Native way of handling touch & gestures for React Native apps!
This library provides an API that exposes mobile platform specific native capabilities of touch & gesture handling and recognition. It allows for defining complex gesture handling and recognition logic that runs 100% in native thread and is therefore deterministic.
- It provides a way to access native touch handling logic for recognizing pinch, rotation, pan and other
- You can define relations between gesture handlers, e.g. when you have pan handler in scrollview you can make scrollview to wait until it knows pan won't recognize
- You can use touchables that run in native and follow platform default behaviour in case when they are embbede in scrollable component (the interaction is slightly delayed to prevent button from highlighting when you fling)
- You can implement smooth gesture interactions that thanks to "Animated Native Driver" can run even when JS thread is overloaded
I. First install the library from npm repository using yarn
:
yarn add react-native-gesture-handler
or using npm
if you prefer:
npm install --save react-native-gesture-handler
II (Android). Update your main activity (or wherever you create an instance of ReactActivityDelegate
), so that it overrides the method responsible for creating a ReactRootView
instance. Then use a root view wrapper provided by this library:
// Don't forget imports
import com.facebook.react.ReactActivityDelegate;
import com.facebook.react.ReactRootView;
import com.swmansion.gesturehandler.react.RNGestureHandlerEnabledRootView;
class MainActivity extends ReactActivity {
// Add the following method to your main activity class
@Override
protected ReactActivityDelegate createReactActivityDelegate() {
return new ReactActivityDelegate(this, getMainComponentName()) {
@Override
protected ReactRootView createRootView() {
return new RNGestureHandlerEnabledRootView(MainActivity.this);
}
};
}
}
II (iOS). There is no additional config required to be done on iOS except from what follows in the next steps.
III. Run:
react-native link react-native-gesture-handler
IV. You're all set, just run your app with react-native run-android
or react-native run-ios
If you don't feel like trying it on a real app, but just want to play with the API you can run the example project. Clone the repo, go to the Example/
folder and run:
yarn install
Then run react-native run-android
or react-native run-ios
depending on which platform you want to run the example app on.
You will need to have an Android or iOS device or emulator connected as well as react-native-cli
package installed globally.
Here are a gesture recognizers currently available in the package:
TapGestureHandler
LongPressGestureHandler
PanGestureHandler
PinchGestureHandler
RotationGestureHandler
Whenever you use a native component that should handle touch events you can either wrap it with NativeViewGestureHandler
or import wrapper component exported by the library instead of importing it from react-native
package. Here is the list of available components:
ScrollView
Slider
Switch
TextInput
ToolbarAndroid
(Android only)ViewPagerAndroid
(Android only)DrawerLayoutAndroid
(Android only)WebView
Library exports a State
object that provides a number of constants used to express the state of the handler. Here are the available constants:
State.UNDETERMINED
- default and initial stateState.FAILED
- handler failed recognition of the gestureState.BEGAN
- handler has initiated recognition but have not enough data to tell if it has recognized or notState.CANCELLED
- handler has been cancelled because of other handler (or a system) stealing the touch streamState.ACTIVE
- handler has recognizedState.END
- gesture has completed
id
enabled
shouldCancelWhenOutside
simultaneousHandlers
waitFor
hitSlop
(accepts only negative values on iOS)onGestureEvent
onHandlerStateChange
maxDurationMs
maxDelayMs
numberOfTaps
shouldActivateOnStart
disallowInterruption
minDurationMs
minDeltaX
minDeltaY
maxDeltaX
maxDeltaY
minOffsetX
minOffsetY
minDist
minVelocity
minVelocityX
minVelocityY
minPointers
maxPointers
avgTouches
(Android only)
Gesture handler library provides native components that can act as buttons. These can be treated as a replacement to TouchableHighlight
or TouchableOpacity
from RN core. Gesture handler's buttons recognize touches in native which makes the recognition process deterministic, allows for rendering ripples on android in performant way (with TouchableNativeFeedback
it is required that touch event to a roundtrip to JS before we can update ripple which makes ripples lag a bit on older phones), and provides native and platform default interaction for buttons that are placed in a scrollable container (in which case the interaction is slightly delay to prevent button from highlighting when you fling).
Currently Gesture handler library exposes three components that renders native touchable elements under the hood:
BaseButton
RectButton
BorderlessButton
On top of that all the buttons are wrapped with NativeViewGestureHandler
and therefore allow for all the common gesture handler properties and NativeViewGestureHandler
's extra properties to be applied to them.
Can be used as a base class if you'd like to implement some custom interaction for when the button is pressed. The following props can be used:
onActiveStateChange
- function that gets triggered when button changes from inactive to active and vice versa. It passes active state as a boolean variable as a first parameter for that method.onPress
- function that gets triggered when the button gets pressed (similar to how it works withTouchableHighlight
from RN core).
This type of a button component should be used when you deal with a rectangular elements or blocks of content that can be pressed, like table rows or buttons with text and icons. This component provides a platform specific interaction rendering a rectangular ripple on android or highlighting the background on iOS and on older versions of android. Along with all the properties of BaseButton
it allows for specifying the following props:
underlayColor
- this is the background color that will be dimmed when button is in active state.activeOpacity
(iOS only) - opacity applied to the underlay when button is in active state.
This type of a button component should be used with simple icon-only or text-only buttons. The interaction will be different depending on platform: on android a borderless ripple will be rendered (it means that the ripple will animate into a circle that can span outside of the view bounds) whereas on iOS the button will be dimmed (similar to how TouchableOpacity
works). Along with all the properties of BaseButton
it allows for specifying the following props:
borderless
(Android only) - set this tofalse
if you want the ripple animation to render only within view bounds.activeOpacity
(iOS only) - opacity applied to the button when it is in an active state.
Gesture handler library API allows for defining some basic interaction between handler components. Interactions can be defined by first setting a string identifer for a handler component with id
property and then referencing it with waitFor
or simultaneousHandlers
props in other handler component.
This property accepts a single string ID of a gesture handler or an array of string IDs. When set for a given gesture handler it will make it wait for the handler(s) with the given ID(s) to fail before it can activate.
This property accepts a single string ID of a gesture handler or an array of string IDs. When set for a given gesture handler it allow for this gesture handler to recognize simultaneousy with handler(s) with the given ID(s). One popular usecase is with a photo that can be pinched and rotated, in which case we want both pinch and rotate gesture handlers to recognize simultaneously.
This project is still in alpha so it is not suprising you're seeking help. Try searching over the issues on GitHub here. If you don't find anything that would help feel free to open a new issue!
If you are interested in the project and want to contribute or support it in other ways don't hesitate to contact me! Also all PRs are always welcome!
This project is supported by amazing people from Expo.io and Software Mansion