Prerequisites:
- have Microsoft Visual Studio installed
- have git.exe
- have corresponding Unreal Engine (UE) version installed
To Generate Plugin:
Step 1:
- run
generate_uplugin.bat
- if cmd failed with error message stating "generate_uplugin.ps1 cannot be loaded. The file generate_uplugin.ps1 is not digitally signed."
- you might need to:
- edit the bat file to use
"-ExecutionPolicy Bypass"
- or edit the LocalMachine's PowerShell execution policy to "bypass".
- edit the bat file to use
- you might need to:
- if cmd failed with error message stating "could not find git.exe in Path Variable"
- edit Windows Environment Variables -> "PATH" variable to include the location of
git.exe
.
- edit Windows Environment Variables -> "PATH" variable to include the location of
- if cmd failed with error message stating "generate_uplugin.ps1 cannot be loaded. The file generate_uplugin.ps1 is not digitally signed."
Result: "RenderStream-UE.uplugin" created.
Step 2:
- run
package_plugin.bat
- when prompted, enter unreal_engine_path, for example
"E:\UE_4.27"
- Note: you should have the UE version matching the plugin version installed
Result: A new folder "Packaged" is created and the packaged plugin is created.
Notes:
This project provides RenderStream input from Unreal Engine to disguise designer.
For the plugin setup process - please visit the RenderStream and Unreal Engine page for more details.
A Demo Unreal Project can be found on the disguise Resources page
Please note that from version 1.26 onwards, the plugin has been renamed from "disguiseuerenderstream" to "RenderStream-UE". Existing Unreal projects will need to be updated to reflect this.