diff --git a/code/WorkInProgress/minihivebottest.dm b/code/WorkInProgress/minihivebottest.dm new file mode 100644 index 0000000000000..3d9ab8c6c2dc2 --- /dev/null +++ b/code/WorkInProgress/minihivebottest.dm @@ -0,0 +1,307 @@ +/obj/item/projectile/hivebotbullet + damage = 5 + mobdamage = list(BRUTE = 5, BURN = 0, TOX = 0, OXY = 0, CLONE = 0) + +/obj/minihivebot/ + name = "Hivebot" + desc = "A small robot" + icon = 'Hivebot.dmi' + icon_state = "basic" + layer = 5.0 + density = 1 + anchored = 0 + var + alive = 1 + health = 10 + task = "thinking" + aggressive = 1 + wanderer = 1 + opensdoors = 1 + frustration = 0 + last_found = null + target = null + oldtarget_name = null + target_lastloc = null + atkcarbon = 1 + atksilicon = 0 + attack = 0 + attacking = 0 + steps = 0 + firevuln = 0.5 + brutevuln = 1 + seekrange = 7 + basic_damage = 2 + + + attackby(obj/item/weapon/W as obj, mob/living/user as mob) + ..() + if (!src.alive) return + switch(W.damtype) + if("fire") src.health -= W.force * src.firevuln + if("brute") src.health -= W.force * src.brutevuln + if (src.alive && src.health <= 0) src.Die() + + + attack_hand(var/mob/user as mob) + if (!src.alive) return + if (user.a_intent == "hurt") + src.health -= 1 * src.brutevuln + for(var/mob/O in viewers(src, null)) + O.show_message("\red [user] punches [src]!", 1) + playsound(src.loc, pick('punch1.ogg','punch2.ogg','punch3.ogg','punch4.ogg'), 100, 1) + if (src.alive && src.health <= 0) src.Die() + + + proc/patrol_step() + var/moveto = locate(src.x + rand(-1,1),src.y + rand(-1, 1),src.z) + if (istype(moveto, /turf/simulated/floor) || istype(moveto, /turf/simulated/shuttle/floor) || istype(moveto, /turf/unsimulated/floor)) step_towards(src, moveto) + if(src.aggressive) seek_target() + steps += 1 + if (steps == rand(5,20)) src.task = "thinking" + + + Bump(M as mob|obj) + spawn(0) + if ((istype(M, /obj/machinery/door))) + var/obj/machinery/door/D = M + if (src.opensdoors) + D.open() + src.frustration = 0 + else src.frustration ++ + else if ((istype(M, /mob/living/)) && (!src.anchored)) + src.loc = M:loc + src.frustration = 0 + return + return + + + Bumped(M as mob|obj) + spawn(0) + var/turf/T = get_turf(src) + M:loc = T + + + bullet_act(var/obj/item/projectile/Proj) + health -= Proj.damage + if(src.health <= 0) + src.Die() + + + ex_act(severity) + switch(severity) + if(1.0) + src.Die() + return + if(2.0) + src.health -= 15 + if (src.health <= 0) + src.Die() + return + return + + + meteorhit() + src.Die() + return + + + blob_act() + if(prob(25)) + src.Die() + return + + + proc/process() + set background = 1 + if (!src.alive) return + switch(task) + if("thinking") + src.attack = 0 + src.target = null + sleep(15) + walk_to(src,0) + if (src.aggressive) seek_target() + if (src.wanderer && !src.target) src.task = "wandering" + if("chasing") + if (src.frustration >= 8) + src.target = null + src.last_found = world.time + src.frustration = 0 + src.task = "thinking" + walk_to(src,0) + if (target) + if (get_dist(src, src.target) <= 1) + var/mob/living/carbon/M = src.target + ChaseAttack(M) + src.task = "attacking" + src.anchored = 1 + src.target_lastloc = M.loc + else + var/turf/olddist = get_dist(src, src.target) + walk_to(src, src.target,1,4) + if ((get_dist(src, src.target)) >= (olddist)) + src.frustration++ + else + src.frustration = 0 + sleep(5) + else src.task = "thinking" + if("attacking") + // see if he got away + if ((get_dist(src, src.target) > 1) || ((src.target:loc != src.target_lastloc))) + src.anchored = 0 + src.task = "chasing" + else + if (get_dist(src, src.target) <= 1) + var/mob/living/carbon/M = src.target + if (!src.attacking) RunAttack(src.target) + if (!src.aggressive) + src.task = "thinking" + src.target = null + src.anchored = 0 + src.last_found = world.time + src.frustration = 0 + src.attacking = 0 + else + if(M!=null) + if (M.health < 0) + src.task = "thinking" + src.target = null + src.anchored = 0 + src.last_found = world.time + src.frustration = 0 + src.attacking = 0 + else + src.anchored = 0 + src.attacking = 0 + src.task = "chasing" + if("wandering") + patrol_step() + sleep(10) + spawn(8) + process() + return + + + New() + spawn(0) process() + ..() + + + proc/seek_target() + src.anchored = 0 + for (var/mob/living/C in view(src.seekrange,src)) + if (src.target) + src.task = "chasing" + break + if ((C.name == src.oldtarget_name) && (world.time < src.last_found + 100)) continue + if (istype(C, /mob/living/carbon/) && !src.atkcarbon) continue + if (istype(C, /mob/living/silicon/) && !src.atksilicon) continue + if (C.health < 0) continue + if (istype(C, /mob/living/carbon/) && src.atkcarbon) src.attack = 1 + if (istype(C, /mob/living/silicon/) && src.atksilicon) src.attack = 1 + + if (src.attack) + src.target = C + src.oldtarget_name = C.name + src.task = "chasing" + break + else + continue + + + proc/Die() + if (!src.alive) return + src.alive = 0 + walk_to(src,0) + src.visible_message("[src] blows apart!") + var/turf/Ts = get_turf(src) + new /obj/decal/cleanable/robot_debris(Ts) + var/datum/effects/system/spark_spread/s = new /datum/effects/system/spark_spread + s.set_up(3, 1, src) + s.start() + del(src) + + + proc/ChaseAttack(mob/M) + for(var/mob/O in viewers(src, null)) + O.show_message("\red [src] leaps at [src.target]!", 1) + + + proc/RunAttack(mob/M) + src.attacking = 1 + for(var/mob/O in viewers(src, null)) + O.show_message("\red [src] claws at [src.target]!", 1) + src.target:bruteloss += basic_damage + spawn(25) + src.attacking = 0 + + proc/Shoot(var/target, var/start, var/user, var/bullet = 0) + if(target == start) + return + + var/obj/item/projectile/hivebotbullet/A = new /obj/item/projectile/hivebotbullet(user:loc) + playsound(user, 'Gunshot.ogg', 100, 1) + + if(!A) return + + if (!istype(target, /turf)) + del(A) + return + A.current = target + A.yo = target:y - start:y + A.xo = target:x - start:x + spawn( 0 ) + A.process() + return + + +/obj/minihivebot/range + name = "Hivebot" + desc = "A smallish robot, this one is armed!" + var/rapid = 0 + + seek_target() + src.anchored = 0 + for (var/mob/living/C in view(src.seekrange,src)) + if (!src.alive) break + if (C.health < 0) continue + if (istype(C, /mob/living/carbon/) && src.atkcarbon) src.attack = 1 + if (istype(C, /mob/living/silicon/) && src.atksilicon) src.attack = 1 + + if (src.attack) + src.target = C + src.oldtarget_name = C.name + for(var/mob/O in viewers(src, null)) + O.show_message("\red [src] fires at [src.target]!", 1) + + var/tturf = get_turf(target) + if(rapid) + spawn(1) + Shoot(tturf, src.loc, src) + spawn(4) + Shoot(tturf, src.loc, src) + spawn(6) + Shoot(tturf, src.loc, src) + else + Shoot(tturf, src.loc, src) + + src.attack = 0 + sleep(12) + seek_target() + src.task = "thinking" + break + else continue + +/obj/minihivebot/range/rapid + rapid = 1 + +/obj/minihivebot/range/strong + name = "Strong Hivebot" + desc = "A robot, this one is armed and looks tough!" + health = 50 + +/obj/minihivebot/range/borgkill + name = "Strong Hivebot" + desc = "A robot, this one is armed and looks tough!" + health = 20 + atksilicon = 1 \ No newline at end of file diff --git a/code/datums/sun.dm b/code/datums/sun.dm index c69369912c6a4..693cd69c156fb 100644 --- a/code/datums/sun.dm +++ b/code/datums/sun.dm @@ -45,7 +45,8 @@ T.set_angle(angle) for(var/obj/machinery/power/solar/S in machines) - occlusion(S) + if(S.control) + occlusion(S) // for a solar panel, trace towards sun to see if we're in shadow diff --git a/code/defines/client.dm b/code/defines/client.dm index c661927efa066..19a2025e6debe 100644 --- a/code/defines/client.dm +++ b/code/defines/client.dm @@ -1,14 +1,23 @@ /client +//START Admin Things + //This should be changed to a datum var/obj/admins/holder = null + var/buildmode = 0 + var/stealth = 0 + var/fakekey = null + //Hosts can change their color + var/ooccolor = "#b82e00" + +//END Admin Things + + //Key auth things + authenticate = 0 var/authenticated = 0 - var/goon = 0 - var/beta_tester = 0 var/authenticating = 0 + var/listen_ooc = 1 var/move_delay = 1 var/moving = null - var/vote = null - var/showvote = null var/adminobs = null var/deadchat = 0.0 var/changes = 0 @@ -18,17 +27,20 @@ var/area = null var/played = 0 var/team = null - var/buildmode = 0 - var/stealth = 0 - var/fakekey = null var/warned = 0 var/karma = 0 var/karma_spent = 0 - var/ooccolor = "#b82e00" //only used for admins of host level, default is equal to admin default + + var/midis = 1 //Check if midis should be played for someone -- Urist var/bubbles = 1 //Check if bubbles should be displayed for someone -- Doohl var/be_alien = 0 //Check if that guy wants to be an alien -- Urist - authenticate = 0 + + var/vote = null + var/showvote = null + + + // comment out the line below when debugging locally to enable the options & messages menu control_freak = 1 \ No newline at end of file diff --git a/code/defines/obj.dm b/code/defines/obj.dm index df6b4d90e4c98..7454402d1b3b2 100644 --- a/code/defines/obj.dm +++ b/code/defines/obj.dm @@ -304,30 +304,6 @@ /obj/item/device icon = 'device.dmi' -/obj/item/device/flashlight - name = "flashlight" - desc = "A hand-held emergency light." - icon_state = "flight0" - var/on = 0 - var/brightness_on = 4 //luminosity when on - var/icon_on = "flight1" - var/icon_off = "flight0" - w_class = 2 - item_state = "flight" - flags = FPRINT | ONBELT | TABLEPASS | CONDUCT - m_amt = 50 - g_amt = 20 - -/obj/item/device/flashlight/pen - name = "penlight" - desc = "A pen-sized light. It shines as well as a flashlight." - icon_state = "plight0" - flags = FPRINT | TABLEPASS | CONDUCT - item_state = "" - icon_on = "plight1" - icon_off = "plight0" - brightness_on = 3 - /obj/item/device/infra_sensor name = "Infrared Sensor" desc = "Scans for infrared beams in the vicinity." diff --git a/code/defines/obj/clothing/mask.dm b/code/defines/obj/clothing/mask.dm index 4c4a121628a17..2676cde4dc7fd 100644 --- a/code/defines/obj/clothing/mask.dm +++ b/code/defines/obj/clothing/mask.dm @@ -149,47 +149,5 @@ desc = "For ages 0 and under." icon_state = "fake-moustache" -/obj/item/clothing/mask/cigarette - name = "Cigarette" - desc = "A roll of tobacco and nicotine." - icon_state = "cigoff" - var/lit = 0 - var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi - var/icon_off = "cigoff" - var/icon_butt = "cigbutt" - throw_speed = 0.5 - item_state = "cigoff" - var/lastHolder = null - var/smoketime = 300 - w_class = 1 - body_parts_covered = null - -/obj/item/clothing/mask/cigarette/cigar - name = "Premium Cigar" - desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!" - icon_state = "cigaroff" - icon_on = "cigaron" - icon_off = "cigaroff" - icon_butt = "cigarbutt" - throw_speed = 0.5 - item_state = "cigaroff" - smoketime = 1500 - -/obj/item/clothing/mask/cigarette/cigar/cohiba - name = "Cohiba Cigar" - desc = "There's little more you could want from a cigar." - icon_state = "cigar2off" - icon_on = "cigar2on" - icon_off = "cigar2off" - icon_butt = "cigarbutt" - -/obj/item/clothing/mask/cigarette/cigar/havanian - name = "Premium Havanian Cigar" - desc = "A cigar fit for only the best for the best." - icon_state = "cigar2off" - icon_on = "cigar2on" - icon_off = "cigar2off" - icon_butt = "cigarbutt" - smoketime = 7200 diff --git a/code/defines/obj/machinery.dm b/code/defines/obj/machinery.dm index 4fa0a665a049b..b1689079d830e 100644 --- a/code/defines/obj/machinery.dm +++ b/code/defines/obj/machinery.dm @@ -217,38 +217,6 @@ var/obj/machinery/computer/operating/computer = null var/id = 0.0 -/obj/machinery/vehicle - name = "Vehicle Pod" - icon = 'escapepod.dmi' - icon_state = "podfire" - density = 1 - flags = FPRINT - anchored = 1.0 - var/speed = 10.0 - var/maximum_speed = 10.0 - var/can_rotate = 1 - var/can_maximize_speed = 0 - var/one_person_only = 0 - use_power = 0 - -/obj/machinery/vehicle/pod - name = "Escape Pod" - desc = "A pod, for, moving in space" - icon = 'escapepod.dmi' - icon_state = "pod" - can_rotate = 0 - var/id = 1.0 - -/obj/machinery/vehicle/recon - name = "Reconaissance Pod" - desc = "A fast moving pod." - icon = 'escapepod.dmi' - icon_state = "recon" - speed = 1.0 - maximum_speed = 30.0 - can_maximize_speed = 1 - one_person_only = 1 - /obj/machinery/restruct name = "DNA Physical Restructurization Accelerator" desc = "This looks complex." @@ -322,21 +290,6 @@ idle_power_usage = 10 active_power_usage = 400 -/obj/machinery/sec_lock - name = "Security Pad" - desc = "A lock, for doors. Used by security." - icon = 'stationobjs.dmi' - icon_state = "sec_lock" - var/obj/item/weapon/card/id/scan = null - var/a_type = 0.0 - var/obj/machinery/door/d1 = null - var/obj/machinery/door/d2 = null - anchored = 1.0 - req_access = list(access_brig) - use_power = 1 - idle_power_usage = 2 - active_power_usage = 4 - /obj/machinery/door_control name = "Remote Door Control" desc = "This controls doors." @@ -375,44 +328,6 @@ idle_power_usage = 2 active_power_usage = 4 -/obj/machinery/shuttle - name = "shuttle" - icon = 'shuttle.dmi' - use_power = 0 - -/obj/machinery/shuttle/engine - name = "engine" - density = 1 - anchored = 1.0 - -/obj/machinery/shuttle/engine/heater - name = "heater" - icon_state = "heater" - -/obj/machinery/shuttle/engine/platform - name = "platform" - icon_state = "platform" - -/obj/machinery/shuttle/engine/propulsion - name = "propulsion" - icon_state = "propulsion" - opacity = 1 - -/obj/machinery/shuttle/engine/propulsion/burst - name = "burst" - -/obj/machinery/shuttle/engine/propulsion/burst/left - name = "left" - icon_state = "burst_l" - -/obj/machinery/shuttle/engine/propulsion/burst/right - name = "right" - icon_state = "burst_r" - -/obj/machinery/shuttle/engine/router - name = "router" - icon_state = "router" - /obj/machinery/teleport name = "teleport" icon = 'stationobjs.dmi' @@ -506,47 +421,6 @@ idle_power_usage = 20 active_power_usage = 80 -/obj/machinery/power/solar - name = "solar panel" - desc = "A solar electrical generator." - icon = 'power.dmi' - icon_state = "sp_base" - anchored = 1 - density = 1 - directwired = 1 - var/health = 10.0 - var/id = 1 - var/obscured = 0 - var/sunfrac = 0 - var/adir = SOUTH - var/ndir = SOUTH - var/turn_angle = 0 - var/obj/machinery/power/solar_control/control - use_power = 0 - idle_power_usage = 0 - active_power_usage = 0 - -/obj/machinery/power/solar_control - name = "solar panel control" - desc = "A controller for solar panel arrays." - icon = 'computer.dmi' - icon_state = "solar" - anchored = 1 - density = 1 - directwired = 1 - var/id = 1 - var/cdir = 0 - var/gen = 0 - var/lastgen = 0 - var/track = 2 // 0= off 1=timed 2=auto (tracker) - var/trackrate = 600 // 300-900 seconds - var/trackdir = 1 // 0 =CCW, 1=CW - var/nexttime = 0 - use_power = 1 - idle_power_usage = 5 - active_power_usage = 20 - - /obj/machinery/cell_charger name = "cell charger" desc = "A charging unit for power cells." diff --git a/code/defines/obj/weapon.dm b/code/defines/obj/weapon.dm index f5e0b8b34b128..1a6a80b01810a 100644 --- a/code/defines/obj/weapon.dm +++ b/code/defines/obj/weapon.dm @@ -41,49 +41,6 @@ m_amt = 1000 origin_tech = "materials=2" -/obj/item/weapon/match - name = "Match" - desc = "A simple match stick, used for lighting tobacco" - icon = 'cigarettes.dmi' - icon_state = "match_unlit" - var/lit = 0 - var/smoketime = 5 - w_class = 1.0 - origin_tech = "materials=1" - -/obj/item/weapon/matchbox - name = "Matchbox" - desc = "A small box of Almost But Not Quite Plasma Premium Matches." - icon = 'cigarettes.dmi' - icon_state = "matchbox" - item_state = "zippo" - w_class = 1 - flags = ONBELT | TABLEPASS - var/matchcount = 10 - w_class = 1.0 - -/obj/item/weapon/rcd - name = "rapid-construction-device (RCD)" - desc = "A device used to rapidly build walls/floor." - icon = 'items.dmi' - icon_state = "rcd" - opacity = 0 - density = 0 - anchored = 0.0 - var/matter = 0 - var/working = 0 - var/mode = 1 - var/disabled = 0 - flags = FPRINT | TABLEPASS| CONDUCT - force = 10.0 - throwforce = 10.0 - throw_speed = 1 - throw_range = 5 - w_class = 3.0 - m_amt = 50000 - origin_tech = "engineering=4;materials=2" - var/datum/effects/system/spark_spread/spark_system - /obj/item/weapon/rsf name = "Rapid-Service-Fabricator (RSF)" desc = "A device used to rapidly deploy service items." @@ -1838,17 +1795,6 @@ Total SMES charging rate should not exceed total power generation rate, or an ov name = "clown's rubber stamp" icon_state = "stamp-clown" -/obj/item/weapon/cigpacket - name = "Cigarette packet" - desc = "The most popular brand of Space Cigarettes, sponsors of the Space Olympics." - icon = 'cigarettes.dmi' - icon_state = "cigpacket" - item_state = "cigpacket" - w_class = 1 - throwforce = 2 - var/cigcount = 6 - flags = ONBELT | TABLEPASS - /* /obj/item/weapon/cigarpacket name = "Pete's Cuban Cigars" @@ -1861,57 +1807,6 @@ Total SMES charging rate should not exceed total power generation rate, or an ov var/cigarcount = 6 flags = ONBELT | TABLEPASS */ -/obj/item/weapon/cigbutt - name = "Cigarette butt" - desc = "A manky old cigarette butt." - icon = 'cigarettes.dmi' - icon_state = "cigbutt" - w_class = 1 - throwforce = 1 - -/obj/item/weapon/cigarbutt - name = "Cigar butt" - desc = "A manky old cigar butt." - icon = 'cigarettes.dmi' - icon_state = "cigarbutt" - w_class = 1 - throwforce = 1 - -/obj/item/weapon/zippo - name = "Zippo lighter" - desc = "The detective's zippo." - icon = 'items.dmi' - icon_state = "zippo" - item_state = "zippo" - w_class = 1 - throwforce = 4 - var/lit = 0 - flags = ONBELT | TABLEPASS | CONDUCT - -/obj/item/weapon/knifezippo - name = "Zippo lighter" - desc = "The zippo." - icon = 'items.dmi' - icon_state = "knifezippo" - item_state = "knifezippo" - force = 15 - w_class = 1 - throwforce = 4 - var/lit = 0 - flags = ONBELT | TABLEPASS | CONDUCT - -/obj/item/weapon/knifezippo/attack(mob/M as mob, mob/user as mob) - if (!( istype(M, /mob) )) - return - //for(var/mob/O in viewers(M, null)) - // O.show_message(text("\red [] has been stabbed with [] by [].", M, src, user), 1) - user << "\red You stab [M] with the zippo knife." - M << "\red You feel a tiny prick!" - M.attack_log += text("[world.time] - has been stabbed with [src.name] by [user.name] ([user.ckey])") - user.attack_log += text("[world.time] - has used the [src.name] to stab [M.name] ([M.ckey])") - return - - /obj/item/weapon/mousetrap name = "mousetrap" diff --git a/code/game/gamemodes/blob/blob.dm b/code/game/gamemodes/blob/blob.dm index a9aa292f167b0..3a74802a5c36b 100644 --- a/code/game/gamemodes/blob/blob.dm +++ b/code/game/gamemodes/blob/blob.dm @@ -145,14 +145,9 @@ var/T = M.loc if (istype(T, /turf/space)) numSpace += 1 - else - if (istype(T, /obj/machinery/vehicle/pod)) - numPod += 1 - else if (istype(T, /turf)) - if (M.z!=1) - numOffStation += 1 - else - numAlive += 1 + else if(istype(T, /turf)) + if (M.z!=1) + numOffStation += 1 else numAlive += 1 if (numSpace==0 && numPod==0 && numOffStation==0) diff --git a/code/game/gamemodes/changeling/changeling.dm b/code/game/gamemodes/changeling/changeling.dm index 874bcaaa8ebb6..25286d4125493 100644 --- a/code/game/gamemodes/changeling/changeling.dm +++ b/code/game/gamemodes/changeling/changeling.dm @@ -7,6 +7,7 @@ config_tag = "changeling" restricted_jobs = list("AI", "Cyborg") required_players = 15 + required_enemies = 1 var const diff --git a/code/game/gamemodes/changeling/traitor_chan.dm b/code/game/gamemodes/changeling/traitor_chan.dm index 6c27efa34538a..22072457ad5a7 100644 --- a/code/game/gamemodes/changeling/traitor_chan.dm +++ b/code/game/gamemodes/changeling/traitor_chan.dm @@ -4,6 +4,7 @@ traitors_possible = 3 //hard limit on traitors if scaling is turned off restricted_jobs = list("AI", "Cyborg") required_players = 20 + required_enemies = 2 /datum/game_mode/traitor/changeling/announce() world << "The current game mode is - Traitor+Changeling!" diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 9cbedf67ccfa6..13ca6e3e1cd11 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -21,6 +21,7 @@ config_tag = "cult" restricted_jobs = list("Chaplain", "Security Officer", "Warden", "Detective", "AI", "Cyborg", "Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer") required_players = 15 + required_enemies = 3 var/datum/mind/sacrifice_target = null var/finished = 0 diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index c6db889263358..18c775db56ea0 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -22,6 +22,7 @@ list/datum/mind/modePlayer = new list/restricted_jobs = list() required_players = 0 + required_enemies = 0 /datum/game_mode/proc/announce() //to be calles when round starts world << "Notice: [src] did not define announce()" @@ -111,18 +112,18 @@ /datum/game_mode/proc/get_players_for_role(var/role, override_jobbans=1) var/list/candidates = list() for(var/mob/new_player/player in world) - if (player.client && player.ready) + if(player.client && player.ready) if(player.preferences.be_special & role) if(!jobban_isbanned(player, "Syndicate")) candidates += player.mind - if(candidates.len == 0) + if(candidates.len < required_enemies) for(var/mob/new_player/player in world) if (player.client && player.ready) if(!jobban_isbanned(player, "Syndicate")) candidates += player.mind - if(candidates.len == 0 && override_jobbans) //just to be safe. Ignored jobbans are better than broken round. Shouldn't happen usually. --rastaf0 + if(candidates.len < required_enemies && override_jobbans) //just to be safe. Ignored jobbans are better than broken round. Shouldn't happen usually. --rastaf0 for(var/mob/new_player/player in world) if (player.client && player.ready) candidates += player.mind diff --git a/code/game/gamemodes/malfunction/malfunction.dm b/code/game/gamemodes/malfunction/malfunction.dm index 64bf3ca95b1bc..fe6366ae8cad6 100644 --- a/code/game/gamemodes/malfunction/malfunction.dm +++ b/code/game/gamemodes/malfunction/malfunction.dm @@ -5,6 +5,7 @@ name = "AI malfunction" config_tag = "malfunction" required_players = 20 + required_enemies = 1 var/const/waittime_l = 600 var/const/waittime_h = 1800 // started at 1800 diff --git a/code/game/gamemodes/meteor/meteor.dm b/code/game/gamemodes/meteor/meteor.dm index 498c74334353a..455fdcab7da81 100644 --- a/code/game/gamemodes/meteor/meteor.dm +++ b/code/game/gamemodes/meteor/meteor.dm @@ -44,10 +44,9 @@ if (location in escape_zone) survivors[player.real_name] = "shuttle" else - if (istype(player.loc, /obj/machinery/vehicle/pod)) - survivors[player.real_name] = "pod" - else - survivors[player.real_name] = "alive" + survivors[player.real_name] = "alive" +// if (istype(player.loc, /obj/machinery/vehicle/pod)) +// survivors[player.real_name] = "pod" if (survivors.len) world << "\blue The following survived the meteor attack!" diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index cc929024ef7a2..67a4cf5f9543f 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -6,6 +6,7 @@ name = "nuclear emergency" config_tag = "nuclear" required_players = 15 + required_enemies = 5 var/const/agents_possible = 5 //If we ever need more syndicate agents. var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds) diff --git a/code/game/gamemodes/revolution/revolution.dm b/code/game/gamemodes/revolution/revolution.dm index 04873be10e9e7..5ae5fc4de3fbc 100644 --- a/code/game/gamemodes/revolution/revolution.dm +++ b/code/game/gamemodes/revolution/revolution.dm @@ -16,6 +16,7 @@ config_tag = "revolution" restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer") required_players = 20 + required_enemies = 3 var/finished = 0 var/const/max_headrevs = 3 diff --git a/code/game/gamemodes/traitor/traitor.dm b/code/game/gamemodes/traitor/traitor.dm index 542ea6b39ce5e..117b3b7c046b0 100644 --- a/code/game/gamemodes/traitor/traitor.dm +++ b/code/game/gamemodes/traitor/traitor.dm @@ -5,7 +5,10 @@ /datum/game_mode/traitor name = "traitor" config_tag = "traitor" + restricted_jobs = list("Cyborg") required_players = 0 + required_enemies = 1 + var/const/prob_int_murder_target = 50 // intercept names the assassination target half the time var/const/prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target @@ -70,8 +73,10 @@ else num_traitors = max(1, min(num_players(), traitors_possible)) -// log_game("Number of traitors: [num_traitors]") -// message_admins("Players counted: [num_players] Number of traitors chosen: [num_traitors]") + for(var/datum/mind/player in possible_traitors) + for(var/job in restricted_jobs) + if(player.assigned_role == job) + possible_traitors -= player for(var/j = 0, j < num_traitors, j++) if (!possible_traitors.len) diff --git a/code/game/gamemodes/wizard/wizard.dm b/code/game/gamemodes/wizard/wizard.dm index 0b0ddff535bbc..ae2214543bc22 100644 --- a/code/game/gamemodes/wizard/wizard.dm +++ b/code/game/gamemodes/wizard/wizard.dm @@ -6,6 +6,7 @@ name = "wizard" config_tag = "wizard" required_players = 0 + required_enemies = 1 var/finished = 0 diff --git a/code/game/machinery/computer/AIcore.dm b/code/game/machinery/computer/AIcore.dm index 6747055111db3..05452a3a98f7f 100644 --- a/code/game/machinery/computer/AIcore.dm +++ b/code/game/machinery/computer/AIcore.dm @@ -114,6 +114,10 @@ if(P:brainmob.stat == 2) user << "\red Sticking a dead brain into the frame would sort of defeat the purpose." return + if(jobban_isbanned(P:brainmob, "AI")) + user << "\red This MMI does not seem to fit." + return + user.drop_item() P.loc = src brain = P diff --git a/code/game/machinery/computer/shuttle.dm b/code/game/machinery/computer/shuttle.dm index 5bd988f4913cf..e80a79e340ab6 100644 --- a/code/game/machinery/computer/shuttle.dm +++ b/code/game/machinery/computer/shuttle.dm @@ -28,8 +28,12 @@ src.authorized -= W:registered src.authorized += W:registered if (src.auth_need - src.authorized.len > 0) + message_admins("[key_name_admin(user)] has authorized early shuttle launch") + log_game("[user.ckey] has authorized early shuttle launch") world << text("\blue Alert: [] authorizations needed until shuttle is launched early", src.auth_need - src.authorized.len) else + message_admins("[key_name_admin(user)] has launched the shuttle") + log_game("[user.ckey] has launched the shuttle early") world << "\blue Alert: Shuttle launch time shortened to 10 seconds!" emergency_shuttle.settimeleft(10) //src.authorized = null diff --git a/code/game/machinery/door_control.dm b/code/game/machinery/door_control.dm index 50ca2b0e378d5..fa22d982d471c 100644 --- a/code/game/machinery/door_control.dm +++ b/code/game/machinery/door_control.dm @@ -70,7 +70,7 @@ sleep(20) - for(var/obj/machinery/mass_driver/M in machines) + for(var/obj/machinery/mass_driver/M in world) if(M.id == src.id) M.drive() diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index c462cbdf807aa..e7392af156f86 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -993,6 +993,9 @@ About the new airlock wires panel: return use_power(50) playsound(src.loc, 'airlock.ogg', 30, 1) + var/obj/window/killthis = (locate(/obj/window) in get_turf(src)) + if(killthis) + killthis.ex_act(2)//Smashin windows ..() return diff --git a/code/game/machinery/machinery.dm b/code/game/machinery/machinery.dm index 452a0c6f10b62..40c54bc371a08 100644 --- a/code/game/machinery/machinery.dm +++ b/code/game/machinery/machinery.dm @@ -100,7 +100,8 @@ Class Procs: machines.Remove(src) ..() -/obj/machinery/proc/process() +/obj/machinery/proc/process()//If you dont use process or power why are you here +// machines.Remove(src)Not going to do this till I test it a bit more return /obj/machinery/emp_act(severity) diff --git a/code/game/mecha/mech_bay.dm b/code/game/mecha/mech_bay.dm index 1a437fa888f45..2eb94be76a366 100644 --- a/code/game/mecha/mech_bay.dm +++ b/code/game/mecha/mech_bay.dm @@ -108,6 +108,7 @@ process(var/obj/machinery/mech_bay_recharge_port/port, var/obj/mecha/mecha) if(port && mecha && mecha in port.recharge_floor) + if(!mecha.cell) return var/delta = min(max_charge, mecha.cell.maxcharge - mecha.cell.charge) if(delta>0) mecha.give_power(delta) diff --git a/code/game/objects/devices/flashlight.dm b/code/game/objects/devices/flashlight.dm index 96efa24235941..9d393c1a500ef 100644 --- a/code/game/objects/devices/flashlight.dm +++ b/code/game/objects/devices/flashlight.dm @@ -1,67 +1,89 @@ -//#define FLASHLIGHT_LUM 4 - -/obj/item/device/flashlight/attack_self(mob/user) - on = !on - if (on) - icon_state = icon_on - else - icon_state = icon_off - - if(on) - user.sd_SetLuminosity(user.luminosity + brightness_on) - else - user.sd_SetLuminosity(user.luminosity - brightness_on) - - -/obj/item/device/flashlight/attack(mob/M as mob, mob/user as mob) - src.add_fingerprint(user) - if(src.on && user.zone_sel.selecting == "eyes") - if ((user.mutations & CLOWN || user.brainloss >= 60) && prob(50))//too dumb to use flashlight properly - return ..()//just hit them in the head - /*user << "\blue You bounce the light spot up and down and drool." - for(var/mob/O in viewers(M, null)) - O.show_message(text("\blue [] bounces the light spot up and down and drools", user), 1) - src.add_fingerprint(user) - return*/ - - if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")//don't have dexterity - usr.show_message("\red You don't have the dexterity to do this!",1) - return - - var/mob/living/carbon/human/H = M//mob has protective eyewear - if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES))) - user << text("\blue You're going to need to remove that [] first.", ((H.head && H.head.flags & HEADCOVERSEYES) ? "helmet" : ((H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) ? "mask": "glasses"))) - return - - for(var/mob/O in viewers(M, null))//echo message - if ((O.client && !(O.blinded ))) - O.show_message("\blue [(O==user?"You direct":"[user] directs")] [src] to [(M==user? "your":"[M]")] eyes", 1) - - if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))//robots and aliens are unaffected - if(M.stat > 1 || M.sdisabilities & 1)//mob is dead or fully blind - if(M!=user) - user.show_message(text("\red [] pupils does not react to the light!", M),1) - else if(M.mutations & XRAY)//mob has X-RAY vision - if(M!=user) - user.show_message(text("\red [] pupils give an eerie glow!", M),1) - else //nothing wrong - flick("flash", M.flash)//flash the affected mob - if(M!=user) - user.show_message(text("\blue [] pupils narrow", M),1) - else - return ..() - - -/obj/item/device/flashlight/pickup(mob/user) - if(on) - src.sd_SetLuminosity(0) - user.sd_SetLuminosity(user.luminosity + brightness_on) - -/obj/item/device/flashlight/dropped(mob/user) - if(on) - user.sd_SetLuminosity(user.luminosity - brightness_on) - src.sd_SetLuminosity(brightness_on) - +/obj/item/device/flashlight + name = "flashlight" + desc = "A hand-held emergency light." + icon_state = "flight0" + w_class = 2 + item_state = "flight" + flags = FPRINT | ONBELT | TABLEPASS | CONDUCT + m_amt = 50 + g_amt = 20 + var + on = 0 + brightness_on = 4 //luminosity when on + icon_on = "flight1" + icon_off = "flight0" + + + attack_self(mob/user) + on = !on + if (on) + icon_state = icon_on + user.sd_SetLuminosity(user.luminosity + brightness_on) + else + icon_state = icon_off + user.sd_SetLuminosity(user.luminosity - brightness_on) + return + + + attack(mob/M as mob, mob/user as mob) + src.add_fingerprint(user) + if(src.on && user.zone_sel.selecting == "eyes") + if ((user.mutations & CLOWN || user.brainloss >= 60) && prob(50))//too dumb to use flashlight properly + return ..()//just hit them in the head + + if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")//don't have dexterity + usr.show_message("\red You don't have the dexterity to do this!",1) + return + + var/mob/living/carbon/human/H = M//mob has protective eyewear + if(istype(M, /mob/living/carbon/human) && ((H.head && H.head.flags & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) || (H.glasses && H.glasses.flags & GLASSESCOVERSEYES))) + user << text("\blue You're going to need to remove that [] first.", ((H.head && H.head.flags & HEADCOVERSEYES) ? "helmet" : ((H.wear_mask && H.wear_mask.flags & MASKCOVERSEYES) ? "mask": "glasses"))) + return + + for(var/mob/O in viewers(M, null))//echo message + if ((O.client && !(O.blinded ))) + O.show_message("\blue [(O==user?"You direct":"[user] directs")] [src] to [(M==user? "your":"[M]")] eyes", 1) + + if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))//robots and aliens are unaffected + if(M.stat > 1 || M.sdisabilities & 1)//mob is dead or fully blind + if(M!=user) + user.show_message(text("\red [] pupils does not react to the light!", M),1) + else if(M.mutations & XRAY)//mob has X-RAY vision + if(M!=user) + user.show_message(text("\red [] pupils give an eerie glow!", M),1) + else //nothing wrong + flick("flash", M.flash)//flash the affected mob + if(M!=user) + user.show_message(text("\blue [] pupils narrow", M),1) + else + return ..() + + + pickup(mob/user) + if(on) + src.sd_SetLuminosity(0) + user.sd_SetLuminosity(user.luminosity + brightness_on) + + + dropped(mob/user) + if(on) + user.sd_SetLuminosity(user.luminosity - brightness_on) + src.sd_SetLuminosity(brightness_on) + + +/obj/item/device/flashlight/pen + name = "penlight" + desc = "A pen-sized light. It shines as well as a flashlight." + icon_state = "plight0" + flags = FPRINT | TABLEPASS | CONDUCT + item_state = "" + icon_on = "plight1" + icon_off = "plight0" + brightness_on = 3 + + + +//Looks like most of the clothing lights are here /obj/item/clothing/head/helmet/hardhat/attack_self(mob/user) on = !on icon_state = "hardhat[on]_[color]" @@ -77,8 +99,6 @@ src.sd_SetLuminosity(0) user.sd_SetLuminosity(user.luminosity + brightness_on) - - /obj/item/clothing/head/helmet/hardhat/dropped(mob/user) if(on) user.sd_SetLuminosity(user.luminosity - brightness_on) @@ -109,8 +129,6 @@ src.sd_SetLuminosity(0) usr.sd_SetLuminosity(usr.luminosity + brightness_on) - - /obj/item/clothing/head/helmet/space/engineering/dropped(mob/user) if(on) usr.sd_SetLuminosity(usr.luminosity - brightness_on) @@ -141,9 +159,8 @@ src.sd_SetLuminosity(0) usr.sd_SetLuminosity(usr.luminosity + brightness_on) - - /obj/item/clothing/head/helmet/space/command/chief_engineer/dropped(mob/user) if(on) usr.sd_SetLuminosity(usr.luminosity - brightness_on) - src.sd_SetLuminosity(brightness_on) \ No newline at end of file + src.sd_SetLuminosity(brightness_on) + diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 9a7837879a6bd..d4895483e15d0 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -450,7 +450,6 @@ istype(W, /obj/item/weapon/pen) || \ istype(W, /obj/item/weapon/weldingtool) && W:welding || \ istype(W, /obj/item/weapon/zippo) && W:lit || \ - istype(W, /obj/item/weapon/knifezippo) || \ istype(W, /obj/item/weapon/match) && W:lit || \ istype(W, /obj/item/clothing/mask/cigarette) && W:lit || \ istype(W, /obj/item/weapon/wirecutters) || \ diff --git a/code/game/objects/items/clothing/powerarmor.dm b/code/game/objects/items/clothing/powerarmor.dm index 02e5bf74ebcb9..92b4655b830c1 100644 --- a/code/game/objects/items/clothing/powerarmor.dm +++ b/code/game/objects/items/clothing/powerarmor.dm @@ -1,6 +1,3 @@ -/obj/item/clothing/suit/armor/powered -/obj/item/clothing/head/helmet/powered - /obj/item/clothing/suit/powered name = "Powered armor" desc = "Not for rookies." diff --git a/code/game/objects/items/weapons/RCD.dm b/code/game/objects/items/weapons/RCD.dm index 7f5f1978b137e..20188086873b4 100644 --- a/code/game/objects/items/weapons/RCD.dm +++ b/code/game/objects/items/weapons/RCD.dm @@ -1,170 +1,207 @@ /* CONTAINS: RCD - */ -/obj/item/weapon/rcd/New() - desc = "A RCD. It currently holds [matter]/30 matter-units." - src.spark_system = new /datum/effects/system/spark_spread - spark_system.set_up(5, 0, src) - spark_system.attach(src) - return +/obj/item/weapon/rcd + name = "rapid-construction-device (RCD)" + desc = "A device used to rapidly build walls/floor." + icon = 'items.dmi' + icon_state = "rcd" + opacity = 0 + density = 0 + anchored = 0.0 + flags = FPRINT | TABLEPASS| CONDUCT + force = 10.0 + throwforce = 10.0 + throw_speed = 1 + throw_range = 5 + w_class = 3.0 + m_amt = 50000 + origin_tech = "engineering=4;materials=2" + var + datum/effects/system/spark_spread/spark_system + matter = 0 + working = 0 + mode = 1 + disabled = 0 -/obj/item/weapon/rcd/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if (istype(W, /obj/item/weapon/rcd_ammo)) - if ((matter + 10) > 30) - user << "The RCD cant hold any more matter." - return - del(W) - matter += 10 - playsound(src.loc, 'click.ogg', 50, 1) - user << "The RCD now holds [matter]/30 matter-units." + + New() desc = "A RCD. It currently holds [matter]/30 matter-units." + src.spark_system = new /datum/effects/system/spark_spread + spark_system.set_up(5, 0, src) + spark_system.attach(src) return -/obj/item/weapon/rcd/attack_self(mob/user as mob) - playsound(src.loc, 'pop.ogg', 50, 0) - if (mode == 1) - mode = 2 - user << "Changed mode to 'Airlock'" - src.spark_system.start() - return - if (mode == 2) - mode = 3 - user << "Changed mode to 'Deconstruct'" - src.spark_system.start() - return - if (mode == 3) - mode = 1 - user << "Changed mode to 'Floor & Walls'" - src.spark_system.start() - return - // Change mode -/obj/item/weapon/rcd/afterattack(atom/A, mob/user as mob) - if (!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock))) - return + attackby(obj/item/weapon/W as obj, mob/user as mob) + ..() + if (istype(W, /obj/item/weapon/rcd_ammo)) + if ((matter + 10) > 30) + user << "The RCD cant hold any more matter." + return + del(W) + matter += 10 + playsound(src.loc, 'click.ogg', 50, 1) + user << "The RCD now holds [matter]/30 matter-units." + desc = "A RCD. It currently holds [matter]/30 matter-units." + return - if (istype(A, /turf) && mode == 1) - if (istype(A, /turf/space) && matter >= 1) - user << "Building Floor (1)..." - if (!disabled) - playsound(src.loc, 'Deconstruct.ogg', 50, 1) - spark_system.set_up(5, 0, src) - src.spark_system.start() - A:ReplaceWithFloor() - if (isrobot(user)) - var/mob/living/silicon/robot/engy = user - engy.cell.charge -= 30 - else - matter-- - user << "The RCD now holds [matter]/30 matter-units." - desc = "A RCD. It currently holds [matter]/30 matter-units." + + attack_self(mob/user as mob) + //Change the mode + playsound(src.loc, 'pop.ogg', 50, 0) + if (mode == 1) + mode = 2 + user << "Changed mode to 'Airlock'" + src.spark_system.start() return - if (istype(A, /turf/simulated/floor) && matter >= 3) - user << "Building Wall (3)..." - playsound(src.loc, 'click.ogg', 50, 1) - if(do_after(user, 20)) - if (!disabled) - spark_system.set_up(5, 0, src) - src.spark_system.start() - A:ReplaceWithWall() - playsound(src.loc, 'Deconstruct.ogg', 50, 1) - if (isrobot(user)) - var/mob/living/silicon/robot/engy = user - engy.cell.charge -= 90 - else - matter -= 3 - user << "The RCD now holds [matter]/30 matter-units." - desc = "A RCD. It currently holds [matter]/30 matter-units." + if (mode == 2) + mode = 3 + user << "Changed mode to 'Deconstruct'" + src.spark_system.start() + return + if (mode == 3) + mode = 1 + user << "Changed mode to 'Floor & Walls'" + src.spark_system.start() return - else if (istype(A, /turf/simulated/floor) && mode == 2 && matter >= 10) - user << "Building Airlock (10)..." - playsound(src.loc, 'click.ogg', 50, 1) - if(do_after(user, 50)) - if (!disabled) - spark_system.set_up(5, 0, src) - src.spark_system.start() - var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock( A ) - T.autoclose = 1 - playsound(src.loc, 'Deconstruct.ogg', 50, 1) - playsound(src.loc, 'sparks2.ogg', 50, 1) - if (isrobot(user)) - var/mob/living/silicon/robot/engy = user - engy.cell.charge -= 300 - else - matter -= 10 - user << "The RCD now holds [matter]/30 matter-units." - desc = "A RCD. It currently holds [matter]/30 matter-units." - return - else if (mode == 3 && (istype(A, /turf) || istype(A, /obj/machinery/door/airlock) ) ) - if (istype(A, /turf/simulated/wall) && matter >= 5) - user << "Deconstructing Wall (5)..." - playsound(src.loc, 'click.ogg', 50, 1) - if(do_after(user, 50)) - if (!disabled) - spark_system.set_up(5, 0, src) - src.spark_system.start() - A:ReplaceWithFloor() - playsound(src.loc, 'Deconstruct.ogg', 50, 1) - if (isrobot(user)) - var/mob/living/silicon/robot/engy = user - engy.cell.charge -= 150 - else - matter -= 5 - user << "The RCD now holds [matter]/30 matter-units." - desc = "A RCD. It currently holds [matter]/30 matter-units." + + afterattack(atom/A, mob/user as mob) + if (!(istype(A, /turf) || istype(A, /obj/machinery/door/airlock))) return - if (istype(A, /turf/simulated/wall/r_wall) && matter >= 5) - user << "Deconstructing RWall (5)..." - playsound(src.loc, 'click.ogg', 50, 1) - if(do_after(user, 50)) + + if (istype(A, /turf) && mode == 1) + if (istype(A, /turf/space) && matter >= 1) + user << "Building Floor (1)..." if (!disabled) - spark_system.set_up(5, 0, src) - src.spark_system.start() - A:ReplaceWithWall() playsound(src.loc, 'Deconstruct.ogg', 50, 1) - if (isrobot(user)) - var/mob/living/silicon/robot/engy = user - engy.cell.charge -= 150 - else - matter -= 5 - user << "The RCD now holds [matter]/30 matter-units." - desc = "A RCD. It currently holds [matter]/30 matter-units." - return - if (istype(A, /turf/simulated/floor) && matter >= 5) - user << "Deconstructing Floor (5)..." - playsound(src.loc, 'click.ogg', 50, 1) - if(do_after(user, 50)) - if (!disabled) spark_system.set_up(5, 0, src) src.spark_system.start() - A:ReplaceWithSpace() - playsound(src.loc, 'Deconstruct.ogg', 50, 1) + A:ReplaceWithFloor() if (isrobot(user)) var/mob/living/silicon/robot/engy = user - engy.cell.charge -= 150 + engy.cell.charge -= 30 else - matter -= 5 + if(!matter >= 1) return + matter-- user << "The RCD now holds [matter]/30 matter-units." desc = "A RCD. It currently holds [matter]/30 matter-units." - return - if (istype(A, /obj/machinery/door/airlock) && matter >= 10) - user << "Deconstructing Airlock (10)..." + return + if (istype(A, /turf/simulated/floor) && matter >= 3) + user << "Building Wall (3)..." + playsound(src.loc, 'click.ogg', 50, 1) + if(do_after(user, 20)) + if (!disabled) + spark_system.set_up(5, 0, src) + src.spark_system.start() + A:ReplaceWithWall() + playsound(src.loc, 'Deconstruct.ogg', 50, 1) + if (isrobot(user)) + var/mob/living/silicon/robot/engy = user + engy.cell.charge -= 90 + else + if(!matter >= 3) return + matter -= 3 + user << "The RCD now holds [matter]/30 matter-units." + desc = "A RCD. It currently holds [matter]/30 matter-units." + return + else if (istype(A, /turf/simulated/floor) && mode == 2 && matter >= 10) + user << "Building Airlock (10)..." playsound(src.loc, 'click.ogg', 50, 1) if(do_after(user, 50)) if (!disabled) spark_system.set_up(5, 0, src) src.spark_system.start() - del(A) + if(locate(/obj/machinery/door) in get_turf(src)) return + var/obj/machinery/door/airlock/T = new /obj/machinery/door/airlock( A ) + var/obj/window/killthis = (locate(/obj/window) in get_turf(src)) + if(killthis) + killthis.ex_act(2)//Smashin windows + T.autoclose = 1 playsound(src.loc, 'Deconstruct.ogg', 50, 1) + playsound(src.loc, 'sparks2.ogg', 50, 1) if (isrobot(user)) var/mob/living/silicon/robot/engy = user engy.cell.charge -= 300 else + if(!matter >= 10) return matter -= 10 user << "The RCD now holds [matter]/30 matter-units." desc = "A RCD. It currently holds [matter]/30 matter-units." + return + else if (mode == 3 && (istype(A, /turf) || istype(A, /obj/machinery/door/airlock) ) ) + if (istype(A, /turf/simulated/wall) && matter >= 5) + user << "Deconstructing Wall (5)..." + playsound(src.loc, 'click.ogg', 50, 1) + if(do_after(user, 50)) + if (!disabled) + spark_system.set_up(5, 0, src) + src.spark_system.start() + A:ReplaceWithFloor() + playsound(src.loc, 'Deconstruct.ogg', 50, 1) + if (isrobot(user)) + var/mob/living/silicon/robot/engy = user + engy.cell.charge -= 150 + else + if(!matter >= 5) return + matter -= 5 + user << "The RCD now holds [matter]/30 matter-units." + desc = "A RCD. It currently holds [matter]/30 matter-units." + return + if (istype(A, /turf/simulated/wall/r_wall) && matter >= 5) + user << "Deconstructing RWall (5)..." + playsound(src.loc, 'click.ogg', 50, 1) + if(do_after(user, 50)) + if (!disabled) + spark_system.set_up(5, 0, src) + src.spark_system.start() + A:ReplaceWithWall() + playsound(src.loc, 'Deconstruct.ogg', 50, 1) + if (isrobot(user)) + var/mob/living/silicon/robot/engy = user + engy.cell.charge -= 150 + else + if(!matter >= 5) return + matter -= 5 + user << "The RCD now holds [matter]/30 matter-units." + desc = "A RCD. It currently holds [matter]/30 matter-units." + return + if (istype(A, /turf/simulated/floor) && matter >= 5) + user << "Deconstructing Floor (5)..." + playsound(src.loc, 'click.ogg', 50, 1) + if(do_after(user, 50)) + if (!disabled) + spark_system.set_up(5, 0, src) + src.spark_system.start() + A:ReplaceWithSpace() + playsound(src.loc, 'Deconstruct.ogg', 50, 1) + if (isrobot(user)) + var/mob/living/silicon/robot/engy = user + engy.cell.charge -= 150 + else + if(!matter >= 5) return + matter -= 5 + user << "The RCD now holds [matter]/30 matter-units." + desc = "A RCD. It currently holds [matter]/30 matter-units." + return + if (istype(A, /obj/machinery/door/airlock) && matter >= 10) + user << "Deconstructing Airlock (10)..." + playsound(src.loc, 'click.ogg', 50, 1) + if(do_after(user, 50)) + if (!disabled) + spark_system.set_up(5, 0, src) + src.spark_system.start() + del(A) + playsound(src.loc, 'Deconstruct.ogg', 50, 1) + if (isrobot(user)) + var/mob/living/silicon/robot/engy = user + engy.cell.charge -= 300 + else + if(!matter >= 10) return + matter -= 10 + user << "The RCD now holds [matter]/30 matter-units." + desc = "A RCD. It currently holds [matter]/30 matter-units." + return diff --git a/code/game/objects/items/weapons/cigs_lighters.dm b/code/game/objects/items/weapons/cigs_lighters.dm index 9aca51d51627e..e45a2949aaa92 100644 --- a/code/game/objects/items/weapons/cigs_lighters.dm +++ b/code/game/objects/items/weapons/cigs_lighters.dm @@ -10,144 +10,159 @@ ZIPPO /////////// //MATCHES// /////////// - -/obj/item/weapon/match/process() - while(src.lit == 1) - src.smoketime-- - sleep(10) - if(src.smoketime < 1) - src.icon_state = "match_burnt" +/obj/item/weapon/match + name = "Match" + desc = "A simple match stick, used for lighting tobacco" + icon = 'cigarettes.dmi' + icon_state = "match_unlit" + var/lit = 0 + var/smoketime = 5 + w_class = 1.0 + origin_tech = "materials=1" + + + process() + while(src.lit == 1) + src.smoketime-- + sleep(10) + if(src.smoketime < 1) + src.icon_state = "match_burnt" + src.lit = -1 + processing_items.Remove(src) + return + + + dropped(mob/user as mob) + if(src.lit == 1) src.lit = -1 - return - -/obj/item/weapon/match/dropped(mob/user as mob) - if(src.lit == 1) - src.lit = -1 - src.damtype = "brute" - src.icon_state = "match_burnt" - src.item_state = "cigoff" - src.name = "Burnt match" - src.desc = "A match that has been burnt" + src.damtype = "brute" + src.icon_state = "match_burnt" + src.item_state = "cigoff" + src.name = "Burnt match" + src.desc = "A match that has been burnt" return ..() + + ////////////// //MATCHBOXES// ////////////// -/obj/item/weapon/matchbox/attack_hand(mob/user as mob) - if(user.r_hand == src || user.l_hand == src) +/obj/item/weapon/matchbox + name = "Matchbox" + desc = "A small box of Almost But Not Quite Plasma Premium Matches." + icon = 'cigarettes.dmi' + icon_state = "matchbox" + item_state = "zippo" + w_class = 1 + flags = ONBELT | TABLEPASS + var/matchcount = 10 + w_class = 1.0 + + + attack_hand(mob/user as mob) + if(user.r_hand == src || user.l_hand == src) + if(src.matchcount <= 0) + user << "\red You're out of matches. Shouldn't have wasted so many..." + return + else + src.matchcount-- + var/obj/item/weapon/match/W = new /obj/item/weapon/match(user) + if(user.hand) + user.l_hand = W + else + user.r_hand = W + W.layer = 20 + else + return ..() if(src.matchcount <= 0) - user << "\red You're out of matches. Shouldn't have wasted so many..." - return + src.icon_state = "matchbox_empty" + else if(src.matchcount <= 3) + src.icon_state = "matchbox_almostempty" + else if(src.matchcount <= 6) + src.icon_state = "matchbox_almostfull" else - src.matchcount-- - var/obj/item/weapon/match/W = new /obj/item/weapon/match(user) - if(user.hand) - user.l_hand = W - else - user.r_hand = W - W.layer = 20 - else - return ..() - if(src.matchcount <= 0) - src.icon_state = "matchbox_empty" - else if(src.matchcount <= 3) - src.icon_state = "matchbox_almostempty" - else if(src.matchcount <= 6) - src.icon_state = "matchbox_almostfull" - else - src.icon_state = "matchbox" - src.update_icon() - return - -obj/item/weapon/matchbox.attackby(obj/item/weapon/match/W as obj, mob/user as mob) - if(istype(W, /obj/item/weapon/match) && W.lit == 0) - W.lit = 1 - W.icon_state = "match_lit" - W.process() - W.update_icon() - return + src.icon_state = "matchbox" + src.update_icon() + return + + + attackby(obj/item/weapon/match/W as obj, mob/user as mob) + if(istype(W, /obj/item/weapon/match) && W.lit == 0) + W.lit = 1 + W.icon_state = "match_lit" + processing_items.Add(W) + W.update_icon() + return + /////////////////////// //CIGARETTES + CIGARS// /////////////////////// -/obj/item/clothing/mask/cigarette/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if(istype(W, /obj/item/weapon/weldingtool) && W:welding) - light("\red [user] casually lights the [name] with [W], what a badass.") -/* if(src.lit == 0) + +/obj/item/clothing/mask/cigarette + name = "Cigarette" + desc = "A roll of tobacco and nicotine." + icon_state = "cigoff" + throw_speed = 0.5 + item_state = "cigoff" + w_class = 1 + body_parts_covered = null + var + lit = 0 + icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi + icon_off = "cigoff" + icon_butt = "cigbutt" + lastHolder = null + smoketime = 300 + proc + light(var/flavor_text = "[usr] lights the [name].") + + + attackby(obj/item/weapon/W as obj, mob/user as mob) + ..() + if(istype(W, /obj/item/weapon/weldingtool) && W:welding) + light("\red [user] casually lights the [name] with [W], what a badass.") + + else if(istype(W, /obj/item/weapon/zippo) && (W:lit > 0)) + light("\red With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.") + + else if(istype(W, /obj/item/weapon/match) && (W:lit > 0)) + light("\red [user] lights their [name] with their [W]. How poor can you get?") + + else if (istype(W, /obj/item/weapon/trashbag)) + var/obj/item/weapon/trashbag/S = W + if (S.mode == 1) + for (var/obj/item/clothing/mask/cigarette/C in locate(src.x,src.y,src.z)) + if (S.contents.len < S.capacity) + S.contents += C; + else + user << "\blue The bag is full." + break + user << "\blue You pick up all trash." + else + if (S.contents.len < S.capacity) + S.contents += src; + else + user << "\blue The bag is full." + S.update_icon() + return + + + light(var/flavor_text = "[usr] lights the [name].") + if(!src.lit) src.lit = 1 src.damtype = "fire" src.icon_state = icon_on src.item_state = icon_on - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red [] casually lights the [] with [], what a badass.", user, src.name, W), 1) - spawn() //start fires while it's lit - src.process()*/ - else if(istype(W, /obj/item/weapon/zippo) && W:lit) - light("\red With a single flick of their wrist, [user] smoothly lights their [name] with their [W]. Damn they're cool.") -/* if(src.lit == 0) - src.lit = 1 - src.icon_state = icon_on - src.item_state = icon_on - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red With a single flick of their wrist, [] smoothly lights their [] with their []. Damn they're cool.", user, src.name, W), 1) - spawn() //start fires while it's lit - src.process()*/ - else if(istype(W, /obj/item/weapon/match) && W:lit) - light("\red [user] lights their [name] with their [W]. How poor can you get?") -/* if(src.lit == 0) - src.lit = 1 - src.icon_state = icon_on - src.item_state = icon_on - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red [] lights their [] with their []. How poor can you get?", user, src.name, W), 1) - spawn() //start fires while it's lit - src.process()*/ - else if (istype(W, /obj/item/weapon/trashbag)) - var/obj/item/weapon/trashbag/S = W - if (S.mode == 1) - for (var/obj/item/clothing/mask/cigarette/C in locate(src.x,src.y,src.z)) - if (S.contents.len < S.capacity) - S.contents += C; - else - user << "\blue The bag is full." - break - user << "\blue You pick up all trash." - else - if (S.contents.len < S.capacity) - S.contents += src; - else - user << "\blue The bag is full." - S.update_icon() - return - -/obj/item/clothing/mask/cigarette/proc/light(var/flavor_text = "[usr] lights the [name].") - if(!src.lit) - src.lit = 1 - src.damtype = "fire" - src.icon_state = icon_on - src.item_state = icon_on - for(var/mob/O in viewers(usr, null)) - O.show_message(flavor_text, 1) - spawn() - src.process() - -/obj/item/clothing/mask/cigarette/process() - - var/atom/lastHolder = null - - while(src.lit == 1) - var/turf/location = src.loc - var/atom/holder = loc - var/isHeld = 0 - var/mob/M = null - src.smoketime-- + for(var/mob/O in viewers(usr, null)) + O.show_message(flavor_text, 1) + processing_items.Add(src) + - if(istype(location, /mob/)) - M = location - if(M.l_hand == src || M.r_hand == src || M.wear_mask == src) - location = M.loc + process() + var/turf/location = get_turf(src) + src.smoketime-- if(src.smoketime < 1) if (istype(src,/obj/item/clothing/mask/cigarette/cigar)) var/obj/item/weapon/cigbutt/C = new /obj/item/weapon/cigarbutt @@ -155,209 +170,213 @@ obj/item/weapon/matchbox.attackby(obj/item/weapon/match/W as obj, mob/user as mo else var/obj/item/weapon/cigbutt/C = new /obj/item/weapon/cigbutt C.loc = location - if(M != null) + if(ismob(src.loc)) + var/mob/living/M = src.loc M << "\red Your [src.name] goes out." + processing_items.Remove(src) del(src) return - if (istype(location, /turf)) //start a fire if possible + if(location) location.hotspot_expose(700, 5) - if (ismob(holder)) - isHeld = 1 - else - - - - - // note remove luminosity processing until can understand how to make this compatible - // with the fire checks, etc. + return - isHeld = 0 - if (lastHolder != null) - //lastHolder.sd_SetLuminosity(0) - lastHolder = null - if (isHeld == 1) - //if (holder != lastHolder && lastHolder != null) - //lastHolder.sd_SetLuminosity(0) - //holder.sd_SetLuminosity(1) - lastHolder = holder + dropped(mob/user as mob) + if(src.lit == 1) + for(var/mob/O in viewers(user, null)) + O.show_message(text("\red [] calmly drops and treads on the lit [], putting it out instantly.", user,src.name), 1) + src.lit = -1 + src.damtype = "brute" + src.icon_state = icon_butt + src.item_state = icon_off + src.desc = "A [src.name] butt." + src.name = "[src.name] butt" + return ..() - //sd_SetLuminosity(1) - sleep(10) - if (lastHolder != null) - //lastHolder.sd_SetLuminosity(0) - lastHolder = null - //sd_SetLuminosity(0) +//////////// +// CIGARS // +//////////// +/obj/item/clothing/mask/cigarette/cigar + name = "Premium Cigar" + desc = "A brown roll of tobacco and... well, you're not quite sure. This thing's huge!" + icon_state = "cigaroff" + icon_on = "cigaron" + icon_off = "cigaroff" + icon_butt = "cigarbutt" + throw_speed = 0.5 + item_state = "cigaroff" + smoketime = 1500 + +/obj/item/clothing/mask/cigarette/cigar/cohiba + name = "Cohiba Cigar" + desc = "There's little more you could want from a cigar." + icon_state = "cigar2off" + icon_on = "cigar2on" + icon_off = "cigar2off" + icon_butt = "cigarbutt" + +/obj/item/clothing/mask/cigarette/cigar/havanian + name = "Premium Havanian Cigar" + desc = "A cigar fit for only the best for the best." + icon_state = "cigar2off" + icon_on = "cigar2on" + icon_off = "cigar2off" + icon_butt = "cigarbutt" + smoketime = 7200 + +/obj/item/weapon/cigbutt + name = "Cigarette butt" + desc = "A manky old cigarette butt." + icon = 'cigarettes.dmi' + icon_state = "cigbutt" + w_class = 1 + throwforce = 1 + +/obj/item/weapon/cigarbutt + name = "Cigar butt" + desc = "A manky old cigar butt." + icon = 'cigarettes.dmi' + icon_state = "cigarbutt" + w_class = 1 + throwforce = 1 -/obj/item/clothing/mask/cigarette/dropped(mob/user as mob) - if(src.lit == 1) - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red [] calmly drops and treads on the lit [], putting it out instantly.", user,src.name), 1) - src.lit = -1 - src.damtype = "brute" - src.icon_state = icon_butt - src.item_state = icon_off - src.desc = "A [src.name] butt." - src.name = "[src.name] butt" - return ..() - else - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red [] drops the []. Guess they've had enough for the day.", user, src), 1) - return ..() //////////// //CIG PACK// //////////// +/obj/item/weapon/cigpacket + name = "Cigarette packet" + desc = "The most popular brand of Space Cigarettes, sponsors of the Space Olympics." + icon = 'cigarettes.dmi' + icon_state = "cigpacket" + item_state = "cigpacket" + w_class = 1 + throwforce = 2 + flags = ONBELT | TABLEPASS + var + cigcount = 6 + + + update_icon() + src.icon_state = text("cigpacket[]", src.cigcount) + src.desc = text("There are [] cigs\s left!", src.cigcount) + return -/obj/item/weapon/cigpacket/update_icon() - src.icon_state = text("cigpacket[]", src.cigcount) - src.desc = text("There are [] cigs\s left!", src.cigcount) - return -/obj/item/weapon/cigpacket/attack_hand(mob/user as mob) - if(user.r_hand == src || user.l_hand == src) - if(src.cigcount == 0) - user << "\red You're out of cigs, shit! How you gonna get through the rest of the day..." - return + attack_hand(mob/user as mob) + if(user.r_hand == src || user.l_hand == src) + if(src.cigcount == 0) + user << "\red You're out of cigs, shit! How you gonna get through the rest of the day..." + return + else + src.cigcount-- + var/obj/item/clothing/mask/cigarette/W = new /obj/item/clothing/mask/cigarette(user) + if(user.hand) + user.l_hand = W + else + user.r_hand = W + W.layer = 20 else - src.cigcount-- - var/obj/item/clothing/mask/cigarette/W = new /obj/item/clothing/mask/cigarette(user) - if(user.hand) - user.l_hand = W + return ..() + src.update_icon() + return + + + attackby(obj/item/weapon/W as obj, mob/user as mob) + ..() + if (istype(W, /obj/item/weapon/trashbag)) + var/obj/item/weapon/trashbag/S = W + if (S.mode == 1) + for (var/obj/item/weapon/cigpacket/CP in locate(src.x,src.y,src.z)) + if (S.contents.len < S.capacity) + S.contents += CP; + else + user << "\blue The bag is full." + break + user << "\blue You pick up all trash." else - user.r_hand = W - W.layer = 20 - else - return ..() - src.update_icon() - return - -/obj/item/weapon/cigpacket/attackby(obj/item/weapon/W as obj, mob/user as mob) - ..() - if (istype(W, /obj/item/weapon/trashbag)) - var/obj/item/weapon/trashbag/S = W - if (S.mode == 1) - for (var/obj/item/weapon/cigpacket/CP in locate(src.x,src.y,src.z)) if (S.contents.len < S.capacity) - S.contents += CP; + S.contents += src; else user << "\blue The bag is full." - break - user << "\blue You pick up all trash." - else - if (S.contents.len < S.capacity) - S.contents += src; - else - user << "\blue The bag is full." - S.update_icon() - return + S.update_icon() + return + + ///////// //ZIPPO// ///////// -#define ZIPPO_LUM 2 - -/obj/item/weapon/zippo/attack_self(mob/user) - if(user.r_hand == src || user.l_hand == src) - if(!src.lit) - src.lit = 1 - src.icon_state = "zippoon" - src.item_state = "zippoon" - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red Without even breaking stride, [] flips open and lights the [] in one smooth movement.", user, src), 1) - - user.sd_SetLuminosity(user.luminosity + ZIPPO_LUM) - spawn(0) - process() +/obj/item/weapon/zippo + name = "Zippo lighter" + desc = "The detective's zippo." + icon = 'items.dmi' + icon_state = "zippo" + item_state = "zippo" + w_class = 1 + throwforce = 4 + flags = ONBELT | TABLEPASS | CONDUCT + var + lit = 0 + + + attack_self(mob/user) + if(user.r_hand == src || user.l_hand == src) + if(!src.lit) + src.lit = 1 + src.icon_state = "zippoon" + src.item_state = "zippoon" + for(var/mob/O in viewers(user, null)) + O.show_message(text("\red Without even breaking stride, [] flips open and lights the [] in one smooth movement.", user, src), 1) + + user.sd_SetLuminosity(user.luminosity + 2) + processing_items.Add(src) + else + src.lit = 0 + src.icon_state = "zippo" + src.item_state = "zippo" + for(var/mob/O in viewers(user, null)) + O.show_message(text("\red You hear a quiet click, as [] shuts off the [] without even looking what they're doing. Wow.", user, src), 1) + + user.sd_SetLuminosity(user.luminosity - 2) + processing_items.Remove(src) else - src.lit = 0 - src.icon_state = "zippo" - src.item_state = "zippo" - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red You hear a quiet click, as [] shuts off the [] without even looking what they're doing. Wow.", user, src), 1) + return ..() + return - user.sd_SetLuminosity(user.luminosity - ZIPPO_LUM) - else - return ..() - return -/obj/item/weapon/zippo/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) - if(!istype(M, /mob)) - return + attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) + if(!istype(M, /mob)) + return - if(istype(M.wear_mask,/obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && src.lit) - if(M == user) - M.wear_mask:light("\red With a single flick of their wrist, [user] smoothly lights their [M.wear_mask.name] with their [src.name]. Damn they're cool.") + if(istype(M.wear_mask,/obj/item/clothing/mask/cigarette) && user.zone_sel.selecting == "mouth" && src.lit) + if(M == user) + M.wear_mask:light("\red With a single flick of their wrist, [user] smoothly lights their [M.wear_mask.name] with their [src.name]. Damn they're cool.") + else + M.wear_mask:light("\red [user] whips the [src.name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light the [M.wear_mask.name] with.") else - M.wear_mask:light("\red [user] whips the [src.name] out and holds it for [M]. Their arm is as steady as the unflickering flame they light the [M.wear_mask.name] with.") - else - ..() + ..() -/obj/item/weapon/zippo/process() - while(src.lit) - var/turf/location = src.loc - - if(istype(location, /mob/)) - var/mob/M = location - if(M.l_hand == src || M.r_hand == src) - location = M.loc - if (istype(location, /turf)) + process() + var/turf/location = get_turf(src) + if(location) location.hotspot_expose(700, 5) - sleep(10) - - -/obj/item/weapon/zippo/pickup(mob/user) - if(lit) - src.sd_SetLuminosity(0) - user.sd_SetLuminosity(user.luminosity + ZIPPO_LUM) - - - -/obj/item/weapon/zippo/dropped(mob/user) - if(lit) - user.sd_SetLuminosity(user.luminosity - ZIPPO_LUM) - src.sd_SetLuminosity(ZIPPO_LUM) - - - - -/obj/item/weapon/knifezippo/attack_self(mob/user) - if(user.r_hand == src || user.l_hand == src) - if(!src.lit) - src.lit = 1 - src.icon_state = "knifezippoon" - src.item_state = "knifezippoon" - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red Without even breaking stride, [] flips open and lights the [] in one smooth movement.", user, src), 1) - - else - src.lit = 0 - src.icon_state = "knifezippo" - src.item_state = "knifezippo" - for(var/mob/O in viewers(user, null)) - O.show_message(text("\red You hear a quiet click, as [] shuts off the [] without even looking what they're doing. Wow.", user, src), 1) + return - else - return ..() - return -/obj/item/weapon/knifezippo/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) - if(!istype(M, /mob)) + pickup(mob/user) + if(lit) + src.sd_SetLuminosity(0) + user.sd_SetLuminosity(user.luminosity + 2) return -/obj/item/weapon/knifezippo/process() - - while(src.lit) - var/turf/location = src.loc - if(istype(location, /mob/)) - var/mob/M = location - if(M.l_hand == src || M.r_hand == src) - location = M.loc - if (istype(location, /turf)) - location.hotspot_expose(700, 5) - sleep(10) \ No newline at end of file + dropped(mob/user) + if(lit) + user.sd_SetLuminosity(user.luminosity - 2) + src.sd_SetLuminosity(2) + return \ No newline at end of file diff --git a/code/game/objects/items/weapons/guns_new.dm b/code/game/objects/items/weapons/guns_new.dm index e29ea89c49fa3..e29870c13d14c 100644 --- a/code/game/objects/items/weapons/guns_new.dm +++ b/code/game/objects/items/weapons/guns_new.dm @@ -7,8 +7,6 @@ #define ADD "add" #define SET "set" - - /////////////////////////////////////////////// ////////////////AMMO SECTION/////////////////// /////////////////////////////////////////////// @@ -1528,7 +1526,7 @@ S.pump() return - update_icon() + if(silenced) playsound(user, fire_sound, 10, 1) @@ -1566,3 +1564,4 @@ if(istype(src, /obj/item/weapon/gun/projectile/shotgun)) var/obj/item/weapon/gun/projectile/shotgun/S = src S.pumped++ + update_icon() diff --git a/code/game/shuttle_engines.dm b/code/game/shuttle_engines.dm new file mode 100644 index 0000000000000..6c6ca67acfbd8 --- /dev/null +++ b/code/game/shuttle_engines.dm @@ -0,0 +1,42 @@ + +/obj/structure/shuttle + name = "shuttle" + icon = 'shuttle.dmi' + +/obj/structure/shuttle/engine + name = "engine" + density = 1 + anchored = 1.0 + +/obj/structure/shuttle/engine/heater + name = "heater" + icon_state = "heater" + +/obj/structure/shuttle/engine/platform + name = "platform" + icon_state = "platform" + +/obj/structure/shuttle/engine/propulsion + name = "propulsion" + icon_state = "propulsion" + opacity = 1 + +/obj/structure/shuttle/engine/propulsion/burst + name = "burst" + +/obj/structure/shuttle/engine/propulsion/burst/left + name = "left" + icon_state = "burst_l" + +/obj/structure/shuttle/engine/propulsion/burst/right + name = "right" + icon_state = "burst_r" + +/obj/structure/shuttle/engine/router + name = "router" + icon_state = "router" +/obj/machinery/shuttle/engine/heater +/obj/machinery/shuttle/engine/propulsion +/obj/item/clothing/suit/armor/powered +/obj/item/clothing/head/helmet/powered +/obj/machinery/shuttle/engine/propulsion/burst \ No newline at end of file diff --git a/code/game/turf.dm b/code/game/turf.dm index c5937d4cbc501..612450b37a2ad 100644 --- a/code/game/turf.dm +++ b/code/game/turf.dm @@ -745,11 +745,11 @@ var/list/plating_icons = list("plating","platingdmg1","platingdmg2","platingdmg3 else icon_regular_floor = icon_state -/turf/simulated/floor/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) - if ((istype(mover, /obj/machinery/vehicle) && !(src.burnt))) - if (!( locate(/obj/machinery/mass_driver, src) )) - return 0 - return ..() +//turf/simulated/floor/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) +// if ((istype(mover, /obj/machinery/vehicle) && !(src.burnt))) +// if (!( locate(/obj/machinery/mass_driver, src) )) +// return 0 +// return ..() /turf/simulated/floor/ex_act(severity) //set src in oview(1) diff --git a/code/game/verbs/who.dm b/code/game/verbs/who.dm index 27544f4b9b46e..aedf61dbec14c 100644 --- a/code/game/verbs/who.dm +++ b/code/game/verbs/who.dm @@ -22,8 +22,6 @@ if (M.client.stealth && !usr.client.holder) peeps += "\t[M.client.fakekey]" - else if (M.client.goon) //everyone is authed - peeps += "\t\red[M.client] [M.client.stealth ? "(as [M.client.fakekey])" : "([html_encode(M.client.goon)])"]" else peeps += "\t[M.client][M.client.stealth ? " (as [M.client.fakekey])" : ""]" diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index b8b9cad5e8820..94ff83560d968 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -955,14 +955,14 @@ del(O) for(var/obj/grille/O in world) del(O) - for(var/obj/machinery/vehicle/pod/O in world) +/* for(var/obj/machinery/vehicle/pod/O in world) for(var/mob/M in src) M.loc = src.loc if (M.client) M.client.perspective = MOB_PERSPECTIVE M.client.eye = M del(O) - ok = 1 + ok = 1*/ if("toxic") /* for(var/obj/machinery/atmoalter/siphs/fullairsiphon/O in world) O.t_status = 3 @@ -1613,7 +1613,7 @@ dat += "Monkey" if(istype(M, /mob/living/carbon/alien)) dat += "Alien" - dat += {"[(M.client ? "[(M.client.goon ? "" : "")][M.client]" : "No client")] + dat += {"[M.client]" : "No client")] X PM "} @@ -1658,7 +1658,7 @@ dat += "Monkey" if(isalien(M)) dat += "Alien" - dat += {"[(M.client ? "[(M.client.goon ? "" : "")][M.client]" : "No client")] + dat += {"[(M.client ? "[M.client]" : "No client")] X PM "} diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index 0a121e65281e6..9da012bca0509 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -1,333 +1,396 @@ -/obj/machinery/power/solar/New() - ..() - spawn(10) +#define SOLARGENRATE 1500 +/obj/machinery/power/solar + name = "solar panel" + desc = "A solar electrical generator." + icon = 'power.dmi' + icon_state = "sp_base" + anchored = 1 + density = 1 + directwired = 1 + use_power = 0 + idle_power_usage = 0 + active_power_usage = 0 + var + health = 10.0 + id = 1 + obscured = 0 + sunfrac = 0 + adir = SOUTH + ndir = SOUTH + turn_angle = 0 + obj/machinery/power/solar_control/control + proc + healthcheck() updateicon() update_solar_exposure() + broken() - if(powernet) - for(var/obj/machinery/power/solar_control/SC in powernet.nodes) - if(SC.id == id) - control = SC - -/obj/machinery/power/solar/attackby(obj/item/weapon/W, mob/user) - ..() - if (W) - src.add_fingerprint(user) - src.health -= W.force - src.healthcheck() - return - -/obj/machinery/power/solar/blob_act() - src.health-- - src.healthcheck() - return -/obj/machinery/power/solar/proc/healthcheck() - if (src.health <= 0) - if(!(stat & BROKEN)) - broken() - else - new /obj/item/weapon/shard(src.loc) - new /obj/item/weapon/shard(src.loc) - del(src) + New() + ..() + spawn(10) + updateicon() + update_solar_exposure() + if(powernet) + for(var/obj/machinery/power/solar_control/SC in powernet.nodes) + if(SC.id == id) + control = SC + + + attackby(obj/item/weapon/W, mob/user) + ..() + if (W) + src.add_fingerprint(user) + src.health -= W.force + src.healthcheck() return - return -/obj/machinery/power/solar/proc/updateicon() - overlays = null - if(stat & BROKEN) - overlays += image('power.dmi', icon_state = "solar_panel-b", layer = FLY_LAYER) - else - overlays += image('power.dmi', icon_state = "solar_panel", layer = FLY_LAYER) - src.dir = angle2dir(adir) - return -/obj/machinery/power/solar/proc/update_solar_exposure() - if(!sun) - return - if(obscured) - sunfrac = 0 + blob_act() + src.health-- + src.healthcheck() return - var/p_angle = abs((360+adir)%360 - (360+sun.angle)%360) - if(p_angle > 90) // if facing more than 90deg from sun, zero output - sunfrac = 0 + + healthcheck() + if (src.health <= 0) + if(!(stat & BROKEN)) + broken() + else + new /obj/item/weapon/shard(src.loc) + new /obj/item/weapon/shard(src.loc) + del(src) + return return - sunfrac = cos(p_angle) ** 2 -#define SOLARGENRATE 1500 + updateicon() + overlays = null + if(stat & BROKEN) + overlays += image('power.dmi', icon_state = "solar_panel-b", layer = FLY_LAYER) + else + overlays += image('power.dmi', icon_state = "solar_panel", layer = FLY_LAYER) + src.dir = angle2dir(adir) + return -/obj/machinery/power/solar/process() - if(stat & BROKEN) - return + update_solar_exposure() + if(!sun) + return + if(obscured) + sunfrac = 0 + return + var/p_angle = abs((360+adir)%360 - (360+sun.angle)%360) + if(p_angle > 90) // if facing more than 90deg from sun, zero output + sunfrac = 0 + return + sunfrac = cos(p_angle) ** 2 - //return //TODO: FIX - if(!obscured) + process() + if(stat & BROKEN) return + if(!control) return + if(obscured) return + var/sgen = SOLARGENRATE * sunfrac add_avail(sgen) if(powernet && control) if(control in powernet.nodes) //this line right here... control.gen += sgen - if(adir != ndir) - spawn(10+rand(0,15)) - adir = (360+adir+dd_range(-10,10,ndir-adir))%360 - updateicon() - update_solar_exposure() + if(adir != ndir) + spawn(10+rand(0,15)) + adir = (360+adir+dd_range(-10,10,ndir-adir))%360 + updateicon() + update_solar_exposure() -/obj/machinery/power/solar/proc/broken() - stat |= BROKEN - updateicon() - return -/obj/machinery/power/solar/meteorhit() - if(stat & !BROKEN) - broken() - else - del(src) + broken() + stat |= BROKEN + updateicon() + return + -/obj/machinery/power/solar/ex_act(severity) - switch(severity) - if(1.0) + meteorhit() + if(stat & !BROKEN) + broken() + else del(src) - if(prob(15)) - new /obj/item/weapon/shard( src.loc ) - return - if(2.0) - if (prob(25)) - new /obj/item/weapon/shard( src.loc ) + + + ex_act(severity) + switch(severity) + if(1.0) del(src) + if(prob(15)) + new /obj/item/weapon/shard( src.loc ) return - if (prob(50)) - broken() - if(3.0) - if (prob(25)) - broken() - return + if(2.0) + if (prob(25)) + new /obj/item/weapon/shard( src.loc ) + del(src) + return + if (prob(50)) + broken() + if(3.0) + if (prob(25)) + broken() + return -/obj/machinery/power/solar/blob_act() - if(prob(75)) - broken() - src.density = 0 + blob_act() + if(prob(75)) + broken() + src.density = 0 +/obj/machinery/power/solar/fake/process() + machines.Remove(src) + return -/obj/machinery/power/solar_control/New() - ..() - spawn(15) - if(!powernet) return - for(var/obj/machinery/power/solar/S in powernet.nodes) - if(S.id != id) continue - cdir = S.adir - updateicon() +/obj/machinery/power/solar_control + name = "solar panel control" + desc = "A controller for solar panel arrays." + icon = 'computer.dmi' + icon_state = "solar" + anchored = 1 + density = 1 + directwired = 1 + use_power = 1 + idle_power_usage = 5 + active_power_usage = 20 + var + id = 1 + cdir = 0 + gen = 0 + lastgen = 0 + track = 2 // 0= off 1=timed 2=auto (tracker) + trackrate = 600 // 300-900 seconds + trackdir = 1 // 0 =CCW, 1=CW + nexttime = 0 + proc + updateicon() + tracker_update(var/angle) + set_panels(var/cdir) + broken() + interact(mob/user) -/obj/machinery/power/solar_control/proc/updateicon() - if(stat & BROKEN) - icon_state = "broken" - overlays = null - return - if(stat & NOPOWER) - icon_state = "c_unpowered" - overlays = null - return - icon_state = "solar" - overlays = null - if(cdir > 0) - overlays += image('computer.dmi', "solcon-o", FLY_LAYER, angle2dir(cdir)) - return + New() + ..() + spawn(15) + if(!powernet) return + for(var/obj/machinery/power/solar/S in powernet.nodes) + if(S.id != id) continue + cdir = S.adir + updateicon() -/obj/machinery/power/solar_control/attack_ai(mob/user) - add_fingerprint(user) - if(stat & (BROKEN | NOPOWER)) return + updateicon() + if(stat & BROKEN) + icon_state = "broken" + overlays = null + return + if(stat & NOPOWER) + icon_state = "c_unpowered" + overlays = null + return + icon_state = "solar" + overlays = null + if(cdir > 0) + overlays += image('computer.dmi', "solcon-o", FLY_LAYER, angle2dir(cdir)) + return - interact(user) -/obj/machinery/power/solar_control/attack_hand(mob/user) - add_fingerprint(user) + attack_ai(mob/user) + add_fingerprint(user) + if(stat & (BROKEN | NOPOWER)) return + interact(user) + + + attack_hand(mob/user) + add_fingerprint(user) + if(stat & (BROKEN | NOPOWER)) return + interact(user) + + + attackby(I as obj, user as mob) + if(istype(I, /obj/item/weapon/screwdriver)) + playsound(src.loc, 'Screwdriver.ogg', 50, 1) + if(do_after(user, 20)) + if (src.stat & BROKEN) + user << "\blue The broken glass falls out." + var/obj/computerframe/A = new /obj/computerframe( src.loc ) + new /obj/item/weapon/shard( src.loc ) + var/obj/item/weapon/circuitboard/solar_control/M = new /obj/item/weapon/circuitboard/solar_control( A ) + for (var/obj/C in src) + C.loc = src.loc + A.circuit = M + A.state = 3 + A.icon_state = "3" + A.anchored = 1 + del(src) + else + user << "\blue You disconnect the monitor." + var/obj/computerframe/A = new /obj/computerframe( src.loc ) + var/obj/item/weapon/circuitboard/solar_control/M = new /obj/item/weapon/circuitboard/solar_control( A ) + for (var/obj/C in src) + C.loc = src.loc + A.circuit = M + A.state = 4 + A.icon_state = "4" + A.anchored = 1 + del(src) + else + src.attack_hand(user) + return - if(stat & (BROKEN | NOPOWER)) return - interact(user) + process() + lastgen = gen + gen = 0 -/obj/machinery/power/solar_control/attackby(I as obj, user as mob) - if(istype(I, /obj/item/weapon/screwdriver)) - playsound(src.loc, 'Screwdriver.ogg', 50, 1) - if(do_after(user, 20)) - if (src.stat & BROKEN) - user << "\blue The broken glass falls out." - var/obj/computerframe/A = new /obj/computerframe( src.loc ) - new /obj/item/weapon/shard( src.loc ) - var/obj/item/weapon/circuitboard/solar_control/M = new /obj/item/weapon/circuitboard/solar_control( A ) - for (var/obj/C in src) - C.loc = src.loc - A.circuit = M - A.state = 3 - A.icon_state = "3" - A.anchored = 1 - del(src) - else - user << "\blue You disconnect the monitor." - var/obj/computerframe/A = new /obj/computerframe( src.loc ) - var/obj/item/weapon/circuitboard/solar_control/M = new /obj/item/weapon/circuitboard/solar_control( A ) - for (var/obj/C in src) - C.loc = src.loc - A.circuit = M - A.state = 4 - A.icon_state = "4" - A.anchored = 1 - del(src) - else - src.attack_hand(user) - return + if(stat & (NOPOWER | BROKEN)) + return -/obj/machinery/power/solar_control/process() - lastgen = gen - gen = 0 + use_power(250) + if(track==1 && nexttime < world.timeofday && trackrate) + nexttime = world.timeofday + 3600/abs(trackrate) + cdir = (cdir+trackrate/abs(trackrate)+360)%360 + set_panels(cdir) + updateicon() - if(stat & (NOPOWER | BROKEN)) - return + src.updateDialog() - use_power(250) - if(track==1 && nexttime < world.timeofday && trackrate) - nexttime = world.timeofday + 3600/abs(trackrate) - cdir = (cdir+trackrate/abs(trackrate)+360)%360 +// called by solar tracker when sun position changes + tracker_update(var/angle) + if(track != 2 || stat & (NOPOWER | BROKEN)) + return + cdir = angle set_panels(cdir) updateicon() + src.updateDialog() - src.updateDialog() + interact(mob/user) + if(stat & (BROKEN | NOPOWER)) return + if ( (get_dist(src, user) > 1 )) + if (!istype(user, /mob/living/silicon/ai)) + user.machine = null + user << browse(null, "window=solcon") + return -// called by solar tracker when sun position changes -/obj/machinery/power/solar_control/proc/tracker_update(var/angle) - if(track != 2 || stat & (NOPOWER | BROKEN)) + add_fingerprint(user) + user.machine = src + + var/t = "Solar Generator Control
"
+		t += "Generated power : [round(lastgen)] W

" + t += "Orientation: [rate_control(src,"cdir","[cdir]°",1,15)] ([angle2text(cdir)])


" + t += "



" + t += "Tracking: " + switch(track) + if(0) + t += "Off Timed Auto
" + if(1) + t += "Off Timed Auto
" + if(2) + t += "Off Timed Auto
" + + t += "Tracking Rate: [rate_control(src,"tdir","[trackrate] deg/h ([trackrate<0 ? "CCW" : "CW"])",5,30,180)]

" + t += "Close
" + user << browse(t, "window=solcon") + onclose(user, "solcon") return - cdir = angle - set_panels(cdir) - updateicon() - src.updateDialog() -/obj/machinery/power/solar_control/proc/interact(mob/user) - if(stat & (BROKEN | NOPOWER)) return - if ( (get_dist(src, user) > 1 )) - if (!istype(user, /mob/living/silicon/ai)) - user.machine = null - user << browse(null, "window=solcon") + Topic(href, href_list) + if(..()) + usr << browse(null, "window=solcon") + usr.machine = null + return + if(href_list["close"] ) + usr << browse(null, "window=solcon") + usr.machine = null return - add_fingerprint(user) - user.machine = src - - var/t = "Solar Generator Control
"
-	t += "Generated power : [round(lastgen)] W

" - t += "Orientation: [rate_control(src,"cdir","[cdir]°",1,15)] ([angle2text(cdir)])


" + if(href_list["dir"]) + cdir = text2num(href_list["dir"]) + spawn(1) + set_panels(cdir) + updateicon() - t += "



" + if(href_list["rate control"]) + if(href_list["cdir"]) + src.cdir = dd_range(0,359,(360+src.cdir+text2num(href_list["cdir"]))%360) + spawn(1) + set_panels(cdir) + updateicon() + if(href_list["tdir"]) + src.trackrate = dd_range(-7200,7200,src.trackrate+text2num(href_list["tdir"])) + if(src.trackrate) nexttime = world.timeofday + 3600/abs(trackrate) + + if(href_list["track"]) + if(src.trackrate) nexttime = world.timeofday + 3600/abs(trackrate) + track = text2num(href_list["track"]) + if(track == 2) + var/obj/machinery/power/tracker/T = locate() in world + if(T) + cdir = T.sun_angle - t += "Tracking: " - switch(track) - if(0) - t += "Off Timed Auto
" - if(1) - t += "Off Timed Auto
" - if(2) - t += "Off Timed Auto
" + set_panels(cdir) + updateicon() + src.updateUsrDialog() + return - t += "Tracking Rate: [rate_control(src,"tdir","[trackrate] deg/h ([trackrate<0 ? "CCW" : "CW"])",5,30,180)]

" - t += "Close
" - user << browse(t, "window=solcon") - onclose(user, "solcon") - return + set_panels(var/cdir) + if(!powernet) return + for(var/obj/machinery/power/solar/S in powernet.nodes) + if(S.id != id) continue + S.control = src + S.ndir = cdir -/obj/machinery/power/solar_control/Topic(href, href_list) - if(..()) - usr << browse(null, "window=solcon") - usr.machine = null - return - if(href_list["close"] ) - usr << browse(null, "window=solcon") - usr.machine = null - return - if(href_list["dir"]) - cdir = text2num(href_list["dir"]) - spawn(1) - set_panels(cdir) + power_change() + if(powered()) + stat &= ~NOPOWER updateicon() - - if(href_list["rate control"]) - if(href_list["cdir"]) - src.cdir = dd_range(0,359,(360+src.cdir+text2num(href_list["cdir"]))%360) - spawn(1) - set_panels(cdir) + else + spawn(rand(0, 15)) + stat |= NOPOWER updateicon() - if(href_list["tdir"]) - src.trackrate = dd_range(-7200,7200,src.trackrate+text2num(href_list["tdir"])) - if(src.trackrate) nexttime = world.timeofday + 3600/abs(trackrate) - if(href_list["track"]) - if(src.trackrate) nexttime = world.timeofday + 3600/abs(trackrate) - track = text2num(href_list["track"]) - if(track == 2) - var/obj/machinery/power/tracker/T = locate() in world - if(T) - cdir = T.sun_angle - set_panels(cdir) - updateicon() - src.updateUsrDialog() - return + broken() + stat |= BROKEN + updateicon() -/obj/machinery/power/solar_control/proc/set_panels(var/cdir) - if(!powernet) return - for(var/obj/machinery/power/solar/S in powernet.nodes) - if(S.id != id) continue - S.control = src - S.ndir = cdir -/obj/machinery/power/solar_control/power_change() - if(powered()) - stat &= ~NOPOWER - updateicon() - else - spawn(rand(0, 15)) - stat |= NOPOWER - updateicon() + meteorhit() + broken() + return -/obj/machinery/power/solar_control/proc/broken() - stat |= BROKEN - updateicon() -/obj/machinery/power/solar_control/meteorhit() - broken() - return + ex_act(severity) + switch(severity) + if(1.0) + //SN src = null + del(src) + return + if(2.0) + if (prob(50)) + broken() + if(3.0) + if (prob(25)) + broken() + return -/obj/machinery/power/solar_control/ex_act(severity) - switch(severity) - if(1.0) - //SN src = null - del(src) - return - if(2.0) - if (prob(50)) - broken() - if(3.0) - if (prob(25)) - broken() - return -/obj/machinery/power/solar_control/blob_act() - if (prob(75)) - broken() - src.density = 0 + blob_act() + if (prob(75)) + broken() + src.density = 0 diff --git a/code/unused/airtunnel.dm b/code/unused/airtunnel.dm index 418f5f377222b..1329cd59fd845 100644 --- a/code/unused/airtunnel.dm +++ b/code/unused/airtunnel.dm @@ -1,3 +1,18 @@ +/obj/machinery/sec_lock//P'sure this was part of the tunnel + name = "Security Pad" + desc = "A lock, for doors. Used by security." + icon = 'stationobjs.dmi' + icon_state = "sec_lock" + var/obj/item/weapon/card/id/scan = null + var/a_type = 0.0 + var/obj/machinery/door/d1 = null + var/obj/machinery/door/d2 = null + anchored = 1.0 + req_access = list(access_brig) + use_power = 1 + idle_power_usage = 2 + active_power_usage = 4 + /obj/move/airtunnel/process() if (!( src.deployed )) return null diff --git a/code/unused/vehicle.dm b/code/unused/vehicle.dm index c0833c5f72aa3..e7f9ff31a1697 100644 --- a/code/unused/vehicle.dm +++ b/code/unused/vehicle.dm @@ -1,3 +1,36 @@ +/obj/machinery/vehicle + name = "Vehicle Pod" + icon = 'escapepod.dmi' + icon_state = "podfire" + density = 1 + flags = FPRINT + anchored = 1.0 + var/speed = 10.0 + var/maximum_speed = 10.0 + var/can_rotate = 1 + var/can_maximize_speed = 0 + var/one_person_only = 0 + use_power = 0 + +/obj/machinery/vehicle/pod + name = "Escape Pod" + desc = "A pod, for, moving in space" + icon = 'escapepod.dmi' + icon_state = "pod" + can_rotate = 0 + var/id = 1.0 + +/obj/machinery/vehicle/recon + name = "Reconaissance Pod" + desc = "A fast moving pod." + icon = 'escapepod.dmi' + icon_state = "recon" + speed = 1.0 + maximum_speed = 30.0 + can_maximize_speed = 1 + one_person_only = 1 + + /obj/machinery/vehicle/process() if (src.speed) if (src.speed <= 10) diff --git a/icons/mob/hivebot.dmi b/icons/mob/hivebot.dmi index e39e11faa9803..d3760efaa1c79 100644 Binary files a/icons/mob/hivebot.dmi and b/icons/mob/hivebot.dmi differ diff --git a/maps/tgstation.2.0.8.dmm b/maps/tgstation.2.0.8.dmm index e45c7f1bd7bd6..b365fae07ac9a 100644 --- a/maps/tgstation.2.0.8.dmm +++ b/maps/tgstation.2.0.8.dmm @@ -382,7 +382,7 @@ "ahr" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/machinery/atmospherics/pipe/simple,/obj/machinery/light{dir = 1},/obj/machinery/camera{c_tag = "Lethal Injection Room"; dir = 2; network = "Prison Station"},/turf/simulated/floor,/area/prison/hallway/aft) "ahs" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/floor/plating,/area/prison/hallway/aft) "aht" = (/obj/stool/chair{dir = 8},/obj/machinery/atmospherics/pipe/manifold{dir = 4},/turf/simulated/floor,/area/prison/hallway/aft) -"ahu" = (/obj/machinery/shuttle/engine/heater,/obj/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/prison/prison) +"ahu" = (/obj/structure/shuttle/engine/heater,/obj/window/reinforced{dir = 1},/turf/simulated/floor/plating/airless,/area/shuttle/prison/prison) "ahv" = (/obj/grille,/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/prison/control) "ahw" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/machinery/atmospherics/pipe/simple{dir = 6},/turf/simulated/floor/plating,/area/prison/control) "ahx" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/security{name = "Prison Control Room"; req_access = null; req_access_txt = "1"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/floor,/area/prison/control) @@ -393,1011 +393,1011 @@ "ahC" = (/turf/space,/area/syndicate_station/two) "ahD" = (/obj/stool/chair{dir = 8},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor,/area/prison/hallway/aft) "ahE" = (/turf/simulated/shuttle/wall{tag = "icon-swall_s5"; icon_state = "swall_s5"; dir = 2},/area/shuttle/prison/prison) -"ahF" = (/obj/machinery/shuttle/engine/propulsion{dir = 2; icon_state = "propulsion_l"},/turf/space,/area/shuttle/prison/prison) -"ahG" = (/obj/machinery/shuttle/engine/propulsion{dir = 2; icon_state = "propulsion_r"},/turf/space,/area/shuttle/prison/prison) -"ahH" = (/turf/simulated/shuttle/wall{dir = 4; icon_state = "wall_space"},/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/prison/prison) -"ahI" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/prison/control) -"ahJ" = (/obj/closet/emcloset,/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "red"; dir = 9},/area/prison/control) -"ahK" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/prison/control) -"ahL" = (/obj/machinery/computer/prison_shuttle{req_access_txt = "1"},/obj/machinery/light{dir = 1},/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/prison/control) -"ahM" = (/obj/stool/chair{dir = 8},/obj/disposalpipe/segment{dir = 1},/obj/machinery/alarm{frequency = 1437; pixel_y = 23},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/prison/control) -"ahN" = (/turf/simulated/floor{icon_state = "red"; dir = 1},/area/prison/control) -"ahO" = (/obj/stool/chair{dir = 4},/obj/machinery/firealarm{pixel_y = 24},/turf/simulated/floor{icon_state = "red"; dir = 1},/area/prison/control) -"ahP" = (/obj/machinery/computer/secure_data{icon_state = "security"},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 5},/area/prison/control) -"ahQ" = (/obj/stool/bed,/turf/simulated/floor,/area/prison/hallway/aft) -"ahR" = (/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/prison/control) -"ahS" = (/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/turf/simulated/floor,/area/prison/control) -"ahT" = (/obj/disposalpipe/segment{dir = 1},/turf/simulated/floor,/area/prison/control) -"ahU" = (/obj/table,/obj/machinery/recharger{pixel_y = 4},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/prison/control) -"ahV" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact-f"},/turf/simulated/floor/plating,/area/prison/control) -"ahW" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/prison/control) -"ahX" = (/obj/table,/obj/item/device/radio,/obj/item/weapon/handcuffs,/turf/simulated/floor{icon_state = "red"; dir = 4},/area/prison/control) -"ahY" = (/obj/table,/obj/item/weapon/reagent_containers/ld50_syringe{pixel_x = 3; pixel_y = 3},/obj/item/weapon/reagent_containers/ld50_syringe,/obj/item/weapon/reagent_containers/ld50_syringe{pixel_x = -3; pixel_y = -3},/turf/simulated/floor,/area/prison/hallway/aft) -"ahZ" = (/obj/machinery/light,/turf/simulated/floor,/area/prison/hallway/aft) -"aia" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 1; on = 1},/turf/simulated/floor,/area/prison/hallway/aft) -"aib" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced,/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/prison/hallway/aft) -"aic" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/prison/hallway/aft) -"aid" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/turf/simulated/floor,/area/prison/hallway/aft) -"aie" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 8},/obj/window/reinforced,/turf/simulated/floor/plating,/area/prison/control) -"aif" = (/obj/stool/chair{dir = 4},/obj/cable,/obj/machinery/power/apc{dir = 2; name = "Prison Control Room APC"; pixel_x = 3; pixel_y = -23},/turf/simulated/floor{icon_state = "red"; dir = 10},/area/prison/control) -"aig" = (/obj/table,/obj/item/kitchen/donut_box,/turf/simulated/floor{icon_state = "red"},/area/prison/control) -"aih" = (/obj/machinery/computer/crew,/obj/machinery/light,/turf/simulated/floor{icon_state = "red"},/area/prison/control) -"aii" = (/obj/stool/chair{dir = 8},/obj/disposalpipe/junction{icon_state = "pipe-j2"},/obj/item/device/radio/intercom{frequency = 1469; name = "Station Intercom (Prison)"; pixel_y = -29},/obj/machinery/camera{c_tag = "Control room"; dir = 1; network = "Prison Station"},/obj/machinery/camera{c_tag = "Prison Control room"; dir = 1; network = "Warden"},/turf/simulated/floor{icon_state = "red"},/area/prison/control) -"aij" = (/obj/machinery/disposal,/obj/disposalpipe/trunk{dir = 8},/turf/simulated/floor{icon_state = "red"},/area/prison/control) -"aik" = (/obj/stool/chair{dir = 4},/turf/simulated/floor{icon_state = "red"},/area/prison/control) -"ail" = (/obj/machinery/computer/security{icon_state = "cameras"; network = "Prison Station"},/obj/machinery/light,/turf/simulated/floor{icon_state = "red"; dir = 6},/area/prison/control) -"aim" = (/obj/grille,/obj/window/reinforced{dir = 8},/obj/window/reinforced,/turf/simulated/floor/plating,/area/prison/hallway/aft) -"ain" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced,/obj/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/prison/hallway/aft) -"aio" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced,/turf/simulated/floor/plating,/area/prison/hallway/aft) -"aip" = (/obj/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/prison/control) -"aiq" = (/obj/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/prison/control) -"air" = (/obj/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/wall/r_wall,/area/prison/control) -"ais" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 8},/obj/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/prison/control) -"ait" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/prison/control) -"aiu" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced,/turf/simulated/floor/plating,/area/prison/control) -"aiv" = (/obj/disposaloutlet,/obj/disposalpipe/trunk{dir = 1},/turf/simulated/floor/plating,/area) -"aiw" = (/turf/simulated/wall/r_wall,/area/security/warden) -"aix" = (/obj/machinery/atmospherics/pipe/simple{dir = 6},/turf/simulated/wall/r_wall,/area/security/warden) -"aiy" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/wall/r_wall,/area/security/warden) -"aiz" = (/obj/machinery/atmospherics/pipe/simple{dir = 10},/turf/simulated/wall/r_wall,/area/security/warden) -"aiA" = (/obj/machinery/deployable/barrier,/obj/window/reinforced{dir = 4},/turf/simulated/floor{tag = "icon-delivery (SOUTHWEST)"; icon_state = "delivery"; dir = 10},/area/security/warden) -"aiB" = (/obj/closet/l3closet/security,/turf/simulated/floor,/area/security/warden) -"aiC" = (/obj/machinery/camera{c_tag = "Armory West"; pixel_x = 23},/obj/machinery/camera{c_tag = "Armory West"; network = "Warden"},/obj/closet/bombclosetsecurity,/turf/simulated/floor,/area/security/warden) -"aiD" = (/obj/closet/bombclosetsecurity,/turf/simulated/floor,/area/security/warden) -"aiE" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; on = 1},/turf/simulated/floor,/area/security/warden) -"aiF" = (/obj/rack,/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/item/weapon/melee/baton,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet,/turf/simulated/floor,/area/security/warden) -"aiG" = (/obj/machinery/atmospherics/pipe/manifold{dir = 4},/obj/rack,/obj/item/weapon/melee/baton,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet,/turf/simulated/floor,/area/security/warden) -"aiH" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor,/area/security/warden) -"aiI" = (/obj/machinery/flasher/portable,/obj/window/reinforced,/turf/simulated/floor{tag = "icon-delivery (SOUTHWEST)"; icon_state = "delivery"; dir = 10},/area/security/warden) -"aiJ" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall/r_wall,/area/security/hos) -"aiK" = (/obj/grille,/obj/window/reinforced{dir = 1},/obj/window/reinforced,/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/hos) -"aiL" = (/obj/grille,/obj/window/reinforced{dir = 1},/obj/window/reinforced,/turf/simulated/floor/plating,/area/security/hos) -"aiM" = (/obj/grille,/obj/window/reinforced{dir = 1},/obj/window/reinforced,/obj/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/security/hos) -"aiN" = (/turf/simulated/wall/r_wall,/area/security/hos) -"aiO" = (/turf/simulated/floor,/area/security/warden) -"aiP" = (/obj/rack,/obj/item/weapon/melee/baton,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet,/turf/simulated/floor,/area/security/warden) -"aiQ" = (/obj/machinery/atmospherics/pipe/simple,/obj/rack,/obj/item/weapon/shield/riot{pixel_x = 3; pixel_y = 3},/obj/item/weapon/shield/riot,/obj/item/weapon/shield/riot{pixel_x = -3; pixel_y = -3},/turf/simulated/floor,/area/security/warden) -"aiR" = (/obj/rack,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy,/turf/simulated/floor,/area/security/warden) -"aiS" = (/obj/rack,/obj/item/clothing/mask/gas/emergency{pixel_x = 3; pixel_y = 3},/obj/item/clothing/mask/gas/emergency,/obj/item/clothing/mask/gas/emergency{pixel_x = -3; pixel_y = -3},/turf/simulated/floor,/area/security/warden) -"aiT" = (/obj/machinery/atmospherics/pipe/simple{dir = 5},/turf/simulated/wall/r_wall,/area/security/hos) -"aiU" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; frequency = 1439; icon_state = "off"; id_tag = null; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/secure_closet/hos,/turf/simulated/floor,/area/security/hos) -"aiV" = (/turf/simulated/floor,/area/security/hos) -"aiW" = (/obj/machinery/light{dir = 1},/obj/table,/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor,/area/security/hos) -"aiX" = (/obj/machinery/power/apc{dir = 1; name = "Head of Security Office APC"; pixel_y = 28},/obj/machinery/computer/secure_data,/obj/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor,/area/security/hos) -"aiY" = (/obj/machinery/computer/security,/turf/simulated/floor,/area/security/hos) -"aiZ" = (/obj/machinery/light{dir = 1},/obj/disposalpipe/trunk,/obj/machinery/disposal,/turf/simulated/floor,/area/security/hos) -"aja" = (/turf/simulated/wall/r_wall,/area/security/main) -"ajb" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/main) -"ajc" = (/turf/simulated/wall,/area/maintenance/fsmaint) -"ajd" = (/obj/machinery/deployable/barrier,/obj/machinery/light{dir = 8},/turf/simulated/floor{tag = "icon-delivery (SOUTHWEST)"; icon_state = "delivery"; dir = 10},/area/security/warden) -"aje" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor,/area/security/warden) -"ajf" = (/obj/machinery/camera{c_tag = "Armory East"; dir = 8; network = "SS13"},/obj/machinery/camera{c_tag = "Armory East"; dir = 8; network = "Warden"; pixel_y = -23},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor,/area/security/warden) -"ajg" = (/obj/table,/obj/item/device/radio,/obj/item/device/taperecorder{pixel_y = 0},/turf/simulated/floor,/area/security/hos) -"ajh" = (/obj/stool/chair{dir = 4},/turf/simulated/floor,/area/security/hos) -"aji" = (/obj/table,/obj/machinery/door_control{id = "Secure Gate"; name = "Brig Lockdown"; pixel_x = -2; pixel_y = 2; req_access_txt = "19"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/security/hos) -"ajj" = (/obj/stool/chair{dir = 8},/obj/landmark/start{name = "Head of Security"},/turf/simulated/floor,/area/security/hos) -"ajk" = (/obj/disposalpipe/segment,/turf/simulated/floor,/area/security/hos) -"ajl" = (/obj/machinery/computer/security,/turf/simulated/floor,/area/security/main) -"ajm" = (/turf/simulated/floor,/area/security/main) -"ajn" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor,/area/security/main) -"ajo" = (/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/security/main) -"ajp" = (/obj/machinery/power/apc{dir = 1; 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Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.

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dir = 1},/area/security/checkpoint2) +"azK" = (/obj/machinery/computer/secure_data,/turf/simulated/floor{icon_state = "red"; dir = 1},/area/security/checkpoint2) +"azL" = (/obj/machinery/requests_console{department = "Security"; departmentType = 5; pixel_y = 30},/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "red"; dir = 5},/area/security/checkpoint2) +"azM" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/maintenance/fpmaint2) +"azN" = (/obj/machinery/door/airlock/engineering{icon_state = "door_closed"; locked = 0; name = "Port Auxiliary Solar Access"; req_access_txt = "10"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/auxsolarport) +"azO" = (/obj/machinery/vending/assist,/turf/simulated/floor,/area/storage/primary) +"azP" = (/obj/item/weapon/extinguisher,/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/storage/primary) +"azQ" = (/obj/table,/obj/item/weapon/wirecutters,/obj/item/device/flashlight{pixel_x = 1; pixel_y = 5},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/storage/primary) +"azR" = (/obj/table,/obj/item/device/t_scanner,/turf/simulated/floor,/area/storage/primary) +"azS" = (/obj/table,/obj/item/device/igniter{pixel_x = -8; pixel_y = -4},/obj/item/device/igniter,/obj/item/weapon/screwdriver{pixel_y = 16},/obj/machinery/camera{c_tag = "Assistant Storage"},/turf/simulated/floor,/area/storage/primary) +"azT" = (/obj/table,/obj/item/device/radio/signaler,/obj/item/device/radio/signaler,/obj/item/device/radio/intercom{broadcasting = 0; name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/floor,/area/storage/primary) +"azU" = (/obj/table,/obj/machinery/cell_charger,/obj/item/device/multitool,/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/floor,/area/storage/primary) +"azV" = (/obj/table,/obj/item/weapon/storage/toolbox/mechanical{pixel_x = -2; pixel_y = -1},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/storage/primary) +"azW" = (/obj/machinery/power/apc{dir = 1; name = "Storage APC"; pixel_x = -1; pixel_y = 26},/obj/item/stack/sheet/metal{amount = 50},/obj/item/stack/sheet/metal{amount = 50},/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor,/area/storage/primary) +"azX" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/obj/machinery/requests_console{department = "Assistant Storage"; departmentType = 0; pixel_y = 30},/turf/simulated/floor,/area/storage/primary) +"azY" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall/r_wall,/area/storage/tech) +"azZ" = (/obj/machinery/requests_console{department = "Tech storage"; pixel_x = -30},/turf/simulated/floor/plating,/area/storage/tech) +"aAa" = (/obj/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/powermonitor{pixel_x = -2; pixel_y = 2},/obj/item/weapon/circuitboard/stationalert{pixel_x = 1; pixel_y = -1},/turf/simulated/floor/plating,/area/storage/tech) +"aAb" = (/obj/rack{dir = 8; layer = 2.9},/obj/item/weapon/circuitboard/arcade,/turf/simulated/floor/plating,/area/storage/tech) +"aAc" = (/obj/item/device/radio/intercom{dir = 0; name = "Station Intercom (General)"; pixel_x = 27},/obj/table,/obj/item/device/analyzer/plant_analyzer,/obj/item/weapon/cell{charge = 100; maxcharge = 15000},/turf/simulated/floor/plating,/area/storage/tech) +"aAd" = (/obj/machinery/atmospherics/valve,/turf/simulated/floor/plating,/area/maintenance/fpmaint) +"aAe" = (/obj/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor/plating,/area/maintenance/fpmaint) +"aAf" = (/obj/disposalpipe/segment{dir = 4},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/fpmaint) +"aAg" = (/obj/disposalpipe/segment{dir = 4},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/turf/simulated/floor/plating,/area/maintenance/fpmaint) +"aAh" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/obj/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint) +"aAi" = (/obj/machinery/atmospherics/pipe/simple,/obj/disposalpipe/segment{dir = 4},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/fpmaint) +"aAj" = (/obj/disposalpipe/segment{dir = 4},/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/rack{dir = 1},/obj/item/clothing/mask/gas,/turf/simulated/floor/plating,/area/maintenance/fpmaint) +"aAk" = (/obj/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) +"aAl" = (/obj/machinery/suit_storage_unit/engineering_unit{name = "Engineering Suit Storage Unit"},/obj/disposalpipe/segment{dir = 4},/obj/machinery/camera{c_tag = "EVA South-East"; dir = 1},/turf/simulated/floor{dir = 10; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aAm" = (/obj/machinery/suit_storage_unit/engineering_unit{name = "Engineering Suit Storage Unit"},/obj/disposalpipe/segment{dir = 4},/obj/machinery/light,/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aAn" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/ai_monitored/storage/eva) +"aAo" = (/obj/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor,/area/ai_monitored/storage/eva) +"aAp" = (/obj/machinery/suit_storage_unit/standard_unit,/obj/disposalpipe/segment{dir = 4},/obj/machinery/light,/obj/machinery/camera{c_tag = "EVA South-East"; dir = 1},/turf/simulated/floor{dir = 2; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aAq" = (/obj/machinery/suit_storage_unit/standard_unit,/obj/disposalpipe/segment{dir = 4},/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{dir = 6; icon_state = "warning"},/area/ai_monitored/storage/eva) +"aAr" = (/obj/machinery/door/airlock/glass/glass_command{name = "Command Suits"; req_access_txt = "19"},/obj/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "dark"},/area/ai_monitored/storage/eva) +"aAs" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/obj/grille,/obj/window/reinforced{dir = 5; health = 1e+007},/obj/disposalpipe/segment{dir = 4},/turf/simulated/floor/plating,/area/ai_monitored/storage/eva) +"aAt" = (/obj/securearea,/obj/disposalpipe/segment{dir = 4},/turf/simulated/wall/r_wall,/area/ai_monitored/storage/eva) +"aAu" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/command{name = "E.V.A."; req_access = null; req_access_txt = "18"},/obj/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/ai_monitored/storage/eva) +"aAv" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/machinery/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aAw" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aAx" = (/obj/machinery/door/airlock{name = "Shower"},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aAy" = (/obj/machinery/light/small,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aAz" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 4; icon_state = "off"; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/toilet) +"aAA" = (/obj/machinery/atmospherics/pipe/manifold{dir = 4},/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aAB" = (/obj/machinery/camera{c_tag = "Fore Starboard Maintenance 1"; dir = 8; network = "SS13"},/obj/machinery/atmospherics/pipe/simple,/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aAC" = (/obj/stool{pixel_y = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"aAD" = (/obj/cable,/obj/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"aAE" = (/obj/machinery/light/small{dir = 4},/obj/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/terminal,/turf/simulated/floor/plating,/area/maintenance/auxsolarstarboard) +"aAF" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/maintenance/fsmaint) +"aAG" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 6; icon_state = "intact-r-f"; initialize_directions = 6; level = 1; name = "pipe"},/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aAH" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aAI" = (/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 4; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aAJ" = (/obj/machinery/atmospherics/pipe/manifold{color = "red"; dir = 1; icon_state = "manifold-r-f"; level = 1; name = "pipe manifold"},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aAK" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; dir = 10; icon_state = "intact-r-f"; initialize_directions = 10; level = 1; name = "pipe"},/obj/machinery/light/small,/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aAL" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/fsmaint) +"aAM" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 8},/obj/window/reinforced,/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor{icon_state = "dark"},/area/maintenance/fsmaint) +"aAN" = (/turf/simulated/shuttle/wall{tag = "icon-swall11"; icon_state = "swall11"; dir = 2},/area/shuttle/arrival/station) +"aAO" = (/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aAP" = (/obj/machinery/computer/arcade,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aAQ" = (/obj/closet/wardrobe/green,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aAR" = (/obj/closet/wardrobe/black,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) +"aAS" = (/obj/closet/wardrobe/mixed,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aAT" = (/obj/closet/wardrobe/grey,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aAU" = (/turf/simulated/shuttle/wall{tag = "icon-swall7"; icon_state = "swall7"; dir = 2},/area/shuttle/arrival/station) -"aAV" = (/obj/machinery/shuttle/engine/propulsion{dir = 8; icon_state = "burst_r"},/turf/space,/area/shuttle/arrival/station) +"aAV" = (/obj/structure/shuttle/engine/propulsion{tag = "icon-propulsion (WEST)"; icon_state = "propulsion"; dir = 8},/turf/space,/area/shuttle/arrival/station) "aAW" = (/obj/machinery/power/apc{dir = 4; name = "Entry Hall APC"; pixel_x = 24; pixel_y = 0},/obj/cable,/turf/simulated/floor,/area/hallway/secondary/entry) "aAX" = (/obj/machinery/atmospherics/pipe/simple,/obj/closet/wardrobe/red,/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/checkpoint2) "aAY" = (/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/turf/simulated/floor,/area/security/checkpoint2) @@ -1459,7008 +1459,6555 @@ "aCc" = (/turf/simulated/shuttle/floor,/turf/simulated/shuttle/wall{tag = "icon-swall_f9"; icon_state = "swall_f9"; dir = 2},/area/shuttle/arrival/station) "aCd" = (/obj/stool/chair{dir = 8},/obj/machinery/atmospherics/pipe/simple,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) "aCe" = (/turf/simulated/shuttle/wall{tag = "icon-swall3"; icon_state = "swall3"; dir = 2},/area/shuttle/arrival/station) -"aCf" = (/obj/machinery/sleeper/dummy,/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) -"aCg" = (/obj/landmark{name = "JoinLate"},/turf/simulated/shuttle/floor,/area/shuttle/arrival/station) -"aCh" = (/obj/machinery/shuttle/engine/heater{dir = 4; icon_state = "heater"},/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating/airless,/area/shuttle/arrival/station) -"aCi" = (/obj/machinery/shuttle/engine/propulsion{dir = 8},/turf/space,/area/shuttle/arrival/station) -"aCj" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/camera{c_tag = "Security Checkpoint"; dir = 1},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "red"; dir = 10},/area/security/checkpoint2) -"aCk" = (/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2) -"aCl" = (/obj/item/weapon/paper_bin{pixel_x = 1; pixel_y = 9},/obj/item/weapon/pen,/obj/table/reinforced,/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2) -"aCm" = (/obj/item/weapon/paper,/obj/table/reinforced,/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2) -"aCn" = (/obj/machinery/recharger{pixel_y = 4},/obj/table/reinforced,/turf/simulated/floor{icon_state = "red"},/area/security/checkpoint2) -"aCo" = (/obj/item/weapon/crowbar,/obj/item/device/flash,/obj/item/device/radio/intercom{name = "Station Intercom (General)"; 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name = "Station Intercom (General)"; pixel_y = 20},/turf/simulated/floor,/area/hallway/primary/port) -"aIo" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor,/area/hallway/primary/port) -"aIp" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Central Access"},/turf/simulated/floor,/area/hallway/primary/central) -"aIq" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 1; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor,/area/hallway/primary/central) -"aIr" = (/obj/machinery/camera{c_tag = "AI Chamber North"; dir = 2},/obj/closet/extinguisher{pixel_x = 5; pixel_y = 30},/turf/simulated/floor,/area/hallway/primary/central) -"aIs" = (/obj/machinery/alarm{pixel_y = 23},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/hallway/primary/central) -"aIt" = (/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor,/area/hallway/primary/central) -"aIu" = (/obj/item/device/radio/intercom{broadcasting = 0; listening = 1; name = "Station Intercom (General)"; pixel_y = 20},/obj/machinery/light{dir = 1},/turf/simulated/floor,/area/hallway/primary/central) -"aIv" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor,/area/hallway/primary/central) -"aIw" = (/turf/simulated/floor{icon_state = "L1"},/area/hallway/primary/central) -"aIx" = (/turf/simulated/floor{icon_state = "L3"},/area/hallway/primary/central) -"aIy" = (/turf/simulated/floor{icon_state = "L5"},/area/hallway/primary/central) -"aIz" = (/turf/simulated/floor{icon_state = "L7"},/area/hallway/primary/central) -"aIA" = (/turf/simulated/floor{icon_state = "L9"},/area/hallway/primary/central) -"aIB" = (/turf/simulated/floor{icon_state = "L11"},/area/hallway/primary/central) -"aIC" = (/turf/simulated/floor{desc = "

There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

You have my salutations for getting this far--no more games. The treasure you seek is located in the cold depths of the void, inaccessible to most. Best of luck to you, friend.

HONK!

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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

Bruce Stachie the First

"; icon_state = "L14"},/area/hallway/primary/central) -"aJJ" = (/turf/simulated/floor{icon_state = "L16"},/area/hallway/primary/central) -"aJK" = (/obj/bookcase{name = "bookcase (Adult)"},/turf/simulated/floor{icon_state = "wood"},/area/library) -"aJL" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor{icon_state = "wood"},/area/library) -"aJM" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/stool{pixel_y = 8},/turf/simulated/floor{icon_state = "dark"},/area/library) -"aJN" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact-f"},/obj/bookcase{name = "Forbidden Knowledge"},/turf/simulated/floor{icon_state = "dark"},/area/library) -"aJO" = (/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/turf/simulated/floor{icon_state = "wood"},/area/library) -"aJP" = (/obj/item/device/radio/intercom{freerange = 1; frequency = 1459; name = "Station Intercom (General)"; pixel_x = 30},/turf/simulated/floor{icon_state = "wood"},/area/library) -"aJQ" = (/obj/machinery/vending/hydroseeds{slogan_delay = 700},/turf/simulated/floor,/area/hydroponics) -"aJR" = (/obj/machinery/vending/hydronutrients,/turf/simulated/floor,/area/hydroponics) -"aJS" = (/obj/machinery/seed_extractor,/obj/machinery/camera{c_tag = "Hydroponics East"; 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icon_state = "pipe-c"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating{desc = "

There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!

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Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.

CentCom Financial Office"; name = "Budget Cuts"},/obj/table/reinforced,/obj/item/weapon/book/manual/robotics_cyborgs{pixel_y = 5},/turf/simulated/floor,/area/engine/chiefs_office) -"cba" = (/obj/item/weapon/clipboard,/obj/item/weapon/stamp/ce,/obj/table/reinforced,/obj/item/clothing/glasses/meson,/turf/simulated/floor,/area/engine/chiefs_office) -"cbb" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced,/obj/window/reinforced{dir = 8},/obj/cable,/turf/simulated/floor/plating,/area/engine/chiefs_office) -"cbc" = (/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) -"cbd" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) -"cbe" = (/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/atmos) -"cbf" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; 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2. Cool oxygen with freezer.
3. Turn on cryogenic cell.
4. Insert subject.
5. Attach suitable beaker to cyro for a faster recovery.
6. Turn off cryogenic cell to prevent prolonged gas use and leakage.
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dir = 2},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) -"cAX" = (/obj/item/weapon/cloaking_device,/obj/item/clothing/glasses/thermal,/obj/window/reinforced,/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) -"cAY" = (/obj/item/weapon/hand_tele,/obj/window/reinforced,/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) -"cAZ" = (/obj/table,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) -"cBa" = (/obj/table,/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) -"cBb" = (/obj/table,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{tag = "icon-redgreenfull (NORTH)"; 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icon_state = "redgreenfull"; dir = 1},/area/tdome) -"cBg" = (/obj/rack,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/under/color/green,/obj/item/clothing/under/color/green,/obj/item/clothing/under/color/green,/obj/item/clothing/under/color/green,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/head/helmet/thunderdome,/turf/unsimulated/floor{tag = "icon-redgreenfull (NORTH)"; icon_state = "redgreenfull"; dir = 1},/area/tdome) -"cBh" = (/obj/table,/obj/item/weapon/melee/energy/axe,/obj/item/weapon/melee/energy/axe,/obj/item/weapon/melee/energy/axe,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/baton,/turf/unsimulated/floor{tag = "icon-redgreenfull (NORTH)"; icon_state = "redgreenfull"; dir = 1},/area/tdome) -"cBi" = (/obj/table{dir = 5; icon_state = "tabledir"},/obj/item/weapon/bananapeel,/obj/item/weapon/bananapeel,/obj/item/weapon/bananapeel,/obj/item/weapon/bananapeel,/obj/item/weapon/bananapeel,/obj/item/weapon/card/emag,/turf/unsimulated/floor{tag = "icon-redgreenfull (NORTH)"; icon_state = "redgreenfull"; dir = 1},/area/tdome) -"cBj" = (/obj/crate/secure/weapon,/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) -"cBk" = (/obj/table,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) -"cBl" = (/obj/table,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) -"cBm" = (/obj/item/weapon/beach_ball,/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) -"cBn" = (/obj/stool/chair,/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) -"cBo" = (/obj/overlay{anchored = 1; icon = 'beach.dmi'; icon_state = "crab"; name = "crab"},/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) -"cBp" = (/obj/overlay{anchored = 1; icon = 'beach.dmi'; icon_state = "crab2"; name = "crab"},/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) -"cBq" = (/turf/unsimulated/wall{icon = 'icons/misc/beach2.dmi'; icon_state = "sandwater"; name = "water"},/area/beach) -"cBr" = (/turf/unsimulated/floor{icon = 'icons/misc/beach2.dmi'; icon_state = "sandwater"},/area/beach) -"cBs" = (/turf/unsimulated/wall{icon = 'beach.dmi'; icon_state = "water"},/area/beach) -"cBt" = (/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "water"; name = "water"},/area/beach) -"cBu" = (/obj/overlay{anchored = 1; icon = 'beach.dmi'; icon_state = "water2"; layer = 10; mouse_opacity = 0; name = "water"},/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "water"; name = "water"},/area/beach) -"cBv" = (/turf/unsimulated/wall,/area/wizard_station) -"cBw" = (/obj/bookcase/manuals/medical,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cBx" = (/obj/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cBy" = (/obj/bookcase{name = "bookcase (Adult)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cBz" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cBA" = (/obj/bookcase{name = "bookcase (Reports)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cBB" = (/obj/table/woodentable,/obj/machinery/librarycomp,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cBC" = (/obj/table/woodentable,/obj/deskclutter,/turf/unsimulated/floor{dir = 8; 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LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cBS" = (/obj/bookcase{name = "bookcase (Adult)"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) -"cBT" = (/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) -"cBU" = (/obj/stool,/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) -"cBV" = (/turf/unsimulated/wall{icon = 'walls.dmi'; icon_state = "rock"; name = "grass"},/area/planet/clown) -"cBW" = (/turf/unsimulated/wall{icon = 'floors.dmi'; icon_state = "grass3"; name = "grass"},/area/planet/clown) -"cBX" = (/obj/lamarr,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cBY" = (/obj/stool/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) -"cBZ" = (/obj/table/woodentable,/obj/item/weapon/pen,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"cCa" = (/obj/showcase,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"cCb" = (/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) -"cCc" = (/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) -"cCd" = (/obj/showcase,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"cCe" = (/turf/simulated/mineral,/area/planet/clown) -"cCf" = (/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) -"cCg" = (/obj/landmark/start{name = "wizard"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cCh" = (/obj/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice/d20,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"cCi" = (/obj/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/paper_bin,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"cCj" = (/obj/rack,/obj/item/weapon/kitchenknife,/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"cCk" = (/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) -"cCl" = (/obj/table/woodentable,/obj/decal/ash,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"cCm" = (/obj/table/woodentable,/obj/kitchenspike,/mob/living/carbon/monkey,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"cCn" = (/obj/table/woodentable,/obj/decal/remains/human,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"cCo" = (/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) -"cCp" = (/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) -"cCq" = (/turf/simulated/mineral/clown,/area/planet/clown) -"cCr" = (/turf/unsimulated/floor{icon_state = "asteroid"; name = "dust"},/area/planet/clown) -"cCs" = (/obj/item/weapon/bananapeel,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) -"cCt" = (/obj/item/weapon/mousetrap/armed,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) -"cCu" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 8},/turf/unsimulated/floor,/area/wizard_station) -"cCv" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/turf/unsimulated/floor,/area/wizard_station) -"cCw" = (/turf/simulated/floor{icon_state = "wood"},/area/wizard_station) -"cCx" = (/obj/table/woodentable,/obj/item/weapon/dice,/obj/item/weapon/dice,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) -"cCy" = (/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) -"cCz" = (/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) -"cCA" = (/obj/item/weapon/spacecash,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) -"cCB" = (/mob/living/carbon/metroid{desc = "A tamed other thing. Very smart looking."; icon = 'icons/obj/otherthing.dmi'; icon_state = "otherthing"; name = "Tamed Otherthing"; toxloss = 0; voice_message = "gurgles"; voice_name = "otherthing"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) -"cCC" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 8},/turf/unsimulated/floor,/area/wizard_station) -"cCD" = (/obj/stool,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) -"cCE" = (/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) -"cCF" = (/obj/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) -"cCG" = (/obj/machinery/vending/cola,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) -"cCH" = (/obj/machinery/vending/coffee,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) -"cCI" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{icon_state = "grass1"; 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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

You have my salutations for getting this far--no more games. The treasure you seek is located in the cold depths of the void, inaccessible to most. Best of luck to you, friend.

HONK!

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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

Bruce Stachie the First

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Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.

CentCom Financial Office"; name = "Budget Cuts"},/obj/table,/turf/simulated/floor,/area/crew_quarters/captain) +"bck" = (/obj/machinery/light/small{dir = 8},/obj/machinery/turret{dir = 4},/turf/simulated/floor/grid,/area/turret_protected/ai) +"bcl" = (/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/turf/simulated/floor,/area/turret_protected/ai) +"bcm" = (/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/turf/simulated/floor/grid,/area/turret_protected/ai) +"bcn" = (/obj/machinery/ai_slipper,/obj/cable{tag = "Streight"; icon_state = "4-8"; pixel_x = 1; d1 = 4; d2 = 8},/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/turf/simulated/floor,/area/turret_protected/ai) +"bco" = (/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/turf/simulated/floor,/area/turret_protected/ai) +"bcp" = (/obj/machinery/light/small{dir = 4},/obj/machinery/turret{dir = 8},/turf/simulated/floor/grid,/area/turret_protected/ai) +"bcq" = (/obj/disposalpipe/trunk,/obj/machinery/disposal,/turf/simulated/floor,/area/crew_quarters/heads) +"bcr" = (/obj/cable{d1 = 1; 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d2 = 4},/obj/grille,/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 8},/obj/window/reinforced,/turf/simulated/floor/plating,/area/security/nuke_storage) +"bvK" = (/obj/cable{icon_state = "0-4"; d2 = 4},/obj/cable{d2 = 8; icon_state = "0-8"},/obj/grille,/obj/window/reinforced{dir = 1},/obj/window/reinforced,/turf/simulated/floor/plating,/area/security/nuke_storage) +"bvL" = (/obj/cable{icon_state = "0-2"; d2 = 2},/obj/cable{d2 = 8; icon_state = "0-8"},/obj/grille,/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 4},/obj/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/floor/plating,/area/security/nuke_storage) +"bvM" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/hallway/primary/aft) +"bvN" = (/obj/cable{icon_state = "0-2"; d2 = 2},/obj/cable{icon_state = "0-4"; d2 = 4},/obj/grille,/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 8},/obj/securearea{desc = "A warning sign which reads 'HIGH VOLTAGE'"; icon_state = "shock"; name = "HIGH VOLTAGE"},/turf/simulated/floor/plating,/area/security/nuke_storage) +"bvO" = (/obj/machinery/atmospherics/pipe/simple,/obj/cable{icon_state = "0-2"; d2 = 2},/obj/cable{d2 = 8; icon_state = "0-8"},/obj/grille,/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/security/nuke_storage) +"bvP" = (/obj/machinery/door/firedoor/border_only,/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/primary/aft) +"bvQ" = (/obj/machinery/door/firedoor/border_only,/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/hallway/primary/aft) +"bvR" = (/turf/simulated/wall,/area/hallway/primary/aft) +"bvS" = (/turf/simulated/wall,/area/janitor) +"bvT" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/janitor) +"bvU" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock{name = "Custodial Closet"; req_access_txt = "26"},/turf/simulated/floor,/area/janitor) +"bvV" = (/turf/simulated/wall,/area/maintenance/asmaint) +"bvW" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/disposalpipe/segment,/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bvX" = (/obj/machinery/vending/cola,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/aft) +"bvY" = (/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/aft) +"bvZ" = (/obj/machinery/vending/cigarette,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/aft) +"bwa" = (/obj/machinery/atmospherics/pipe/simple{dir = 5},/obj/machinery/camera{c_tag = "Kitchen Backdoor"; dir = 4; network = "SS13"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bwb" = (/obj/machinery/atmospherics/pipe/manifold{dir = 1},/obj/machinery/meter,/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bwc" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact-f"},/turf/simulated/floor/plating,/area/maintenance/asmaint) +"bwd" = (/obj/disposalpipe/segment,/obj/machinery/light/small,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bwe" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 0; scrub_Toxins = 0},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bwf" = (/obj/table,/obj/item/clothing/head/cakehat,/obj/machinery/computer/security/telescreen{name = "Entertainment monitor"; desc = "Damn, they better have /tg/thechannel on these things."; icon = 'status_display.dmi'; icon_state = "entertainment"; pixel_y = -30},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bwg" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bwh" = (/obj/stool{pixel_y = 8},/obj/machinery/camera{c_tag = "Bar South"; dir = 1},/obj/machinery/light/small,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bwi" = (/obj/table,/obj/item/weapon/dice/d20,/obj/item/weapon/dice,/obj/machinery/computer/security/telescreen{name = "Entertainment monitor"; desc = "Damn, they better have /tg/thechannel on these things."; icon = 'status_display.dmi'; icon_state = "entertainment"; pixel_y = -30},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bwj" = (/obj/stool{pixel_y = 8},/obj/machinery/light/small,/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bwk" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock{name = "Bar Storage"; req_access_txt = "25"},/turf/simulated/floor{icon_state = "bar"},/area/crew_quarters/bar) +"bwl" = (/obj/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/obj/machinery/door/airlock/maintenance{req_access_txt = "12"},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/maintcentral) +"bwm" = (/obj/machinery/scan_consolenew,/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) +"bwn" = (/obj/cable{icon_state = "0-4"; d2 = 4},/obj/machinery/power/apc{dir = 8; name = "Genetics APC"; pixel_x = -25},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) +"bwo" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) +"bwp" = (/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass{name = "Genetics"; req_access_txt = "9"},/turf/simulated/floor{icon_state = "white"},/area/medical/genetics) +"bwq" = (/obj/disposalpipe/segment{dir = 1},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_y = 0; tag = "Streight"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bwr" = (/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/turf/simulated/floor{icon_state = "white"},/area/medical/medbay) +"bws" = (/obj/securearea{desc = "A warning sign which reads 'NO SMOKING'"; icon_state = "nosmoking2"; name = "NO SMOKING"},/turf/simulated/wall,/area/medical/cmo) +"bwt" = (/turf/simulated/wall,/area/medical/cmo) +"bwu" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/medical/cmo) +"bwv" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/medical/cmo) +"bww" = (/obj/grille,/obj/window/reinforced,/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/medical/cmo) +"bwx" = (/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/wall,/area/medical/cmo) +"bwy" = (/obj/stool/bed/roller,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"bwz" = (/obj/stool/bed,/obj/item/weapon/bedsheet,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"bwA" = (/obj/table,/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/obj/item/clothing/suit/straight_jacket,/obj/item/clothing/mask/muzzle,/turf/simulated/floor{icon_state = "white"},/area/medical/surgery) +"bwB" = (/obj/machinery/vending/snack{pixel_x = 4},/obj/machinery/atmospherics/pipe/simple{color = "red"; icon_state = "intact-r-f"; level = 1; name = "pipe"},/turf/simulated/floor{icon_state = "dark"},/area/medical/surgery) +"bwC" = (/obj/securearea{name = "EXTERNAL AIRLOCK"; desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; pixel_x = -1},/turf/simulated/wall/r_wall,/area/maintenance/starboardsolar) +"bwD" = (/obj/cable,/obj/machinery/power/smes{charge = 0},/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"bwE" = (/obj/machinery/power/terminal{dir = 8},/obj/cable,/turf/simulated/floor/plating,/area/maintenance/starboardsolar) +"bwF" = (/obj/cable{icon_state = "0-2"; d2 = 2},/turf/simulated/floor/plating/airless,/area/solar/starboard) +"bwG" = (/obj/machinery/atmospherics/pipe/simple{dir = 5},/obj/machinery/conveyor{dir = 1; id = "miningToQM"},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"bwH" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"bwI" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = "90Curve"},/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"bwJ" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"bwK" = (/obj/machinery/atmospherics/pipe/manifold{dir = 1},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"bwL" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/obj/machinery/door/airlock/maintenance{name = "QM Office Maintenance"; req_access_txt = "12;41"},/turf/simulated/floor/plating,/area/quartermaster/qm) +"bwM" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor,/area/quartermaster/qm) +"bwN" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/machinery/atmospherics/pipe/simple,/obj/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = "90Curve"},/obj/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor,/area/quartermaster/qm) +"bwO" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j1s"; sortType = 22},/turf/simulated/floor,/area/quartermaster/qm) +"bwP" = (/obj/machinery/atmospherics/pipe/manifold,/obj/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor,/area/quartermaster/qm) +"bwQ" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/table,/obj/item/weapon/pen{pixel_x = 4; pixel_y = 4},/obj/disposalpipe/segment{dir = 1},/turf/simulated/floor,/area/quartermaster/qm) +"bwR" = (/obj/machinery/atmospherics/pipe/manifold{dir = 1},/obj/table,/obj/item/weapon/coin/silver,/obj/item/weapon/coin/silver,/turf/simulated/floor,/area/quartermaster/qm) +"bwS" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/turf/simulated/wall,/area/quartermaster/qm) +"bwT" = (/obj/machinery/atmospherics/pipe/simple{dir = 10},/obj/closet/extinguisher{pixel_x = -27; pixel_y = 0},/turf/simulated/floor,/area/quartermaster/miningdock) +"bwU" = (/turf/simulated/floor,/area/quartermaster/miningdock) +"bwV" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 1},/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/quartermaster/miningdock) +"bwW" = (/obj/cable{icon_state = "0-2"; d2 = 2},/obj/cable,/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 8},/obj/window/reinforced,/turf/simulated/floor/plating,/area/security/nuke_storage) +"bwX" = (/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/hallway/primary/aft) +"bwY" = (/obj/machinery/atmospherics/pipe/simple,/obj/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/cable{icon_state = "0-2"; d2 = 2},/obj/cable,/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/nuke_storage) +"bwZ" = (/obj/disposalpipe/segment{dir = 4},/turf/simulated/floor{dir = 8; icon_state = "warning"},/area/hallway/primary/aft) +"bxa" = (/obj/disposalpipe/segment{dir = 4},/obj/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = "Streight"},/turf/simulated/floor,/area/hallway/primary/aft) +"bxb" = (/obj/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/hallway/primary/aft) +"bxc" = (/obj/disposalpipe/segment{dir = 4},/obj/machinery/vending/snack,/turf/simulated/floor{icon_state = "dark"},/area/hallway/primary/aft) +"bxd" = (/obj/disposalpipe/segment{dir = 4},/turf/simulated/wall,/area/janitor) +"bxe" = (/obj/disposalpipe/segment{dir = 4},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/closet/l3closet/janitor,/turf/simulated/floor,/area/janitor) +"bxf" = (/obj/item/weapon/mop,/obj/item/weapon/storage/lightbox,/obj/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple{dir = 6},/turf/simulated/floor,/area/janitor) +"bxg" = (/obj/item/weapon/storage/lightbox/tubes,/obj/machinery/atmospherics/pipe/manifold,/obj/machinery/requests_console{department = "Janitorial"; departmentType = 1; pixel_y = 29},/obj/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j2s"; sortType = 23},/turf/simulated/floor,/area/janitor) +"bxh" = (/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/disposalpipe/segment{dir = 4},/turf/simulated/floor,/area/janitor) +"bxi" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/disposalpipe/segment{dir = 4},/obj/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = "90Curve"},/turf/simulated/floor,/area/janitor) +"bxj" = (/obj/machinery/atmospherics/pipe/manifold{dir = 1},/obj/item/weapon/reagent_containers/glass/bucket,/obj/machinery/light_switch{pixel_y = 28},/obj/disposalpipe/segment{dir = 4},/obj/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = "Streight"},/turf/simulated/floor,/area/janitor) +"bxk" = (/obj/machinery/door/window/westleft{name = "Janitoral Delivery"; req_access_txt = "26"},/obj/machinery/atmospherics/pipe/simple{dir = 4},/obj/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/cable{d1 = 4; 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We apologise for the inconvenience. 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There is some old writing on this floor. You are barely able to read out a few lines from a tangled scribble.

In a chamber a great mirror lies, cut away it solemn cries. Travel bold as thou might, piercing vastness as a kite.

HONK!

"; name = "Old Note #6"},/area/maintenance/apmaint) +"bDY" = (/obj/machinery/light/small{dir = 1},/obj/disposalpipe/sortjunction{dir = 1; icon_state = "pipe-j2s"; sortType = 14},/turf/simulated/floor/plating,/area/maintenance/apmaint) +"bDZ" = (/obj/machinery/atmospherics/pipe/simple,/obj/machinery/meter,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"bEa" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/floor/plating,/area/maintenance/apmaint) +"bEb" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall/r_wall,/area/security/nuke_storage) +"bEc" = (/obj/disposalpipe/segment,/obj/cable{icon_state = "0-2"; d2 = 2},/obj/cable,/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/security/nuke_storage) +"bEd" = (/obj/item/device/radio/intercom{dir = 4; name = "Station Intercom (General)"; pixel_x = 31},/turf/simulated/floor,/area/hallway/primary/aft) +"bEe" = (/obj/machinery/atmospherics/pipe/simple,/turf/simulated/wall,/area/atmos) +"bEf" = (/obj/table,/turf/simulated/floor,/area/atmos) +"bEg" = (/obj/table,/obj/machinery/light/small{dir = 4},/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/tank/emergency_oxygen,/turf/simulated/floor,/area/atmos) +"bEh" = (/obj/machinery/atmospherics/pipe/manifold{color = "blue"; 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Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.

CentCom Financial Office"; name = "Budget Cuts"},/obj/item/weapon/book/manual/robotics_cyborgs{pixel_y = 5},/obj/item/weapon/clipboard,/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/hor) +"bRZ" = (/obj/machinery/disposal,/obj/disposalpipe/trunk,/obj/machinery/alarm{dir = 1; icon_state = "alarm0"; pixel_y = -22},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/hor) +"bSa" = (/obj/machinery/light,/obj/cable,/obj/machinery/power/apc{name = "RD's Office APC"; pixel_y = -25},/obj/machinery/atmospherics/pipe/simple{color = "blue"; icon_state = "intact-b-f"; level = 1; name = "pipe"},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/hor) +"bSb" = (/obj/secure_closet/RD{pixel_x = 5},/turf/simulated/floor{icon_state = "white"},/area/crew_quarters/hor) +"bSc" = (/obj/machinery/atmospherics/pipe/manifold{dir = 8},/turf/simulated/wall/r_wall,/area/crew_quarters/hor) +"bSd" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; icon_state = "off"; 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Consequentially you will start receiving slightly less equipment in regular shipments. Try to use the equipment you have more responsibly so it will remain in working order for longer. Replacements might become hard to come by.

CentCom Financial Office"; name = "Budget Cuts"},/obj/table/reinforced,/obj/item/weapon/book/manual/robotics_cyborgs{pixel_y = 5},/turf/simulated/floor,/area/engine/chiefs_office) +"caW" = (/obj/item/weapon/clipboard,/obj/item/weapon/stamp/ce,/obj/table/reinforced,/obj/item/clothing/glasses/meson,/turf/simulated/floor,/area/engine/chiefs_office) +"caX" = (/obj/grille,/obj/window/reinforced{dir = 4},/obj/window/reinforced,/obj/window/reinforced{dir = 8},/obj/cable,/turf/simulated/floor/plating,/area/engine/chiefs_office) +"caY" = (/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) +"caZ" = (/obj/machinery/portable_atmospherics/canister/nitrogen,/turf/simulated/floor/engine{name = "n2 floor"; nitrogen = 100000; oxygen = 0},/area/atmos) +"cba" = (/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; oxygen = 100000},/area/atmos) +"cbb" = (/obj/machinery/portable_atmospherics/canister/oxygen,/turf/simulated/floor/engine{name = "o2 floor"; nitrogen = 0; 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name = "General Supply"},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) +"ctc" = (/obj/landmark{name = "tdome2"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome2) +"ctd" = (/obj/machinery/door/poddoor{id = "thunderdome"; name = "Thunderdome Blast Door"},/turf/unsimulated/floor{name = "plating"},/area/tdome) +"cte" = (/turf/simulated/floor{icon_state = "red"; dir = 8},/area/tdome) +"ctf" = (/turf/simulated/floor{icon_state = "green"; dir = 4},/area/tdome) +"ctg" = (/obj/landmark{name = "tdome1"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome1) +"cth" = (/obj/rack,/obj/item/clothing/under/color/green,/obj/item/clothing/under/color/green,/obj/item/clothing/under/color/green,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/suit/armor/tdome/green,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/head/helmet/thunderdome,/obj/item/clothing/head/helmet/thunderdome,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/green,/obj/item/weapon/melee/energy/sword/green,/obj/item/weapon/melee/energy/sword/green,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) +"cti" = (/obj/machinery/recharger{pixel_y = 4},/obj/landmark{name = "tdome2"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome2) +"ctj" = (/obj/machinery/recharger{pixel_y = 4},/obj/landmark{name = "tdome1"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome1) +"ctk" = (/obj/machinery/camera{pixel_x = 11; pixel_y = -9; network = "thunder"; c_tag = "Red Team"},/obj/landmark{name = "tdome2"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome2) +"ctl" = (/turf/simulated/floor/grid,/area/tdome) +"ctm" = (/obj/machinery/flasher{id = "flash"; name = "Thunderdome Flash"},/turf/simulated/floor/grid,/area/tdome) +"ctn" = (/obj/machinery/camera{pixel_x = 12; pixel_y = -10; network = "thunder"; c_tag = "Green Team"},/obj/landmark{name = "tdome1"},/turf/unsimulated/floor{name = "plating"},/area/tdome/tdome1) +"cto" = (/obj/machinery/atmospherics/pipe/vent,/turf/simulated/floor/grid,/area/tdome) +"ctp" = (/obj/machinery/camera{pixel_x = 10; network = "thunder"; c_tag = "Arena"},/turf/simulated/floor/grid,/area/tdome) +"ctq" = (/obj/machinery/atmospherics/pipe/simple{dir = 5; icon_state = "intact"; level = 2},/turf/simulated/floor,/area/tdome) +"ctr" = (/obj/machinery/atmospherics/pipe/manifold{dir = 1; icon_state = "manifold"; level = 2},/turf/simulated/floor,/area/tdome) +"cts" = (/obj/machinery/atmospherics/pipe/simple{dir = 9; icon_state = "intact"; level = 2},/turf/simulated/floor,/area/tdome) +"ctt" = (/obj/machinery/door/poddoor{id = "thunderdomegen"; name = "General Supply"},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) +"ctu" = (/obj/machinery/atmospherics/pipe/simple{icon_state = "intact"; level = 2},/turf/simulated/floor,/area/tdome) +"ctv" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; req_access = null; req_access_txt = "102"},/turf/unsimulated/floor{icon_state = "floor"},/area/tdome) +"ctw" = (/obj/machinery/door/poddoor{id = "thunderdomehea"; name = "Heavy Supply"},/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) +"ctx" = (/obj/rack,/obj/item/clothing/under/color/red,/obj/item/clothing/under/color/red,/obj/item/clothing/under/color/red,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/suit/armor/vest,/obj/item/clothing/head/helmet/swat,/obj/item/clothing/head/helmet/swat,/obj/item/clothing/head/helmet/swat,/obj/item/weapon/gun/energy/laser,/obj/item/weapon/gun/energy/laser,/turf/unsimulated/floor{icon_state = "dark"},/area/tdome) +"cty" = (/obj/machinery/door/airlock/command{name = "Thunderdome Administration"; 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icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctE" = (/obj/item/weapon/extinguisher,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctF" = (/obj/machinery/atmospherics/valve,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctG" = (/obj/stool/chair{dir = 1},/obj/disposalpipe/segment,/obj/landmark{name = "tdomeadmin"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctH" = (/turf/unsimulated/wall{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"ctI" = (/obj/machinery/computer/security/telescreen,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctJ" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/sleeping_agent{pixel_x = 1},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctK" = (/obj/item/weapon/wrench,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctL" = (/obj/disposalpipe/trunk{dir = 1},/obj/machinery/disposal,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctM" = (/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"ctN" = (/obj/signpost,/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"ctO" = (/obj/closet,/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"ctP" = (/obj/stool/chair,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctQ" = (/obj/overlay{anchored = 1; icon = 'icons/misc/beach2.dmi'; icon_state = "palm2"; layer = 10; name = "palm tree"},/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"ctR" = (/obj/overlay{anchored = 1; icon = 'icons/misc/beach2.dmi'; icon_state = "palm1"; layer = 10; name = "palm tree"},/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"ctS" = (/obj/table,/obj/machinery/recharger{pixel_y = 4},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctT" = (/obj/table{dir = 5; icon_state = "tabledir"},/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/obj/item/weapon/chem_grenade/cleaner,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctU" = (/obj/machinery/computer/pod{id = "thunderdomeaxe"; name = "Thunderdome Axe Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctV" = (/obj/machinery/computer/pod{id = "thunderdomegen"; name = "Thunderdome General Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctW" = (/obj/machinery/computer/pod{id = "thunderdomehea"; name = "Thunderdome Heavy Supply"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctX" = (/obj/machinery/computer/pod{id = "thunderdome"; name = "Thunderdome Blast Door Control"},/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctY" = (/obj/table{icon_state = "tabledir"; dir = 9},/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/obj/item/stack/medical/ointment,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"ctZ" = (/obj/table,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/obj/item/stack/medical/bruise_pack,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cua" = (/obj/table,/obj/item/weapon/storage/handcuff_kit,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cub" = (/obj/table,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cuc" = (/obj/table,/obj/item/weapon/storage/toolbox/electrical,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cud" = (/obj/table,/obj/item/weapon/storage/toolbox/mechanical,/turf/unsimulated/floor{tag = "icon-redyellowfull (NORTHEAST)"; icon_state = "redyellowfull"; dir = 5},/area/tdome/tdomeadmin) +"cue" = (/obj/overlay{anchored = 1; icon = 'icons/misc/beach2.dmi'; icon_state = "palm2"; layer = 10; name = "palm tree"},/obj/overlay{anchored = 1; icon = 'beach.dmi'; icon_state = "coconuts"; name = "coconuts"},/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"cuf" = (/obj/table,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/obj/item/weapon/reagent_containers/food/drinks/beer,/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"cug" = (/obj/table,/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"cuh" = (/obj/table,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"cui" = (/obj/table,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/obj/item/weapon/reagent_containers/food/drinks/cola,/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"cuj" = (/obj/item/weapon/beach_ball,/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"cuk" = (/obj/stool/chair,/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"cul" = (/obj/overlay{anchored = 1; icon = 'beach.dmi'; icon_state = "crab"; name = "crab"},/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"cum" = (/obj/overlay{anchored = 1; icon = 'beach.dmi'; icon_state = "crab2"; name = "crab"},/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "sand"; name = "sand"},/area/beach) +"cun" = (/turf/unsimulated/wall{icon = 'icons/misc/beach2.dmi'; icon_state = "sandwater"; name = "water"},/area/beach) +"cuo" = (/turf/unsimulated/floor{icon = 'icons/misc/beach2.dmi'; icon_state = "sandwater"},/area/beach) +"cup" = (/turf/unsimulated/wall{icon = 'beach.dmi'; icon_state = "water"},/area/beach) +"cuq" = (/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "water"; name = "water"},/area/beach) +"cur" = (/obj/overlay{anchored = 1; icon = 'beach.dmi'; icon_state = "water2"; layer = 10; mouse_opacity = 0; name = "water"},/turf/unsimulated/floor{icon = 'beach.dmi'; icon_state = "water"; name = "water"},/area/beach) +"cus" = (/turf/unsimulated/wall,/area/wizard_station) +"cut" = (/obj/bookcase/manuals/medical,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cuu" = (/obj/decal/cleanable/cobweb,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cuv" = (/obj/bookcase{name = "bookcase (Adult)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cuw" = (/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cux" = (/obj/bookcase{name = "bookcase (Reports)"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cuy" = (/obj/table/woodentable,/obj/machinery/librarycomp,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cuz" = (/obj/table/woodentable,/obj/deskclutter,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cuA" = (/obj/table/woodentable,/obj/item/weapon/reagent_containers/food/drinks/cola,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cuB" = (/obj/machinery/vending/magivend,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cuC" = (/obj/rack,/obj/item/clothing/suit/wizrobe/marisa,/obj/item/clothing/shoes/sandal/marisa,/obj/item/clothing/head/wizard/marisa,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cuD" = (/obj/rack,/obj/item/clothing/suit/wizrobe/red,/obj/item/clothing/shoes/sandal,/obj/item/clothing/head/wizard/red,/obj/item/weapon/staff,/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cuE" = (/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cuF" = (/obj/table/woodentable,/obj/landmark{name = "Teleport-Scroll"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cuG" = (/obj/bookcase/manuals/engineering,/turf/unsimulated/floor{dir = 8; 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LIST OF SPELLS AVAILABLE

Magic Missile:
This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage.

Fireball:
This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you.

Disintegrate:
This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown.

Disable Technology:
This spell disables all weapons, cameras and most other technology in range.

Smoke:
This spell spawns a cloud of choking smoke at your location and does not require wizard garb.

Blind:
This spell temporarly blinds a single person and does not require wizard garb.

Forcewall:
This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb.

Blink:
This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience.

Teleport:
This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable.

Mutate:
This spell causes you to turn into a hulk, and gain telekinesis for a short while.

Ethereal Jaunt:
This spell creates your ethereal form, temporarily making you invisible and able to pass through walls.

Knock:
This spell opens nearby doors and does not require wizard garb.

"; name = "List of Available Spells (READ)"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cuP" = (/obj/bookcase{name = "bookcase (Adult)"},/turf/unsimulated/floor{icon_state = "grimy"},/area/wizard_station) +"cuQ" = (/turf/unsimulated/floor{dir = 9; icon_state = "carpetside"},/area/wizard_station) +"cuR" = (/obj/stool,/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) +"cuS" = (/turf/unsimulated/wall{icon = 'walls.dmi'; icon_state = "rock"; name = "grass"},/area/planet/clown) +"cuT" = (/turf/unsimulated/wall{icon = 'floors.dmi'; icon_state = "grass3"; name = "grass"},/area/planet/clown) +"cuU" = (/obj/stool/chair{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) +"cuV" = (/obj/table/woodentable,/obj/item/weapon/pen,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) +"cuW" = (/obj/showcase,/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) +"cuX" = (/turf/unsimulated/floor{dir = 1; icon_state = "carpetside"},/area/wizard_station) +"cuY" = (/turf/unsimulated/floor{dir = 5; icon_state = "carpetside"},/area/wizard_station) +"cuZ" = (/obj/showcase,/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) +"cva" = (/turf/simulated/mineral,/area/planet/clown) +"cvb" = (/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvc" = (/obj/landmark/start{name = "wizard"},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvd" = (/obj/table/woodentable,/obj/item/weapon/dice/d20,/obj/item/weapon/dice/d20,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) +"cve" = (/obj/table/woodentable,/obj/item/weapon/paper_bin,/obj/item/weapon/paper_bin,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) +"cvf" = (/obj/rack,/obj/item/weapon/kitchenknife,/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) +"cvg" = (/turf/unsimulated/floor{dir = 10; icon_state = "carpetside"},/area/wizard_station) +"cvh" = (/obj/table/woodentable,/obj/decal/ash,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) +"cvi" = (/obj/table/woodentable,/obj/kitchenspike,/mob/living/carbon/monkey,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) +"cvj" = (/obj/table/woodentable,/obj/decal/remains/human,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) +"cvk" = (/turf/unsimulated/floor{dir = 6; icon_state = "carpetside"},/area/wizard_station) +"cvl" = (/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) +"cvm" = (/turf/simulated/mineral/clown,/area/planet/clown) +"cvn" = (/turf/unsimulated/floor{icon_state = "asteroid"; name = "dust"},/area/planet/clown) +"cvo" = (/obj/item/weapon/bananapeel,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvp" = (/obj/item/weapon/mousetrap/armed,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvq" = (/turf/simulated/floor{icon_state = "wood"},/area/wizard_station) +"cvr" = (/obj/table/woodentable,/obj/item/weapon/dice,/obj/item/weapon/dice,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) +"cvs" = (/turf/unsimulated/floor{dir = 1; icon_state = "chapel"},/area/wizard_station) +"cvt" = (/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) +"cvu" = (/obj/item/weapon/spacecash,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvv" = (/obj/stool,/turf/unsimulated/floor{dir = 2; icon_state = "carpetside"},/area/wizard_station) +"cvw" = (/turf/unsimulated/floor{dir = 8; icon_state = "chapel"},/area/wizard_station) +"cvx" = (/obj/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{icon_state = "chapel"},/area/wizard_station) +"cvy" = (/obj/machinery/vending/cola,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvz" = (/obj/machinery/vending/coffee,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvA" = (/obj/machinery/vending/snack,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvB" = (/obj/machinery/vending/cigarette,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvC" = (/obj/stool,/turf/unsimulated/floor{dir = 8; icon_state = "carpetside"},/area/wizard_station) +"cvD" = (/obj/table/woodentable,/obj/item/weapon/spacecash/c500,/obj/item/weapon/spacecash/c500,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) +"cvE" = (/obj/table/woodentable,/obj/item/weapon/paper_bin,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) +"cvF" = (/obj/stool,/turf/unsimulated/floor{dir = 4; icon_state = "carpetside"},/area/wizard_station) +"cvG" = (/obj/bookcase{name = "Forbidden Knowledge"},/turf/unsimulated/floor{dir = 4; icon_state = "chapel"},/area/wizard_station) +"cvH" = (/obj/stool,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvI" = (/obj/table/woodentable,/obj/item/clothing/glasses/monocle,/turf/unsimulated/floor{icon_state = "carpet"; dir = 2},/area/wizard_station) +"cvJ" = (/obj/table/woodentable,/obj/item/weapon/bikehorn,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvK" = (/obj/table/woodentable,/obj/item/clothing/shoes/clown_shoes,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvL" = (/obj/table/woodentable,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvM" = (/obj/table/woodentable,/obj/item/clothing/mask/gas/clown_hat,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvN" = (/obj/machinery/door/window/eastright,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/wizard_station) +"cvO" = (/obj/item/weapon/reagent_containers/food/snacks/grown/banana,/turf/unsimulated/floor{icon_state = "grass1"; name = "grass"},/area/planet/clown) +"cvP" = (/obj/table/woodentable,/obj/item/weapon/stamp/clown,/turf/unsimulated/floor{icon_state = "grass1"; 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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa diff --git a/tgstation.dme b/tgstation.dme index b32e8e4231d8c..6c93e0f98de29 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -310,6 +310,7 @@ #include "code\game\landmarks.dm" #include "code\game\master_controller.dm" #include "code\game\prisonshuttle.dm" +#include "code\game\shuttle_engines.dm" #include "code\game\smoothwall.dm" #include "code\game\sound.dm" #include "code\game\specops_shuttle.dm" @@ -824,6 +825,7 @@ #include "code\modules\research\server.dm" #include "code\WorkInProgress\buildmode.dm" #include "code\WorkInProgress\explosion_particles.dm" +#include "code\WorkInProgress\minihivebottest.dm" #include "code\WorkInProgress\organs\organs.dm" #include "code\WorkInProgress\recycling\conveyor.dm" #include "code\WorkInProgress\recycling\disposal-construction.dm"