- Improve support for visual difficulty
- Add proper support for visual only difficulty, that doesn't really scale entities
Warning: Recommended to reset config file!
- Add config for item modifiers be merged (thanks to Muon)
- Universal matchers for:
biome
,structure
,entity_type
#
prefix matches for tags~
prefix matches for regex- no prefix matches for exact match
- Improve announcement occurrence
- Fix boosted armor bonus attributes not stacking
- Decouple loot level from difficulty level
- Add support for entity specific scaling
- Add support for loot table specific scaling
- Add difficulty announcement titles
- Add power level display onto scaled loot items
- Relocate configs into
config/dungeon_difficulty
- Update scaling defaults
- Update to Minecraft 1.21.1
- Add shield scaling
- Zone pattern matching now supports: biome regex, biome tags, structure regex, structure tags
- Add new structure tags:
dungeon_difficulty:level_1
...dungeon_difficulty:level_6
- Enchanted items now have
Uncommon
insteadRare
rarity (can be disabled in client config)
- Scaled items now have increased rarity
- Replace Projectile Damage Attribute with Ranged Weapon API
- Improve compatibility with BumbleZone, thanks to TelepathicGrunt
- Fix difficulty modifiers being applied to players #13
- Fix recursive loot scaling #10
- Fix mobs placed as part of structure NBT not scaled #12
- Fix manually placed spawners not spawning mobs #8
- Fix Null Pointer Exception in Mob Spawner custom rule set causing server wide crash. #7
- Temporarily remove scaling equipment of spawned mobs
- Rework configuration structure, now much more user-friendly for changes
- Rework per player difficulty for more linear scaling, added toggle
- Rework item scaling logic
- Add entity scaling safeguard (to scaling multiple times)
- Add structure specific difficulty
- Fix item attributes with matching UUIDs disappearing
- Fix experience modifier
- New default config
- Fix some item attributes duplication
- Update dependencies
- Support 1.19.3
- PowerScale mod has been renamed to Dungeon Difficulty.