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HelloWorldScene.cpp
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133 lines (109 loc) · 4.78 KB
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#include "HelloWorldScene.h"
USING_NS_CC;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
//add physicals
auto scene = Scene::createWithPhysics();
//DrawMask参数可以选择打开绘制哪些部分比如,Joint、Shape、Contact等等
scene->getPhysicsWorld()->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_ALL);
//创建一个边界
Size visibleSize = Director::getInstance()->getVisibleSize();
//使用PhysicalsBody的create方法创建自己想要的物体。
//PHYSICSBODY_MATERIAL_DEFAULT宏表示的是创建的Body的默认材质,3是边线宽度。编译运行我们会看到场景边上有红色的边界。
auto body = PhysicsBody::createEdgeBox(visibleSize, PHYSICSBODY_MATERIAL_DEFAULT, 3);
auto edgeNode = Node::create();
edgeNode->setPosition(Point(visibleSize.width/2,visibleSize.height/2));
edgeNode->setPhysicsBody(body);
scene->addChild(edgeNode);
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
//将这个World传到Layer中。所以我们在HelloWorld类中加入一个函数。将这个world存起来。
layer->setPhyWorld(scene->getPhysicsWorld());
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Point origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Point::ZERO);
this->addChild(menu, 1);
/////////////////////////////
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = LabelTTF::create("Hello World", "Arial", 24);
// position the label on the center of the screen
label->setPosition(Point(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// new way to enable touch
auto touchListener = EventListenerTouchOneByOne::create();
touchListener->onTouchBegan = CC_CALLBACK_2(HelloWorld::onTouchBegan, this);
touchListener->onTouchEnded = CC_CALLBACK_2(HelloWorld::onTouchEnded, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
// 碰撞检测回调
auto contactListener = EventListenerPhysicsContact::create();
contactListener->onContactBegin = CC_CALLBACK_2(HelloWorld::onContactBegin, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(contactListener, this);
return true;
}
bool HelloWorld::onContactBegin(EventCustom *event, const PhysicsContact& contact)
{
auto sp = (Sprite*)contact.getShapeA()->getBody()->getNode();
int tag = sp->getTag();
CCLOG("onContactBegin: %d", tag);
return true;
}
bool HelloWorld::onTouchBegan(Touch *touch, Event *unused_event)
{
return true;
}
void HelloWorld::onTouchEnded(Touch *touch, Event *unused_event)
{
auto location = touch->getLocation();
addNewSpriteAtPosition(location);
}
//然后我们来实现addNewSpriteAtPosition函数。
//关联body与sprite从未如此简单,我们只需创建一个body,创建一个sprite然后将body设置为sprite的body即可。
void HelloWorld::addNewSpriteAtPosition(Point p)
{
auto sprite = Sprite::create("circle.png");
sprite->setTag(1);
auto body = PhysicsBody::createCircle(sprite->getContentSize().width / 2);
sprite->setPhysicsBody(body);
sprite->setPosition(p);
this->addChild(sprite);
}
void HelloWorld::menuCloseCallback(Object* pSender)
{
//控制PhysicsWorld debugDraw的绘制
if(m_world->getDebugDrawMask() != PhysicsWorld::DEBUGDRAW_NONE) {
m_world->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_NONE);
} else {
m_world->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_ALL);
}
}