iOS 属性动画:缩放、旋转、平移、背景颜色、透明度、阴影等,一句代码的事
- iOS 10.0+
- Xcode 12.2+
- Swift 5.0+
pod 'BasicAnimation'
If you prefer not to use either of the aforementioned dependency managers, you can integrate BasicAnimation into your project manually.
如果您不喜欢以上管理依赖库的方式,则可以手动将 BasicAnimation 集成到项目中。
import BasicAnimation
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let aView = UIView(frame: CGRect(x: 100, y: 80, width: 180, height: 80))
aView.backgroundColor = UIColor.red
view.addSubview(aView)
/// 缩放动画
/// scale Animation
let animation = BAAnimation.scale(from: CGPoint(x: 1.0, y: 1.0), to: CGPoint(x: 0.4, y: 0.5))
aView.ba.create(animation: animation).delay(2.0).run()
}
}
import BasicAnimation
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let bView = UIView(frame: CGRect(x: 100, y: 230, width: 120, height: 120))
bView.backgroundColor = UIColor.blue
view.addSubview(bView)
/// 旋转动画
/// rotation Animation
bView.ba.create(animation: .rotationZ(from: 0, to: Float.pi * 2.0)).duration(1.0).repeatCount(999).timingCurve(.linear).run()
}
}
import BasicAnimation
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let cView = UIView(frame: CGRect(x: 130, y: 400, width: 120, height: 120))
cView.backgroundColor = UIColor.purple
cView.layer.shadowOffset = .zero
view.addSubview(cView)
let animation1 = BAAnimation.shadowColor(from: UIColor.black.cgColor, to: UIColor.green.cgColor).create()
let animation2 = BAAnimation.shadowRadius(from: 0.0, to: 50.0).create()
let animation3 = BAAnimation.shadowOpacity(from: 0.2, to: 0.8).create()
/// animation group 动画组
cView.ba.create(animation: [animation1, animation2, animation3]).delay(3.0).duration(2.0).repeatCount(9999).isReverses(true).run()
}
}
import BasicAnimation
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let dView = UIView(frame: CGRect(x: 0, y: 00, width: 120, height: 120))
dView.backgroundColor = UIColor.yellow
view.addSubview(dView)
///
let animation4 = BAAnimation.rotationZ(from: 0, to: Float.pi * 2.0).create()
let animation5 = BAAnimation.position(from: dView.center, to: CGPoint(x: 300, y: 400)).create()
let groupAnimation = dView.ba.create(animation: [animation4, animation5])
groupAnimation.delay(3.0)
.duration(2.0)
.timingCurve(.easeInEaseOut)
.repeatCount(9999)
.isReverses(true)
.run()
/// Maybe
// dView.ba.removeAnimation(animation: groupAnimation)
}
}
/// Simple
let animation = BAAnimation.position(from: myView.center, to:CGPoint(x: 200, y: 200))
myView.ba.create(animation: animation, spring: .default).run()
/// custom
let mySpring = BASpring(10.0, mass: 2.0, stiffness: 100.0, damping: 5.0)
let animation = BAAnimation.position(from: myView.center, to:CGPoint(x: 200, y: 200))
myView.ba.create(animation: animation, spring: .mySpring).run()
BasicAnimation is released under the MIT license. See LICENSE for details.
BasicAnimation 是在 MIT 许可下发布的,有关详情请查看该许可证。