
(6/4 Str/Mag -> 7/13 Str/Mag)
Two Become One ability changed.
(Light & Darkness -> Reaction Boost)
Firagun Bangle
Now has the Fire Boost ability.
Blizzagun Bangle
Now has the Blizzard Boost ability.
NEW KEYBLADES:
Soul Eater has been added, replacing the test keyblade Edge of Ultima.
Stats: (STR/MAG) 5/1
Ability: Form Boost
Additional: Provides a 10% boost to Dark Resistance.
Description: A sword of darkness once wielded by Riku. Provides a 10% boost to Dark Resistance.
Dream Sword has been added, replacing the test keyblade Detection Saber
Stats: (STR/MAG) 4/3
Ability: Finishing Plus
Additional:
Description: A sword of tremendous strength, allowing finishing combo moves to be unleashed successively.
Dream Rod has been added, replacing the Gull Wing Keyblade.
Stats: (STR/MAG) 3/4
Ability: MP Hastera
Additional:
Description: A mysterious rod that increases the restoration speed of the MP Gauge by 50%.
Dream Shield has been added, replacing the Winner's Proof keyblade.
Stats: (STR/MAG) 3/3
Ability: Protect
Additional: Provides a 15% boost to General Resistance.
Description: A sturdy shield with deceptively long range. Reduces 15% of damage received by the user.
One-Winged Angel has been added, replacing the Hidden Dragon keyblade.
Stats: (STR/MAG) 1/6
Ability: Drive Boost
KNOWN ISSUES:
When fighting a Data Org member that has newly added music, the original song that used to play for them might play for a brief second in the cutscene.
Soul Eater's text showing its stats when equipping/deequipping it from the menu will go off the page.
The Dream Shield lies face-down when you're choosing a weapon against Seifer in Twilight Town.
There are some VERY specific scenarios with keyblade swapping that could lead to a crash.
In general, try not to change out your keyblades while you're already in a drive form.
In the majority of cases, it should be fine, but for some bizarre reason, having Ultima Weapon equipped to Base Sora & Final Form
and swapping your keyblade will lead to a crash.
Frost Crystal & Lightning Shard's item picture will reuse a different tier of Synthesis item.