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.gitattributes
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.gitattributes
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## GITATTRIBUTES MIX FOR 3D, WEB AND UNITY PROJECTS
## Sources:
## - http://edwardthomson.com/blog/git_with_unity.html
## - https://github.com/alexkaratarakis/gitattributes/blob/master/Web.gitattributes
## - https://hextantstudios.com/unity-gitattributes/
## GITATTRIBUTES FOR WEB PROJECTS
#
# These settings are for any web project.
#
# Details per file setting:
# text These files should be normalized (i.e. convert CRLF to LF).
# binary These files are binary and should be left untouched.
#
# Note that binary is a macro for -text -diff.
######################################################################
# Auto detect
## Handle line endings automatically for files detected as
## text and leave all files detected as binary untouched.
## This will handle all files NOT defined below.
## How to avoid phantom changes, see: https://www.youtube.com/watch?v=GmRPCl4MzCA 9:00-10:00
* text=auto
# Source code
*.bash text eol=lf
*.bat text eol=crlf
*.cmd text eol=crlf
*.coffee text
*.css text diff=css
*.htm text diff=html
*.html text diff=html
*.inc text
*.ini text
*.js text
*.json text
*.jsx text
*.less text
*.ls text
*.map text -diff
*.od text
*.onlydata text
*.php text diff=php
*.pl text
*.ps1 text eol=crlf
*.py text diff=python
*.rb text diff=ruby
*.sass text
*.scm text
*.scss text diff=css
*.sh text eol=lf
.husky/* text eol=lf
*.sql text
*.styl text
*.tag text
*.ts text
*.tsx text
*.xml text
*.xhtml text diff=html
# Docker
Dockerfile text
# Documentation
*.ipynb text
*.markdown text diff=markdown
*.md text diff=markdown
*.mdwn text diff=markdown
*.mdown text diff=markdown
*.mkd text diff=markdown
*.mkdn text diff=markdown
*.mdtxt text
*.mdtext text
*.txt text
AUTHORS text
CHANGELOG text
CHANGES text
CONTRIBUTING text
COPYING text
copyright text
*COPYRIGHT* text
INSTALL text
license text
LICENSE text
NEWS text
readme text
*README* text
TODO text
# Templates
*.dot text
*.ejs text
*.erb text
*.haml text
*.handlebars text
*.hbs text
*.hbt text
*.jade text
*.latte text
*.mustache text
*.njk text
*.phtml text
*.svelte text
*.tmpl text
*.tpl text
*.twig text
*.vue text
# Configs
*.cnf text
*.conf text
*.config text
.editorconfig text
.env text
.gitattributes text
.gitconfig text
.htaccess text
*.lock text -diff
package.json text eol=lf
package-lock.json text eol=lf -diff
pnpm-lock.yaml text eol=lf -diff
.prettierrc text
yarn.lock text -diff
*.toml text
*.yaml text
*.yml text
browserslist text
Makefile text
makefile text
# Heroku
Procfile text
# Graphics
*.afdesign binary
*.afphoto binary
*.ai binary
*.apng binary
*.atsc binary
*.avif binary
*.bmp binary
*.clip binary
*.dds binary
*.eps binary
*.gif binary
*.gifv binary
*.ico binary
*.iff binary
*.jng binary
*.jp2 binary
*.jpg binary
*.jpeg binary
*.jpx binary
*.jxr binary
*.kpp binary
*.kra binary
*.leo binary
*.pdf binary
*.pict binary
*.png binary
*.psb binary
*.psd binary
# SVG treated as an asset (binary) by default.
*.svg text
# If you want to treat it as binary,
# use the following line instead.
# *.svg binary
*.svgz binary
*.tif filter=lfs diff=lfs merge=lfs -text
*.tiff binary
*.wbmp binary
*.webp binary
*.xcf binary
# Audio
*.aiff binary
*.aif binary
*.it binary
*.kar binary
*.m4a binary
*.mid binary
*.midi binary
*.mod binary
*.mp3 binary
*.ogg binary
*.ra binary
*.s3m binary
*.wav binary
*.xm binary
# Video
*.3gpp binary
*.3gp binary
*.as binary
*.asf binary
*.asx binary
*.avi binary
*.fla binary
*.flv binary
*.m4v binary
*.mng binary
*.mov binary
*.mp4 binary
*.mpeg binary
*.mpg binary
*.ogv binary
*.swc binary
*.swf binary
*.webm binary
*.wmv binary
# Archives
*.7z binary
*.gz binary
*.jar binary
*.rar binary
*.tar binary
*.zip binary
# Fonts
*.ttf binary
*.eot binary
*.otf binary
*.woff binary
*.woff2 binary
# Executables
*.exe binary
*.mdb binary
*.pdb binary
*.pyc binary
*.so binary
# 3D
*.3dm binary
*.3ds binary
*.abc binary
*.bin binary
*.blend binary
*.c4d binary
*.dae binary
*.dfx binary
*.exr binary
*.fbx binary
*.FBX binary
*.glb binary
*.gltf binary
*.hdr binary
*.lwo binary
*.lwo2 binary
*.ma binary
*.max binary
*.mb binary
*.obj binary
# RC files (like .babelrc or .eslintrc)
*.*rc text
# Ignore files (like .npmignore or .gitignore)
*.*ignore text
# Unity
# Merge tool configuration
# Use Unity's custom merge tool to avoid conflicts
# How to, see: https://www.youtube.com/watch?v=GmRPCl4MzCA 10:30-12:30
*.anim merge=unityyamlmerge eol=lf
*.asset merge=unityyamlmerge eol=lf
*.controller merge=unityyamlmerge eol=lf
*.mat merge=unityyamlmerge eol=lf
*.meta merge=unityyamlmerge eol=lf
*.physicMaterial merge=unityyamlmerge eol=lf
*.physicsMaterial2D merge=unityyamlmerge eol=lf
*.prefab merge=unityyamlmerge eol=lf
*.unity merge=unityyamlmerge eol=lf
*.cs diff=csharp text
*.cginc text
*.shader text
# etc
*.a filter=lfs diff=lfs merge=lfs -text
*.dll filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
*.reason filter=lfs diff=lfs merge=lfs -text
*.rns filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.unitypackage filter=lfs diff=lfs merge=lfs -text
# https://hextantstudios.com/unity-gitattributes/
# Macro for Unity YAML-based asset files.
[attr]unityyaml -text merge=unityyamlmerge diff
# Macro for all binary files that should use Git LFS.
[attr]lfs -text filter=lfs diff=lfs merge=lfs
# Unity Text Assets
*.asmdef -text diff
*.brush unityyaml
*.flare unityyaml
*.giparams unityyaml
*.guiskin unityyaml
*.fontsettings unityyaml
*.mask unityyaml
*.mixer unityyaml
*.overrideController unityyaml
*.playable unityyaml
*.preset unityyaml
*.renderTexture unityyaml
*.shadervariants unityyaml
*.spriteatlas unityyaml
*.terrainlayer unityyaml
# Unity Binary Assets
*.cubemap lfs
# Note: Unity terrain assets must have "-Terrain" suffix.
*-[Tt]errain.asset -unityyaml lfs
# Note: Unity navmesh assets must have "-NavMesh" suffix.
*-[Nn]av[Mm]esh.asset -unityyaml lfs